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Search found 62 matches

by Sharppy
Mon May 10, 2021 5:47 am
Forum: Game specific tools
Topic: LGT - Leo's Tools for PSX games
Replies: 2
Views: 128

Re: LGT - Leo's Tools for PSX games

Leo that you? Many of the links on that site are no longer active. I see you mentioned Fighting Force. Any chance of making a model viewer or something like you had in the screenshot ?
by Sharppy
Thu May 06, 2021 12:28 pm
Forum: Game Archive
Topic: Watch Dogs: Legion .dat .fat archives
Replies: 75
Views: 9468

Re: Watch Dogs: Legion .dat .fat archives

Can someone plz explain how to unpack this?? :? all i get is this and 1,000's of blank folders. How come it keeps saying "decompression failed" ?

Image
by Sharppy
Tue May 04, 2021 9:27 am
Forum: Game Archive
Topic: Tales of Xillia .TLDAT file
Replies: 34
Views: 19359

Re: Tales of Xillia .TLDAT file

Can someone please explain how to unpack these files ?
by Sharppy
Thu Apr 29, 2021 2:30 am
Forum: 3D/2D models
Topic: Midnight Club LA (PS3)
Replies: 14
Views: 572

Re: Midnight Club LA (PS3)

Image

I see the stages failed but looking at it in MR i see the padding is 24 for them.

I also made a edit to the script to dump .mcla files instead of the _dec names.

Thanks again for all you did. Im hoping we can get the stages too from this aswell.
by Sharppy
Wed Apr 28, 2021 9:06 pm
Forum: 3D/2D models
Topic: Midnight Club LA (PS3)
Replies: 14
Views: 572

Re: Midnight Club LA (PS3)

Thank you anything is better than manually extracting each part. This helps so much.
by Sharppy
Wed Apr 28, 2021 3:58 am
Forum: 3D/2D models
Topic: Midnight Club LA (PS3)
Replies: 14
Views: 572

Re: Midnight Club LA (PS3)

Any updates DK?
by Sharppy
Sat Apr 24, 2021 10:54 am
Forum: 3D/2D models
Topic: Immortal Fenyx Rising .forge
Replies: 0
Views: 321

Immortal Fenyx Rising .forge

https://i.ibb.co/vd31HVd/unnamed.jpg https://i.ibb.co/tsJ0rJG/xoio.png I know this isnt right but i was looking for away to unpack this game. I see it has the header "scimitar" and I tried using the script on the files but it turned up nothing but some raw data. Looking at it here in Archive Next I...
by Sharppy
Fri Apr 23, 2021 10:45 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 329
Views: 45264

Re: Rainbow Six: Siege Models Thread

:D 22 pages later and i still dont get it. So I agree.
by Sharppy
Fri Apr 23, 2021 12:52 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 329
Views: 45264

Re: Rainbow Six: Siege Models Thread

I was going to attempt to try this game but i got to the .forge files and yeah.. too confusing on this extraction.
by Sharppy
Fri Apr 23, 2021 5:15 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 281
Views: 54068

Re: Mortal Kombat 11

Not sure of these characters but some are here just labeled funny.
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by Sharppy
Fri Apr 23, 2021 4:20 am
Forum: Game Archive
Topic: Midnight Club 3 PCK Files
Replies: 7
Views: 1648

Re: Midnight Club 3 PCK Files

So this issue was never solved with the vehicle .pck files? Karpati made a importer https://zenhax.com/viewtopic.php?f=5&t=15135 Ghostblade mentioned no header but is there away to pull the data out maybe VGM toolbox or a script ? I searched for the string SKIN but couldnt find it. Any help ? .pck s...
by Sharppy
Thu Apr 15, 2021 11:06 am
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 41
Views: 18342

Re: Heavy Rain Tool

This guy seems to host his tool then delete the links.. classic
by Sharppy
Wed Apr 14, 2021 9:01 am
Forum: 3D/2D models
Topic: Forza 7 PC (.carbin)
Replies: 6
Views: 266

Re: Forza 7 PC (.carbin)

Thank you. shakotay2 is your tool public ? i didnt see it searching here. :keke:
by Sharppy
Wed Apr 14, 2021 3:44 am
Forum: 3D/2D models
Topic: Forza 7 PC (.carbin)
Replies: 6
Views: 266

Re: Forza 7 PC (.carbin)

jeeze.. well i messed up then on this 1 :D thanks for the reply. Micro how did he load that mine wouldnt work is that a special build or something ? I get nothing https://i.ibb.co/rdzjRS1/ne1.png https://i.ibb.co/r2f0SLs/ne2.png https://i.ibb.co/TvNqwq1/ne3.png And is your app public ? If so i could...