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Search found 32 matches
- Tue Feb 16, 2021 3:06 am
- Forum: Game specific tools
- Topic: Artstation to OBJ converter 1.0
- Replies: 2
- Views: 1368
- Fri Feb 05, 2021 9:57 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 74
- Views: 29159
Re: Northlight Tool (also known as "The Alan Wake Engine")
Anyone able to port this to Noesis ?
- Sat Jan 30, 2021 5:11 am
- Forum: Game Archive
- Topic: [PS2] Wild Arms 3 .bin archive
- Replies: 23
- Views: 7222
Re: [PS2] Wild Arms 3 .bin archive
I found that if you change line 27 in the script from seek 15 to 31 you can extract the stages. There seems to be 1 triangle missing tho in each submesh. Might be the way the script is parsing faces in the new order of bytes perhaps ? Uv's are a tangled mess aswell. I found this by examining the ori...
- Mon Jan 25, 2021 1:41 am
- Forum: Game Archive
- Topic: [PS2] Wild Arms 3 .bin archive
- Replies: 23
- Views: 7222
Re: [PS2] Wild Arms 3 .bin archive
Here is the updated script. Thanks again!
- Fri Jan 22, 2021 7:18 am
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 280
- Views: 56630
Re: Horizon Zero Dawn
Sounds like its the way you unpacked the game.. unpack your packed pink folder then run batch file on the archive using horizion.exe put horizon.exe into your folder along with oodle run horizon.exe this will make a list.txt file now run horizon /x list.txt *edit list.txt for resource you want or ex...
- Tue Jan 12, 2021 9:20 am
- Forum: Game Archive
- Topic: [PS2] Wild Arms 3 .bin archive
- Replies: 23
- Views: 7222
Re: [PS2] Wild Arms 3 .bin archive
I used VGM toolbox to extract each model. But I noticed several things. The way they are stored isn't like anything ive ever seen. I been looking into all the .BIN files here is what I found. [BTL] BTLANM.BIN - Animations (118) BTLMED.BIN - Animations (111) BTMEP.BIN - ? BTLOD.BIN - Textures (128), ...
- Thu Dec 10, 2020 5:53 pm
- Forum: Game Archive
- Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
- Replies: 40
- Views: 11494
Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
I was able to decrypt the .dat files

https://zenhax.com/viewtopic.php?f=5&t=14572
Need some kind of drop and drag ripper for the .dat files if possible.

https://zenhax.com/viewtopic.php?f=5&t=14572
Need some kind of drop and drag ripper for the .dat files if possible.
- Thu Jan 16, 2020 12:52 am
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PC
- Replies: 13
- Views: 3408
Re: Red Dead Redemption 2 PC
I use Render Doc. Snap my image. Then in the settings of Render Doc, save content as RAW. Then you can open the files in Model Researcher. Thats how I was able to do it.
- Mon Dec 30, 2019 1:38 pm
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 126
- Views: 26712
Re: Jurassic World Evolution
Yeah I cant figure it out. Tried for almost 4 hours now.. Nothing but errors. https://i.ibb.co/2Ppc3m2/inter.png Could you maybe just open this file for me ? https://drive.google.com/open?id=12sZNRO1WeIxJJ_UQgwaqKWXANi1HRnGF BTW i do have the textures in the OVL folder. There are 2 files. Greatly ap...
- Sun Dec 29, 2019 8:29 pm
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 126
- Views: 26712
Re: Jurassic World Evolution
Seems that the new DLC dont work with anything. All the old files should work fine. Here is the truck to the new DLC if anyone wants to take a look at it. I tried Model Researcher, cant seem to find the algorithm. https://drive.google.com/file/d/12sZNRO1WeIxJJ_UQgwaqKWXANi1HRnGF/view?usp=sharing I w...
- Fri Dec 06, 2019 4:14 am
- Forum: 3D/2D models
- Topic: Winter X-Games: Snocross (.GR2 - File)
- Replies: 17
- Views: 3096
Re: Winter X-Games: Snocross (.GR2 - File)
Im getting an error.

All it finds is the tires.

Model

Sample File
https://drive.google.com/file/d/12ZmHn4 ... sp=sharing

All it finds is the tires.

Model

Sample File
https://drive.google.com/file/d/12ZmHn4 ... sp=sharing
- Thu Nov 28, 2019 1:02 am
- Forum: 3D/2D models
- Topic: .OCT file (Cars Driven to Win)
- Replies: 1
- Views: 641
Re: .OCT file (Cars Driven to Win)
You have to hex edit the ibuf and vbuf together. Once you do that you can hex edit the file. https://i.ibb.co/VJywyHD/71721071-2651680198216715-8021712875460493312-o.jpg https://i.ibb.co/K0dgvhg/71822458-2651680264883375-5147263810263842816-o.jpg https://i.ibb.co/44qSB8S/72258187-2651680164883385-37...
- Thu Nov 14, 2019 9:29 am
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PC
- Replies: 13
- Views: 3408
Re: Red Dead Redemption 2 PC
No need to, the extractor is already in the making I guess. Just found out yesterday.
https://zenhax.com/viewtopic.php?f=5&t=12388
https://zenhax.com/viewtopic.php?f=5&t=12388
- Tue Nov 12, 2019 10:48 pm
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PC
- Replies: 13
- Views: 3408
- Tue Nov 12, 2019 9:08 pm
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PC
- Replies: 13
- Views: 3408
Re: Red Dead Redemption 2 PC
What are auto faces ? That could be useful. And I see that it was just the file I exported. I was able to export raw.data now I have all the faces/uvs/vertex. Thank you for your reply.