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by Puxtril
Thu May 05, 2022 5:00 am
Forum: 3D/2D models
Topic: Warframe Animations
Replies: 0
Views: 345

Warframe Animations

I've managed to fully map the data from Warframe's animation files so I can read from beginning-to-end of every file (~10 had errors), I'm confident the files are divided up properly. Problem is, I've never dealt with animation data before, so I don't know how make sense of the body data :cry: Anima...
by Puxtril
Wed Nov 10, 2021 3:35 am
Forum: 3D/2D models
Topic: Help with model weights
Replies: 3
Views: 561

Re: Help with model weights

Yep, that was it! Big thanks :D

Only change I made is the 4th weight. I AND the uint 3 times and then subtract all those values from 1 to get the final weight.
by Puxtril
Tue Nov 09, 2021 4:01 am
Forum: 3D/2D models
Topic: Help with model weights
Replies: 3
Views: 561

Help with model weights

So I've got this model mostly extracted, but the format for the weights recently changed. I'm new to asset extraction and I'm just not sure what I'm looking at. Previously the weights could be read as reader.readByte() / 255.0 but now it's reading jibberish. Here's a screenshot of the before/after -...
by Puxtril
Tue Mar 23, 2021 3:13 am
Forum: Graphic file formats
Topic: Warframe Online .png textures
Replies: 21
Views: 13232

Re: Warframe Online .png textures

Resurrecting a dead thread, but just wanted to add more info since this seems to be the only place talking about extracting textures. I wanted to extract the PS4/Xbox/Switch exclusive skins from the archive (Warframe devs are lazy and leave those in the PC version) so I took a close look at the .png...