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- Fri Mar 05, 2021 11:42 am
- Forum: 3D/2D models
- Topic: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
- Replies: 14
- Views: 3673
Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Hello, it's me. Again, I think I've found a certain rule. Look at this: 无标题.png I listed the bytes of some files from 0x7 to 0xa. Guess what? xor.key Changed with it! And it's cyclical! Sorry about my explanatory power.. For example: file a, byte 0x7-0xa is 00537b43, its first XOR key is 47, and fil...
- Fri Mar 05, 2021 6:14 am
- Forum: 3D/2D models
- Topic: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
- Replies: 14
- Views: 3673
- Fri Mar 05, 2021 6:13 am
- Forum: 3D/2D models
- Topic: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
- Replies: 14
- Views: 3673
Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
After a night of brain burning, I found that most of the files XOR to 0x100, and then loop. After further analysis, I guess that there are 1024 decryption schemes for the files, two of which are not encrypted or spam themselves (but you can delete them manually). They all have plaintext: unityfs, an...
- Tue Oct 30, 2018 5:37 am
- Forum: Code Talk
- Topic: help about *.unity3d decrypt
- Replies: 1
- Views: 2124
Re: help about *.unity3d decrypt
Sorry, this is a new link.https://mega.nz/#!ibABiAAa!zHZkPBZM2Z7e ... XQw_y0POo4libaibaba wrote:I try to use AssetBundleExtractor and AssetStudio(unityStudio)But I can't open these two files. I think is encrypted?https://pan.baidu.com/s/1yaN5FyEjTKVLTWyrNlT7VA
- Mon Oct 29, 2018 4:01 pm
- Forum: Code Talk
- Topic: help about *.unity3d decrypt
- Replies: 1
- Views: 2124
help about *.unity3d decrypt
I try to use AssetBundleExtractor and AssetStudio(unityStudio)But I can't open these two files. I think is encrypted?https://pan.baidu.com/s/1yaN5FyEjTKVLTWyrNlT7VA
- Mon Sep 10, 2018 4:49 pm
- Forum: 3D/2D models
- Topic: about *.mdl mesh *.py Script Stop work
- Replies: 11
- Views: 2794
Re: about *.mdl mesh *.py Script Stop work
It turned out that my computer was out of order. I used another computer and stopped working. Instead, I had an error log.It says 111 a=g.i16.But the 111 place is 12, so if we change 12 to 16, we will succeed!!!!!!!!
- Mon Sep 10, 2018 1:06 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 499
- Views: 307242
Re: Extracting simple models
Hello, after reading a lot of articles on the forum, my stupid brain still can't figure out where to get fvfsize and uvpos. You're definitely the best one here. Can you help me? viewtopic.php?t=18787
- Mon Sep 10, 2018 7:22 am
- Forum: 3D/2D models
- Topic: about *.mdl mesh *.py Script Stop work
- Replies: 11
- Views: 2794
Re: about *.mdl mesh *.py Script Stop work
And there's a strange ball in his stomach.libaibaba wrote:Then I tried to use ModelResearcher.I could get a rough outline, but faces didn't know what to put in.
- Mon Sep 10, 2018 7:19 am
- Forum: 3D/2D models
- Topic: about *.mdl mesh *.py Script Stop work
- Replies: 11
- Views: 2794
Re: about *.mdl mesh *.py Script Stop work
Then I tried to use ModelResearcher.I could get a rough outline, but faces didn't know what to put in.
- Mon Sep 10, 2018 7:04 am
- Forum: 3D/2D models
- Topic: about *.mdl mesh *.py Script Stop work
- Replies: 11
- Views: 2794
Re: about *.mdl mesh *.py Script Stop work
I try to imitate other people's practice Use hex2obj, but I can't understand fvfsize and uvpos..All I got was a tear obj.
- Sun Sep 09, 2018 12:09 pm
- Forum: 3D/2D models
- Topic: about *.mdl mesh *.py Script Stop work
- Replies: 11
- Views: 2794
Re: about *.mdl mesh *.py Script Stop work
It's a script for blender2.49b.
- Sun Sep 09, 2018 11:59 am
- Forum: 3D/2D models
- Topic: about *.mdl mesh *.py Script Stop work
- Replies: 11
- Views: 2794
about *.mdl mesh *.py Script Stop work
I extract Magi Madoka Magica The Battle Pentagram Its compression method and another game“Accel World VS. Sword Art Online Deluxe Edition”equally.But when I use this *.py Script reading MDL files.It stopped working.You can see in QB.mdl.log.But another one witches_11.mdl It works.Anyone can help me ...
