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Search found 12 matches

by pox911
Mon Jul 29, 2019 4:22 am
Forum: 3D/2D models
Topic: Kill la Kill IF (Switch Demo)
Replies: 39
Views: 1937

Re: Kill la Kill IF (Switch Demo)

Only problem i've had with the PC version so far is that weight paints arent saving when exported from noesis but everything else is fine. I did make a very basic quick bms script to split the pacs. It doesn't properly handle the illumination textures but everything else seems to be fine. https://i....
by pox911
Sun Mar 17, 2019 8:02 am
Forum: 3D/2D models
Topic: Xenoblade Map Meshes
Replies: 5
Views: 250

Re: Xenoblade Map Meshes

I'm just wondering if another file has extra info pertaining to this one when it comes to how to tell which submesh goes to which block. There should be one about what materials go where. I just look forward to this being automated once enough info can be figured out.
by pox911
Fri Mar 15, 2019 7:52 pm
Forum: 3D/2D models
Topic: Xenoblade Map Meshes
Replies: 5
Views: 250

Re: Xenoblade Map Meshes

i kinda posted it in a bit of a hurry before work so that is partly my bad. The first 4 DWords are mesh table offset, mesh table length, face table offset, face table entries. Mesh table seems to be 0x20 bytes long with the first dword being the offset of the mesh table if it started at 0, so just a...
by pox911
Thu Mar 14, 2019 10:28 pm
Forum: 3D/2D models
Topic: Xenoblade Map Meshes
Replies: 5
Views: 250

Xenoblade Map Meshes

Is anyone still interested in xenoblade 2 maps? I'm poking around the files but could use some help. I haven't fully figured out the UVs and the chunk ordering. There is a chunk data for the vert info and chunks for the face info. How the two match together i'm not sure and have been manually pairin...
by pox911
Sun Feb 17, 2019 8:10 pm
Forum: Game Archive
Topic: God Eater 3
Replies: 5
Views: 1494

Re: God Eater 3

when using that tool, i got an error on the archive 0 near the end. About to test archive1

Image

edit: Archive 1 did the same thing 10038/11385 then it crashed with the header error
by pox911
Sun Feb 17, 2019 2:56 am
Forum: Game Archive
Topic: God Eater 3
Replies: 5
Views: 1494

Re: God Eater 3

hmm. you are right that they are using similar file setups. The quick bms script even starts to output the file structure. It does seem to get stuck and fail after a while though so the bms will need to be tweaked slightly
by pox911
Sat Feb 16, 2019 11:56 pm
Forum: Game Archive
Topic: God Eater 3
Replies: 5
Views: 1494

God Eater 3

GE3's files come in three parts; a pfs, pk, and pkh file. The PFS file holds all the file name strings and is separated into 3 chunks. The first chunk I haven't quite figured out but has less entries than the total string count but has a size of 0x18 bytes per entry. The second chunk is just a list ...
by pox911
Wed Aug 22, 2018 4:46 am
Forum: 3D/2D models
Topic: Monster Hunter World Textures
Replies: 7
Views: 1809

Re: Monster Hunter World Textures

Yeah, it seems to be an issue with the current chunk tool floating around. There are quite a few normal maps that have those null chunks in the middle. I'm hoping the next revision of the tool fixes it.
by pox911
Sat Aug 18, 2018 9:03 am
Forum: Graphic file formats
Topic: Monster Hunter World Textures
Replies: 1
Views: 645

Re: Monster Hunter World Textures

Ive been using the rawtex program. Main problem ive had so far is that there isnt consistency with certain tex files. An example are the rmt files are sometimes bc1, or bc7, and sometimes neither of those work. Same for some of the color change tex files. Although it could be missing data as well si...
by pox911
Wed Aug 15, 2018 9:12 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 61
Views: 15974

Re: Raw texture previewer/converter

So it is. I had to use something else other than gimp to open it since bc7 exports didnt like gimp. Wonder if the color masks use something similar. edit: Seems that bc7 isnt what is used though on the _RMT textures for armor. Now that i know gimp isnt the best for preview on these, here's hoping th...
by pox911
Wed Aug 15, 2018 7:14 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 61
Views: 15974

Re: Raw texture previewer/converter

has anyone been toying with monster hunter world's textures? The diffuse and normal maps i can get to convert just fine. It's what i assume is the specular map that i'm having trouble finding the right settings for. em101_00_eye_BML: https://i.imgur.com/vQycW70.png em101_00_eye_RMT: https://i.imgur....
by pox911
Thu Jun 28, 2018 3:12 am
Forum: 3D/2D models
Topic: Xenoblade Chronicles 2
Replies: 21
Views: 3668

Re: Xenoblade Chronicles 2

When it comes to the map files, there is some extra, or missing info, that is similar to the normal models. I lack the knowledge to take it further but i do know that wismda has a lot of the xbc1 chunks that the wismt but lacks the same header as it. The wismhd file has several embeded files that ar...