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Search found 18 matches

by StoryBook
Tue Apr 24, 2018 9:58 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

Gehrman is work fine too If you have problems with weapons, you can delete the wrong from model and attach from parts weapon folder. Or make new weight to weapon. Thanks for your kindess but Bone name is not same origin bone I have homework, it is making game without commercial engine so i need res...
by StoryBook
Sat Apr 21, 2018 4:33 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

daemon1 wrote:what is Gehrman file name ?
Name is 'c8050'

german's cloth...
by StoryBook
Sat Apr 21, 2018 1:24 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

mesh is correctly rigged with original animation skeleton, animation must work fine, and you've seen other people did it I am a beginner in programming less than a year. and can't speak english well.. so I may have missed the message.. :( I think .ascii mesh is very good, because it's have normal, ...
by StoryBook
Sat Apr 21, 2018 11:29 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

I'm really trying to understand how to get animations to fbx in my win 10x64, but no win. Can someone save screen-video, how do u do it? When miss all problems - because I have fatal error with all havok tool versions for 3dsmax 2017 I use Fallout4 animation kit for transform .hkx -> .fbx but it's ...
by StoryBook
Sat Apr 21, 2018 11:20 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

Beela wrote:Storybook Do you have any data in these lines for you or you modified them like me?

Me too, I am also using it arbitrarily. and I use havok content tool for transform .xml
by StoryBook
Thu Apr 19, 2018 11:30 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

take value from here :
<hkparam name="annotationTracks" numelements="108">
(in this example 108) and put it here:
<hkparam name="numberOfTransformTracks">0</hkparam>
Thank you daemon!
havok tool is worked!

Now i try to combine mesh to animation!
by StoryBook
Mon Apr 16, 2018 7:32 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

Hello there! Storybook can you give me some info about the havok? I try the same but my first problem is the havok doesn't work properly on windows 10 64bit. I read we need to use "HavokContentTools_2014-1-1 64bit" but it doesn't work at all for me. What did you use? Then the next step is the endia...
by StoryBook
Sat Apr 14, 2018 9:14 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

if .hkx skeleton and animation fixd endian code, havok tool can load file
but not worked animation...
by StoryBook
Sun Apr 08, 2018 8:17 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

where is effect texture's location..?
by StoryBook
Wed Apr 04, 2018 9:30 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

Yay! Can U send me that, please? Idk how to get maps fragments with position, and in streams this no good to see I use personal Tool for making game, so It's very uncomfortable but you want it, I send you this without unnecessary function. I used DirectX 9.0 so if you use this tool, you need .x exp...
by StoryBook
Sun Apr 01, 2018 11:44 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

oh.. sadly, does no one know use to hkx?
I need your help..
by StoryBook
Sat Mar 31, 2018 1:22 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

hunter's dream map object's already had position.
but some object don't have position(building)
by StoryBook
Thu Mar 29, 2018 6:50 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

nguyen77hieu wrote:unpkg too :( :( :(
i spend 2 week, so i get to know pkg file decrypt!
you can find fake pkg generator, it's possible!
by StoryBook
Tue Mar 27, 2018 8:02 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

4. texture tool will now export DX10 textures with .DX10 extension, so their names will be original, for auto-texturing to work. i can't understand because I'm begginer .smd of .ascii files have path in texture? if i want automatically texturing, i change path by .smd and .ascii?(used VS?) always i...
by StoryBook
Mon Mar 26, 2018 5:02 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 326
Views: 48564

Re: Bloodborne

TokiChan wrote: You save it from Noesis? Try also save it from Blender
Or newest XNAlara, I use 11/5
Also, some models have troubles, which one you try convert?
i use XNAlara 11.8, so i download 11.5
it's working!
Thank you!

and i find tutorial for .hkx animation do you kwon infomation?