It need to be reindexed by using dll hook, read about it in 1-4 pages.
Search found 7 matches
- Wed Apr 17, 2019 3:44 pm
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 159
- Views: 40827
- Thu Apr 04, 2019 4:25 pm
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 159
- Views: 40827
Re: Devil may cry 5 RE engine file list.
A new list of hashes, + 241 hash names! dmc5_pak_names_release.list To help people in searching by file I sorted it: dmc5_pack_names_sorted.zip (GDrive) Statistics: Listed 66948 files from ...Steam\steamapps\common\Devil May Cry 5\re_chunk_000.pak 4766 (7%) files stored uncompressed 22268 (33%) fil...
- Tue Nov 27, 2018 6:18 pm
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 22912
Re: 11 Bit Studios Games (*.DAT)
Link is dead. Anyone else has downloaded unpacker, can someone share?
- Sun Jul 22, 2018 4:26 pm
- Forum: Graphic file formats
- Topic: Neighbours From Hell TGA
- Replies: 5
- Views: 1552
Re: Neighbours From Hell TGA
And I made some improvements in your script, now it detects the mode ("b4 g4 r4 a4" or "b5 g6 r5").
- Sun Jul 22, 2018 2:25 pm
- Forum: Graphic file formats
- Topic: Neighbours From Hell TGA
- Replies: 5
- Views: 1552
Re: Neighbours From Hell TGA
Thanks!AceWell wrote:i don't know if episoder is coming back with something but
this Noesis python script will open your samples
supports bgra4444
It's make possible to export to normal format, but what about export as NFH tga?
- Sat Jun 16, 2018 5:39 pm
- Forum: Graphic file formats
- Topic: Neighbours From Hell TGA
- Replies: 5
- Views: 1552
Re: Neighbours From Hell TGA
Yeah, sure, here some textures and parts of animation (extracted from game data):episoder wrote:If you haven't noticed this, the samples on the old thread are not available anymore. We'd need something to try to work with tho.
- Sat Jun 16, 2018 3:55 pm
- Forum: Graphic file formats
- Topic: Neighbours From Hell TGA
- Replies: 5
- Views: 1552
Neighbours From Hell TGA
Hello, I'm trying to make some adjustments to game textures and I have 1 issue: I don't know how to convert game TGA to Photoshop readable format and back to game format. I found that: Animations have this format: 16 bit, 4A4R4G4B The backgrounds have this format: 16 bit, 5B, 6G, 5R -- Original post...
