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Search found 245 matches
- Wed Oct 18, 2023 1:52 pm
- Forum: 3D/2D models
- Topic: The Matrix / UE5 tech demo tool
- Replies: 22
- Views: 3231
Re: The Matrix / UE5 tech demo tool
Ok I'm a little tired of constantly receiving PMs about this and seeing that this site is gonna get nuked pretty soon, I might as well just leave the link here for anyone coming across this: https://mega.nz/folder/qOIGBDrR#D90yv3W8-Idmo1suhl0fVA I didn't rip these models just FYI so I don't really k...
- Mon Oct 09, 2023 12:03 am
- Forum: 3D/2D models
- Topic: Ripping models from Beatles Rockband
- Replies: 6
- Views: 746
Re: Ripping models from Beatles Rockband
<r><QUOTE author="noyou1998" post_id="194989" time="1696805790" user_id="123848"><s>[quote=noyou1998 post_id=194989 time=1696805790 user_id=123848]</s> I guess i didn't! Only thing is though, i do not see any milo files in the ISO i have, which is another problem. Not sure how i can find those. <e>[...
- Sat Oct 07, 2023 1:53 pm
- Forum: 3D/2D models
- Topic: Ripping models from Beatles Rockband
- Replies: 6
- Views: 746
Re: Ripping models from Beatles Rockband
Oh i was looking at this thread, but what stopped me was that i did not have the .dat files, and i have no idea how to get them I don't think you read the thread correctly then, if I'm not mistaken you don't need the .dat files, just use the Rockband tools to extract the milo ps3 files, which you c...
- Fri Oct 06, 2023 8:03 pm
- Forum: 3D/2D models
- Topic: Ripping models from Beatles Rockband
- Replies: 6
- Views: 746
Re: Ripping models from Beatles Rockband
Hi all I managed to get a hand on my old Ps3 version of The Beatles: Rockband, and i was able to dump it to my pc with some help. I have the .ISO file. I was wondering how i can go about ripping models and textures from the game directly? I tried using NinjaRipper, but it does not seem to work, and...
- Mon Oct 02, 2023 11:17 pm
- Forum: Compressed files and methods
- Topic: The Dark Knight Rises .gla
- Replies: 49
- Views: 36943
Re: The Dark Knight Rises .gla
Link is dead, leads to a 404. Any workaround? Try this https://web.archive.org/web/20230203035944/http://wiki.xentax.com/index.php/Gameloft_CustomPak_GLA Thanks looks like it works. I managed to extract the .gla files but inside there are .bdae files, I can't find any scripts to import these partic...
- Mon Oct 02, 2023 5:36 pm
- Forum: 3D/2D models
- Topic: Iron Man 3 model files
- Replies: 44
- Views: 19163
Re: Iron Man 3 model files
Hi, no I haven't checked your spreadsheet yet, but I will. I will share info a bit later. As I understand this format .bdae is pretty common for android, game Batman: The Dark Knight Rises uses same format and it's similar to Iron Man. Just different version I guess. https://forum.xentax.com/downlo...
- Mon Oct 02, 2023 5:31 pm
- Forum: 3D/2D models
- Topic: Help The Dark Knight Rises
- Replies: 2
- Views: 1107
Re: Help The Dark Knight Rises
Seems like the importer for the .bdae files is for GT Racing 2, as far as I know bdae files vary from game to game and so the one linked in the OP won't work for TDKR game. I don't think anyone has managed to decode the bdae format for TDKR yet, not that I found anyway. If anyone wants to take a loo...
- Mon Oct 02, 2023 5:18 pm
- Forum: Compressed files and methods
- Topic: The Dark Knight Rises .gla
- Replies: 49
- Views: 36943
Re: The Dark Knight Rises .gla
Link is dead, leads to a 404. Any workaround?ikskoks wrote: ↑Thu Dec 23, 2021 7:46 pmCheck the scripts and tools listed in this article http://wiki.xentax.com/index.php/Gameloft_CustomPak_GLAReally no is hope?
- Fri Sep 22, 2023 4:46 pm
- Forum: 3D/2D models
- Topic: The Matrix / UE5 tech demo tool
- Replies: 22
- Views: 3231
Re: The Matrix / UE5 tech demo tool
Hey can you post the models of Neo and Trinity? Im working on a Matrix Mod for Half Life Alyx, where i recreate the 1st films action scenes, and i could really use their models... Otherwise ill have to sculpt them from scratch I can Dm you a link I have to them but be warned, they're over 1 million...
- Sun Sep 17, 2023 6:27 pm
- Forum: 3D/2D models
- Topic: Bioshock infinite animations (morpheme)
- Replies: 16
- Views: 5838
Re: Bioshock infinite animations (morpheme)
I dont remember. Also I didnt test with DLC Liz model. Try with her base model. It will show if its the model problem, or you're doing something wrong. Unfortunately I'm having the same problem with the base game model as well: https://i.imgur.com/qkb02pO.png I don't know what I could be doing wron...
- Sun Sep 17, 2023 3:39 pm
- Forum: 3D/2D models
- Topic: Bioshock infinite animations (morpheme)
- Replies: 16
- Views: 5838
Re: Bioshock infinite animations (morpheme)
It was so long ago. I dont remember much about it now. Probably it means you have wrong animset in the root folder. The animset is telling the tool about the bone set and their order inside animations. I see. I don't know if that's what I'm doing wrong though, for example the animset for an animati...
- Sat Sep 16, 2023 10:05 pm
- Forum: 3D/2D models
- Topic: Bioshock infinite animations (morpheme)
- Replies: 16
- Views: 5838
Re: Bioshock infinite animations (morpheme)
Weird creepy stuff like this happening:

Like parts of her body simply aren't part of the animation and incorrectly rotated lol

Like parts of her body simply aren't part of the animation and incorrectly rotated lol
- Sat Sep 16, 2023 9:14 pm
- Forum: 3D/2D models
- Topic: Bioshock infinite animations (morpheme)
- Replies: 16
- Views: 5838
Re: Bioshock infinite animations (morpheme)
Where do I find these morpheme files? I exported everything with gildor's tool and there is no such files anywhere in the dump. Any help? They are everywhere, almost in every package. You probably used wrong tool. Use extract tool, as its stated in the post. Ah my apologies you're right, I was usin...
- Sat Sep 16, 2023 9:08 pm
- Forum: 3D/2D models
- Topic: Beatles Rockband .dat files help needed
- Replies: 34
- Views: 6668
Re: Beatles Rockband .dat files help needed
Hey, so I thought I would share that there is a new tool out that can rip a lot of The Beatles: Rock Band models (some venues) with the skeletons, but not weights. If you're interested, should I send you a message on Discord? You could if you want, sure. Though I don't see the point of having the s...
- Sat Sep 16, 2023 2:46 pm
- Forum: 3D/2D models
- Topic: Bioshock infinite animations (morpheme)
- Replies: 16
- Views: 5838
Re: Bioshock infinite animations (morpheme)
After making tools for Overwatch & Black Ops III animations, I decided to try something really hard. So this is the tool for Morpheme animations from Bioshock infinite. https://www.youtube.com/watch?v=zBG65TvtucY How to use it: 1. extract .morphemeanimset and .morphemeanimsequence files from pa...
