Search found 12 matches

by Snapdragons
Thu Apr 04, 2019 11:54 pm
Forum: 3D/2D models
Topic: KRV Files
Replies: 0
Views: 45

KRV Files

I saw another thread on this, but some posts on it were missing and the thread itself appears to have died out.
So, does anyone know how to extract models and textures from KRV files?
Here is one from Spyro Dawn of The Dragon: http://www.mediafire.com/file/wdeodcpxw ... 0.zip/file
by Snapdragons
Mon Oct 29, 2018 12:48 am
Forum: Graphic file formats
Topic: DX10 dds conversion
Replies: 1
Views: 814

Re: DX10 dds conversion

Solved!
Turns out I just didn’t change the file option in noesis.
by Snapdragons
Thu Oct 25, 2018 6:58 am
Forum: Graphic file formats
Topic: DX10 dds conversion
Replies: 1
Views: 814

DX10 dds conversion

So I'm just trying to convert a DX10 dds into something blender can use. I saw someone had used Noesis to convert a DX10 to a TGA but when I tried, Neosis told me it was an invalid file format. (I'm using Noesis v409742). In a nutshell, is there anything anywhere that will let me convert a DX10 dds ...
by Snapdragons
Thu Oct 25, 2018 5:10 am
Forum: 3D/2D models
Topic: Shadow of The Colossus PS2 Models: UVs
Replies: 17
Views: 1094

Re: Shadow of The Colossus PS2 Models: UVs

shakotay2 wrote:from the JimmyNeutron thread I got the idea to get more vertices for the bird:
bird_a-autoFIs.png
(autocreated face indices are not nice, though)
Is there any way to apply textures to it? That looks like one of the eagles
by Snapdragons
Thu Oct 25, 2018 5:06 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 304
Views: 40105

Re: Bloodborne

Sorry to keep necro-ing this thread, but I finally got the files! And since Havok 2014 64 keeps crashing (I assume it's cause I'm running Windows 10) is the only way to get it working through some alternate way of running win7?
by Snapdragons
Mon Oct 22, 2018 3:38 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 304
Views: 40105

Re: Bloodborne

Am I allowed to link to it? As far as I know as long as your not going to post illegal documents from a company's SDK like Sony and such, or tools its all safe, just post the tool link here or better yet the page where explains what's going on. Oh of course not! Just a link to a PSX page. https://w...
by Snapdragons
Sun Oct 21, 2018 10:09 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 304
Views: 40105

Re: Bloodborne

This might be irrelevant by now, but for those of you trying to figure out the animations, there was an animation conversion tool for bb released on PSXHAX not too long ago. It looks like it could be useful to you all. (Am I allowed to link to it?) I don't have the game files yet so I can't quite us...
by Snapdragons
Wed Oct 17, 2018 5:30 am
Forum: 3D/2D models
Topic: Shadow of The Colossus PS2 Models: UVs
Replies: 17
Views: 1094

Re: Shadow of The Colossus PS2 Models: UVs

well. yes, the model is already xtracted. nothing we can do with that data. you coulda just uploaded the bird_A.nmo and textures. that's how it rolls here. and while i'm getting a rom and further search for file extractors (that may not exist anymore) you could check out this link and see if that s...
by Snapdragons
Sun Oct 14, 2018 10:20 am
Forum: 3D/2D models
Topic: Shadow of The Colossus PS2 Models: UVs
Replies: 17
Views: 1094

Re: Shadow of The Colossus PS2 Models: UVs

daemon1 wrote:i think getting models from PS4 remake may be much easier
You are probably quite correct, but since my PS2 and PS3 copies of sotc are all I currently have, I figured there wasn't much harm in trying. Cause clearly my PS4 file-hunting skills are uhhh... :P
by Snapdragons
Sun Oct 14, 2018 10:13 am
Forum: 3D/2D models
Topic: Shadow of The Colossus PS2 Models: UVs
Replies: 17
Views: 1094

Re: Shadow of The Colossus PS2 Models: UVs

I've attached Avion's model down below with his textures What you uploaded is the already converted .3ds file without uvs, afaiks. What we need is the original model, i.e. eeMemory.bin, or something else, the file where you extracted the .3ds from. Also you provided two bms scripts; which one did y...
by Snapdragons
Sun Oct 14, 2018 3:29 am
Forum: 3D/2D models
Topic: Shadow of The Colossus PS2 Models: UVs
Replies: 17
Views: 1094

Re: Shadow of The Colossus PS2 Models: UVs

got any model (with the textures ofc) samples and the script? i could lean myself out the window and assume you may just have to scale the uvs. the ps2 models i got to extract (using those weirdo 3ds bms scripts) used integer uv coordinates not floating point. they are just damn large. i think they...
by Snapdragons
Mon Oct 08, 2018 4:21 am
Forum: 3D/2D models
Topic: Shadow of The Colossus PS2 Models: UVs
Replies: 17
Views: 1094

Shadow of The Colossus PS2 Models: UVs

So I managed to extract the shadow of the colossus nmo models from my own PS2 disk using a bms script, but unfortunately the models did not keep their UV maps. Is there a tool somewhere that will let me extract from the NICO dat with the model's UV maps intact? I know the Dormin viewer lets you see ...