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Search found 8 matches
- Fri Jun 10, 2022 11:14 pm
- Forum: 3D/2D models
- Topic: Bioshock infinite animations (morpheme)
- Replies: 8
- Views: 4863
Re: Bioshock infinite animations (morpheme)
I am fruitlessly trying to figure out from which package can I extract .morphemeanimset and .morphemeanimsequence - I used Gildor's uModel to extract all the packages, but after searching the 80GB of files it produced there is no .morphemeanimset or even anything similarly named. It seems the instru...
- Mon May 17, 2021 8:04 am
- Forum: 3D/2D models
- Topic: velvet assassin .scene files
- Replies: 13
- Views: 5423
Re: velvet assassin .scene files
Turns out the archive at www.p3dm.ru does have the leather outfit model there too, however the model is not rigged.
https://p3dm.ru/files/characters/human/ ... ette-.html
https://p3dm.ru/files/characters/human/ ... ette-.html
- Sun Apr 18, 2021 3:35 am
- Forum: Game Archive
- Topic: Wipeout 3 - PBP archive (not the PSP images)
- Replies: 1
- Views: 682
Re: Wipeout 3 - PBP archive (not the PSP images)
Here is a zip with all the files from TRACKS01.PBP which is Porto Kora track. As far as I can tell, each track file has all the files necessary to play the track which includes all the ship models and possibly all assets including sounds. The ships textures definitely are copied into every track arc...
- Sun Apr 18, 2021 3:19 am
- Forum: Game Archive
- Topic: Wipeout 3 - PBP archive (not the PSP images)
- Replies: 1
- Views: 682
Wipeout 3 - PBP archive (not the PSP images)
Since the extractor linked on Wipeout zone seems to be gone... http://www.wipeoutzone.com/forum/showthread.php?9953-About-the-PBP-file-format I tried to figure out how to get the files myself - I managed to successfully split the archives to file chunks by making a fairly simple QuickBMS script. # W...
- Thu Apr 08, 2021 12:14 am
- Forum: Game Archive
- Topic: G-Police .rdt archive
- Replies: 10
- Views: 2652
Re: G-Police .rdt archive
Maybe the models could be dumped from the game at runtime using some of the ripping programs. I tried it before with no luck as PC version of G-Police seems to run on DirectX 5, but I am no ripping expert. If there was way how to make that work, it should be much easier than debugging/reverse engine...
- Wed Apr 07, 2021 10:40 pm
- Forum: Game Archive
- Topic: G-Police .rdt archive
- Replies: 10
- Views: 2652
Re: G-Police .rdt archive
I was trying to explain that being to able to hex edit the files inside the archive is of no benefit for my purpose - it could be if I just wanted to do minor edits to the game. Looking at the archive it seems it could be mostly files separated by padding of zeros. Unfortunately I don't know any fil...
- Wed Apr 07, 2021 9:22 pm
- Forum: Game Archive
- Topic: G-Police .rdt archive
- Replies: 10
- Views: 2652
Re: G-Police .rdt archive
I don't want to make changes. I was hoping to extract files - models in particular - from the archive and make a Noesis plugin that would read them.
- Wed Apr 07, 2021 7:36 pm
- Forum: Game Archive
- Topic: G-Police .rdt archive
- Replies: 10
- Views: 2652
G-Police .rdt archive
Recently I developed (with some help from DKDave on your Discord) a Noesis Python plugin that can import most of the models and tracks from Wipeout for Playstation. I am hoping to import models from a few other old games and the title highest on my list is G-Police. Another gem from Psygnosis with f...
