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Search found 58 matches

by ZeroGravitas
Sat Dec 07, 2019 2:17 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

I did a first try at finding it and it's proving to be difficult. I'll try again later on.
by ZeroGravitas
Wed Nov 27, 2019 10:20 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

I'm kind of making sense of NodeViewer's info on Players Characters' appearance and how it relates to the Character Creator's sliders. It's a chore because one can't dump the app's listings into a text file where to tidy things up, so one has to go back and forth a lot. Unless there is some way to ...
by ZeroGravitas
Sun Nov 24, 2019 4:11 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

I'm kind of making sense of NodeViewer's info on Players Characters' appearance and how it relates to the Character Creator's sliders. It's a chore because one can't dump the app's listings into a text file where to tidy things up, so one has to go back and forth a lot. Unless there is some way to d...
by ZeroGravitas
Sun Nov 24, 2019 4:05 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

No idea, I'm afraid :(
by ZeroGravitas
Thu Nov 14, 2019 12:48 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

Does anyone know if there is a texture somewhere for high poly station (imp/rep fleet station i mean) model? At resources > art > static > vehicle > neutral > texture there are several textures whose names start with "veh_neu_space_station" that could be what you are looking for. The model they see...
by ZeroGravitas
Mon Nov 11, 2019 1:04 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

I just found this by sheer chance. It might be of some use. CINEMATIC CHARACTER LIGHTING IN STAR WARS: THE OLD REPUBLIC It's a PDF of a presentation on the subject, 156 slides long. It explains several of the tricks they use at the shader level and the like to personalize each planet's environment l...
by ZeroGravitas
Sun Oct 20, 2019 10:16 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

Thank you for all the effort :) I'll give it all a look
by ZeroGravitas
Sun Oct 13, 2019 10:33 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

A quick question about SWTOR's native objects' absolute scale and Noesis: I notice that, when converting from .gr2 to .obj, the resulting objects appear to be scaled down to a tenth of their "real world" size (assuming 1 unit is 1 metre). I can add a scaling command during batch conversions to compe...
by ZeroGravitas
Sun Sep 15, 2019 8:50 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

Thanks :) . I've never used that tool (I mean, I tried it but didn't see what to take advantage of it for). Let's see what I dig. EDIT: looks promising. I've got some doubts about how it organises the entries (I suspect it piles up all the heads for the four body types) but I'll give it a try an aft...
by ZeroGravitas
Sun Sep 15, 2019 2:42 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

Trying using the _m texture file's alpha mask that skin showing gear seems to use in some manner. This is the Casual Vandal Jacket. The model comes with a visible shirt part that usually is textured as such for the plain variant, but it can use the character's skin textures too (the UVs match). I wa...
by ZeroGravitas
Fri Sep 13, 2019 10:05 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

Regarding SWTOR's Character Creator: is there any XML file describing the correspondence between the sliders' numbers and what they refer to? For now I'm having to find my characters' heads by eye. Things like eye, hair or skin colors seem to keep the same order in their XMLs as to what the Creator ...
by ZeroGravitas
Tue Sep 10, 2019 8:05 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

n00b here myself :) . Yes, I'm using Noesis to previously convert the meshes to .obj. My guess is that when SWTOR characters use armor that shows skin, that skin is the relevant body part's skin texture applied to those "defaultMirror" areas of the armor's mesh, isn't it? The thing is, I'm kinda try...
by ZeroGravitas
Mon Sep 09, 2019 9:06 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

Thanks. I'll try that instead of that recipe I was following.

(I've just discovered that the alpha in the _m texture files for gear pieces seems to hold the areas that let skin show in sexy chest armor pieces like, say, the Casual Vandal Jacket)
by ZeroGravitas
Sun Sep 08, 2019 11:41 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

(follow up to this post ) ------------------------------------------------------ Regarding characters' skin (I think the Material type is called SkinB ): everything looks mostly like in the previous post, keeping consistency while making use of less channels given the simpler demands of the skin mat...
by ZeroGravitas
Sun Sep 08, 2019 1:53 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 607
Views: 151978

Re: Star Wars - The Old Republic - Beta

This is what I've got out of interpreting this post and this one . I should note that, rather than using Noesis to locate specific items and produce their meshes and texture files, I gather everything "manually" out of using jedipedia.net's references: It's just that Noesis, when exporting single mo...