Search found 19 matches

by Ness
Fri Jan 01, 2021 10:16 pm
Forum: Game Archive
Topic: Midnight Club 3 Dub Edition Research Thread
Replies: 30
Views: 11368

Re: Midnight Club 3 Dub Edition Research Thread

What a good day to be alive, note that same goes with others like Atlanta and Detroit too, just i din't check those yet myself as for the maps too doe, i do know or guess that, between the vertices and uvs with the faces there should be some positionating code between it, cuz, i noticed that some u...
by Ness
Fri Jan 01, 2021 10:32 am
Forum: Game Archive
Topic: Midnight Club 3 Dub Edition Research Thread
Replies: 30
Views: 11368

Re: Midnight Club 3 Dub Edition Research Thread

Thanks to the info from Ness I was able to write a python script that can convert most of the .mesh.xbck files to obj files and does it without artifacts by figuring out what some parts of the headers mean. I'll get around to making a script for the base models of the cars eventually. https://githu...
by Ness
Tue Dec 29, 2020 7:45 pm
Forum: 3D/2D models
Topic: Midnight Club LA PS3/X360
Replies: 8
Views: 1499

Re: Midnight Club LA PS3/X360

you can unpack them with XTD editor for rockstargames(Red dead and so on), it will say RSC files though, those should be the same format, once you unpack them you get the raw information, though, there is little to not much support on specific tools for unpacking, and highly doubt anyone will be ta...
by Ness
Wed Dec 23, 2020 8:38 am
Forum: Game Archive
Topic: Midnight Club 3 Dub Edition Research Thread
Replies: 30
Views: 11368

Re: Midnight Club 3 Dub Edition Research Thread

Nvm i got some news! San Diego WIP! https://cdn.discordapp.com/attachments/533885753743114260/784555201259765840/Wips.PNG And the Nissan Skyline too! https://cdn.discordapp.com/attachments/533885753743114260/784555204006641714/Wips2.PNG Here another one using solid materials as in none but a genera...
by Ness
Wed Dec 16, 2020 3:44 am
Forum: 3D/2D models
Topic: Midnight Club LA PS3/X360
Replies: 8
Views: 1499

Re: Midnight Club LA PS3/X360

Heard about this place, and wanted to know if anybody would be by then able to explain like, if is possible to decode or decrypt this files, if is possible then, maybe by then i might be able to bring some more rips to the table, this are unpacked but have that weird compression or encryption too ht...
by Ness
Mon Dec 07, 2020 9:47 pm
Forum: 3D/2D models
Topic: Burnout series models
Replies: 38
Views: 6286

Re: Burnout series models

Henchman800 wrote:
Mon Dec 07, 2020 7:06 pm
Ness wrote:
Thu Dec 03, 2020 7:39 pm
Also this too but Wip
Cant wait!!!
Nice man!
Thanks! quite been busy with other projects in hand doe but at least i can guarantee that i will get this exported!
by Ness
Sat Dec 05, 2020 12:19 am
Forum: Game Archive
Topic: Midnight Club 3 Dub Edition Research Thread
Replies: 30
Views: 11368

Re: Midnight Club 3 Dub Edition Research Thread

I wanna add a note to this!, as for the maps, they use some weird type of mapping, is like GTA type of mapping, the coordinates of all the models are in the .xbck file (Xbox format i assume), but thing is idk how to like decode that or see what is the position alongside the rotation and general scal...
by Ness
Sat Dec 05, 2020 12:04 am
Forum: Game Archive
Topic: Midnight Club 3 Dub Edition Research Thread
Replies: 30
Views: 11368

Re: Midnight Club 3 Dub Edition Research Thread

Nvm i got some news! San Diego WIP! https://cdn.discordapp.com/attachments/533885753743114260/784555201259765840/Wips.PNG And the Nissan Skyline too! https://cdn.discordapp.com/attachments/533885753743114260/784555204006641714/Wips2.PNG Here another one using solid materials as in none but a general...
by Ness
Fri Dec 04, 2020 7:38 am
Forum: 3D/2D models
Topic: Midnight Club L.A Model ripping? X360 version (Maybe PS3 too)
Replies: 4
Views: 508

Re: Midnight Club L.A Model ripping? X360 version (Maybe PS3 too)

is there any way to decrypt the files of the game?... Of course there is. But why create another topic? https://forum.xentax.com/viewtopic.php?f=16&t=20684&p=158732 You can decrypt the main RPF archives, of Max Payne 3, Red Dead Redemption and Midnight Club L.A. PS3/X360, i personally recommend PS3...
by Ness
Thu Dec 03, 2020 7:41 pm
Forum: 3D/2D models
Topic: Midnight Club L.A Model ripping? X360 version (Maybe PS3 too)
Replies: 4
Views: 508

Re: Midnight Club L.A Model ripping? X360 version (Maybe PS3 too)

second pic of the skyline

Note: the sides were splitted to be their own models, which in this version you are seeing they don't look splitted or sharp, is cuz i think in the game the shaders hide it so good that is impossible to notice,
by Ness
Thu Dec 03, 2020 7:39 pm
Forum: 3D/2D models
Topic: Burnout series models
Replies: 38
Views: 6286

Re: Burnout series models

Also this too but Wip
by Ness
Thu Dec 03, 2020 7:33 pm
Forum: 3D/2D models
Topic: Burnout series models
Replies: 38
Views: 6286

Re: Burnout series models

i have come to give random contribution to the post



http://www.mediafire.com/file/fliwu8l69 ... B.rar/file
by Ness
Thu Dec 03, 2020 7:17 pm
Forum: 3D/2D models
Topic: Midnight Club L.A Model ripping? X360 version (Maybe PS3 too)
Replies: 4
Views: 508

Midnight Club L.A Model ripping? X360 version (Maybe PS3 too)

Hi to the one reading this, and just came here to say.... is there any way to decrypt the files of the game? i tried looking at em myself but... i saw in some posts that is possible to open em but is one of those games that have a hard as fuck complex encryption into em, and thing is, i feel that th...
by Ness
Fri Oct 30, 2020 4:04 am
Forum: Game Archive
Topic: Midnight Club 3 Dub Edition Research Thread
Replies: 30
Views: 11368

Re: Midnight Club 3 Dub Edition Research Thread

I thought by now this place would be filled with like, how to rip the map or things like that...