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by eyewee
Tue Feb 04, 2020 2:27 pm
Forum: Compressed files and methods
Topic: Forza Street .pak
Replies: 5
Views: 1285

Re: Forza Street .pak

zimex25 wrote:
Tue Jan 28, 2020 11:15 pm
eyewee wrote:
Tue Jan 28, 2020 11:49 am
zimex25 wrote:
Sat Jan 11, 2020 1:11 pm


Any chance to generate or get this key?
What are wishing to extract actually?
3D models of cars.
Well you can go to gamemodels to get these cars, and in better quality, as I know, there's no exclusive cars in forza street
by eyewee
Tue Jan 28, 2020 11:49 am
Forum: Compressed files and methods
Topic: Forza Street .pak
Replies: 5
Views: 1285

Re: Forza Street .pak

zimex25 wrote:
Sat Jan 11, 2020 1:11 pm
Bigchillghost wrote:
Thu Jan 09, 2020 11:43 am
The data as well as its directories are encrypted. Nothing can be done without the encryption key.
Any chance to generate or get this key?
What are wishing to extract actually?
by eyewee
Fri Jan 17, 2020 11:29 pm
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 29
Views: 6260

Re: The Crew 1/2 map tool (Dunia engine)

daemon1 wrote:
Fri Jan 17, 2020 4:41 pm
eyewee wrote:
Mon Jan 13, 2020 4:43 pm
Anyways, where's daemon1 ? Will he ever be updating the tool? At least to support TC1 map?
unfortunately i dont know if i will ever be updating the tool
This is sad news, I had some good ideas for TC1 parts of map in gta5... Well then would you like to share the source code ?
by eyewee
Mon Jan 13, 2020 4:43 pm
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 29
Views: 6260

Re: The Crew 1/2 map tool (Dunia engine)

Anyways, where's daemon1 ? Will he ever be updating the tool? At least to support TC1 map?
by eyewee
Sun Jan 12, 2020 2:46 pm
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 29
Views: 6260

Re: The Crew 1/2 map tool (Dunia engine)

Hey thank you for your reply! Actually I wasn't really counting on the terrain itself, I can always texture it myself, but what was important is infrastructure and buildings, placed the right way and textured... So now I batch exported ascii into fbx and it seems ok to me when I get it open in 3ds m...
by eyewee
Tue Jan 07, 2020 11:45 pm
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 29
Views: 6260

Re: The Crew 1/2 map tool (Dunia engine)

Hey, thank you for this extractor! I'd like to know how do I automatically apply materials on the mesh?I've batch converted the ascii files into obj with noesis, but when I open them with 3ds max, materials are messed up. I've noticed the materials list generated once extraction from the game is don...
by eyewee
Mon Mar 04, 2019 1:05 am
Forum: 3D/2D models
Topic: Miami Street PC DX12
Replies: 0
Views: 333

Miami Street PC DX12

Anybody knows how to get 3d models from Miami Street which is free on windows 10 and uses dx12?
by eyewee
Sun Aug 12, 2018 2:42 pm
Forum: 3D/2D models
Topic: Cities Skylines Maps
Replies: 0
Views: 439

Cities Skylines Maps

Hello, dwellers of xentax, I've got some simple question right here : is it possible to extract cities created in Cities Skylines in order to use them in a 3rd party applications? the only file is created when the map is saved is a .crp file (the same format as when you create an asset is the game) ...
by eyewee
Sat Jul 14, 2018 2:47 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 503
Views: 98890

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

And everything has to be done manually, every texture every material, you name it. I can pretty much help with extraction as I already did, but the textures, the meshes conversion etc etc, your on your own, I never found a specific conversion tool for a lot of the Frostbite games unfortunately. Try...
by eyewee
Wed Jul 11, 2018 8:21 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 503
Views: 98890

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

and might have a permission issue, so to avoid speculating just do a full default re-install, otherwise the extraction should have been very smooth. Now, everything is fine, successfully extracted all the game, and now, how shall I extract the game mesh and these map files so I could start working ...
by eyewee
Tue Jul 10, 2018 2:30 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 503
Views: 98890

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

This is the script you need to make it work, http://forum.xentax.com/viewtopic.php?p=116879#p116879 but it will be a bit tricky so you have to do the following. Unfortunately, I'm getting this error : Chunks0.toc D:\JEUX - GAMES\NFSR_dump\chunks\0080f1b8dce08bc320ef072a0ec6a849.chunk Traceback (mos...
by eyewee
Mon Jul 09, 2018 12:10 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 503
Views: 98890

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Well, first I used Bf4 Sbtoc Dumper by Frankelstner, than I wait for a while and I get this error : D:\JEUX - GAMES\NFS RIVALS DUMPED/bundles/res/levels/hp2/worldassets/rural/r03/dz1/brdg_r03_kingfisher_construction_platform_ramps/brdg_r03_kingfisher_construction_platform_ramps_physics_win32 fabcb39...
by eyewee
Mon Jul 09, 2018 1:05 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 503
Views: 98890

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Trying to get some NFS Rivals 3d map files, I've used bf4dumper python script from bfeditorORG. After +2h and an error, I've got many stuff exctracted (even if not all, due to an error) but not a single meshset file so I could use the MeshFile_Type_Reader... Trying to look every page of the forum, n...