Search found 12 matches

by Roflcopter
Fri Nov 02, 2018 2:39 am
Forum: 3D/2D models
Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
Replies: 30
Views: 10155

Re: Gravity Rush 2/Gravity Daze 2 (PS4)

Maybe this is a silly question, but could someone explain NoeBone's matrix parameter to me? I know I need a 4x3 matrix, but what's supposed to be in the matrix?
by Roflcopter
Tue Aug 28, 2018 2:39 am
Forum: 3D/2D models
Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
Replies: 30
Views: 10155

Re: Gravity Rush 2/Gravity Daze 2 (PS4)

Thanks! I took a quick look into the UV issue, and I think the model you looked at was some sort of test model. It's looking for textures that aren't in the game, and it's not named like Kat's other models. Still strange to think they didn't unwrap the highest lod, but it seems to be the problem. On...
by Roflcopter
Mon Aug 27, 2018 5:21 pm
Forum: 3D/2D models
Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
Replies: 30
Views: 10155

Re: Gravity Rush 2/Gravity Daze 2 (PS4)

Hey, guys. Made some progress getting the script to work with Noesis; I've managed to get all the meshes to show up in preview, but it looks like I can only export the first mesh. Does anybody know how I can fix this? Also, I tried using the rapi approach, but I kept getting crashes. https://www4.zi...
by Roflcopter
Sun Aug 19, 2018 6:02 pm
Forum: 3D/2D models
Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
Replies: 30
Views: 10155

Re: Gravity Rush 2/Gravity Daze 2 (PS4)

Yeah, that makes a lot of sense... I'll knock that out real quick. It should be a good head start for the next few things I plan to do.
by Roflcopter
Sun Aug 19, 2018 5:42 am
Forum: 3D/2D models
Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
Replies: 30
Views: 10155

Re: Gravity Rush 2/Gravity Daze 2 (PS4)

Pretty big update. I haven't been able to get anywhere significant with the animation data so far, so I decided to change pace and perfect the mesh scripts. I looked into the files a bit more, found some vertex and face counts, and once I finally understood how to read little endian (it's a miracle ...
by Roflcopter
Mon Apr 02, 2018 10:11 pm
Forum: 3D/2D models
Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
Replies: 30
Views: 10155

Re: Gravity Rush 2/Gravity Daze 2 (PS4)

Here are kat's .mot files; still haven't had a good chance to look at these myself. Thus far, all of the .evd files I've found were in the lua folder. And there don't seem to be any .skel files at all. http://www108.zippyshare.com/v/La3ptWpV/file.html edit: after a quick glance, I'm seeing what look...
by Roflcopter
Mon Apr 02, 2018 7:08 pm
Forum: 3D/2D models
Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
Replies: 30
Views: 10155

Re: Gravity Rush 2/Gravity Daze 2 (PS4)

Yeah, in the eaf folder, I found a bunch of .mot files that look like actions, just judging from their names.

There are more evd files in the lua->chardefs->player folder. I see kit01.evd there.
by Roflcopter
Mon Apr 02, 2018 2:02 am
Forum: 3D/2D models
Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
Replies: 30
Views: 10155

Re: Gravity Rush 2/Gravity Daze 2 (PS4)

Ah, ok! So the magic number for dp was of course 1024. And the script works nicely with the other textures.

Thanks for the help, you guys! That just leaves the skeleton/armature, as far as I can tell. But I can make an obj of Shifter 2.0 now.
by Roflcopter
Thu Mar 29, 2018 1:35 am
Forum: 3D/2D models
Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
Replies: 30
Views: 10155

Re: Gravity Rush 2/Gravity Daze 2 (PS4)

Ok, so I found the UV's but... https://i.imgur.com/kN3JRzh.png I guess multiplying the V coordinate by 2 should do the trick. I'd love to know why it's like this, though. akderebur, have you been getting UV's like this? As for the textures, the purist in me wants to know if there's a layered format ...
by Roflcopter
Sat Mar 24, 2018 12:15 pm
Forum: 3D/2D models
Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
Replies: 30
Views: 10155

Re: Gravity Rush 2/Gravity Daze 2 (PS4)

Awesome. I don't have the first game's files yet, so I can't see the differences. Do you have some hex examples? I will think of making a tool for exporting Gravity Rush models in the future. Maybe also for the second game, there seems to be just a couple of differences regarding the model data. I'd...
by Roflcopter
Sat Mar 24, 2018 1:41 am
Forum: 3D/2D models
Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
Replies: 30
Views: 10155

Re: Gravity Rush 2/Gravity Daze 2 (PS4)

Ok, sweet! That got me a lot further. Indeed, a padding of 20 gives me the verts I want, and I'm able to get faces, too. But I'm getting a bunch more faces than I want on ModelResearcher, and they're inverted. I'm using shorts, which seems to be the right size, but so far I'm thinking I need to cut ...
by Roflcopter
Fri Mar 23, 2018 7:10 am
Forum: 3D/2D models
Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
Replies: 30
Views: 10155

Re: Gravity Rush 2/Gravity Daze 2 (PS4)

Hope this isn't too big of a necrobump, but the model files are in the gfx folder. I'm using Model Researcher to figure things out, and verts extract directly from the hex data. The models are in ZYX format, but there's a good number of wild vertices coming up. I think the face and UV data is interm...