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- Thu May 05, 2022 5:00 am
- Forum: 3D/2D models
- Topic: Warframe Animations
- Replies: 0
- Views: 345
Warframe Animations
I've managed to fully map the data from Warframe's animation files so I can read from beginning-to-end of every file (~10 had errors), I'm confident the files are divided up properly. Problem is, I've never dealt with animation data before, so I don't know how make sense of the body data :cry: Anima...
- Wed Nov 10, 2021 3:35 am
- Forum: 3D/2D models
- Topic: Help with model weights
- Replies: 3
- Views: 561
Re: Help with model weights
Yep, that was it! Big thanks
Only change I made is the 4th weight. I AND the uint 3 times and then subtract all those values from 1 to get the final weight.
Only change I made is the 4th weight. I AND the uint 3 times and then subtract all those values from 1 to get the final weight.
- Tue Nov 09, 2021 4:01 am
- Forum: 3D/2D models
- Topic: Help with model weights
- Replies: 3
- Views: 561
Help with model weights
So I've got this model mostly extracted, but the format for the weights recently changed. I'm new to asset extraction and I'm just not sure what I'm looking at. Previously the weights could be read as reader.readByte() / 255.0 but now it's reading jibberish. Here's a screenshot of the before/after -...
- Tue Mar 23, 2021 3:13 am
- Forum: Graphic file formats
- Topic: Warframe Online .png textures
- Replies: 21
- Views: 13232
Re: Warframe Online .png textures
Resurrecting a dead thread, but just wanted to add more info since this seems to be the only place talking about extracting textures. I wanted to extract the PS4/Xbox/Switch exclusive skins from the archive (Warframe devs are lazy and leave those in the PC version) so I took a close look at the .png...
