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by gaylord3000
Wed Oct 10, 2018 1:12 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 59
Views: 10689

Re: GoW Models (PS4)

I assume it's been more than 2 months now. Anyhow the models have progress, but still no tools yet to "extract" properly anyway. Although the textures are kind of awkward to get, some case it's size are small if were included in the .wad files along with _gpu, or neither if i'm wrong. "I might real...
by gaylord3000
Thu Aug 16, 2018 12:04 am
Forum: Graphic file formats
Topic: GoW GNF Textures
Replies: 9
Views: 2030

Re: GoW GNF Textures

Never mind. Figured it myself.
Image
by gaylord3000
Sun Aug 05, 2018 3:42 pm
Forum: Graphic file formats
Topic: GoW GNF Textures
Replies: 9
Views: 2030

Re: GoW GNF Textures

I extracted some data that I think are textures. I suspect oodle compression. after running some data trough https://github.com/powzix/kraken decompressor I managed to get this: https://preview.ibb.co/mLby5e/2072_preview.jpg It always decompresses 262,144 bytes and fails. I changed code in decompres...
by gaylord3000
Mon Jul 30, 2018 2:39 am
Forum: Graphic file formats
Topic: GoW GNF Textures
Replies: 9
Views: 2030

Re: GoW GNF Textures

Sharing my "research" that i managed to do. Now i hit a wall and dont know what to do next.

https://imgur.com/a/422sHTr

Image
by gaylord3000
Sun Jul 29, 2018 4:45 am
Forum: Graphic file formats
Topic: GoW GNF Textures
Replies: 9
Views: 2030

Re: GoW GNF Textures

Texpacks have some funny blockchain in them. Each block it seems stores texture size, 32bit number that match with number near GNF header if it is not last block or to number that always goes after 01 00 00 00 1c 00 00 00. Wad files has some references with real texture names and id attached to them...