Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 7 matches

by artbarot
Tue Feb 06, 2018 1:37 am
Forum: Game Archive
Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
Replies: 10
Views: 3442

Re: Need Help analyzing [PS2 - Road Trip Adventure] files

I see, I assumed the last 4 byte before the 0 padding was the file size. I put in anex more 4 files, I just want you to check the header, checking if your bms script makes sense , and the problem lies in getting models / textures. I also put a file .GSL which I think is proprietary and is a achieve ...
by artbarot
Mon Feb 05, 2018 8:37 pm
Forum: Game Archive
Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
Replies: 10
Views: 3442

Re: Need Help analyzing [PS2 - Road Trip Adventure] files

Hey, first of all thanks aceWell and killercracker for your help. I don't quite understand how the script splits the data into 7 .dat since in this example there is only 6 offset? This is slowing me down to understand another .bin with slightly different headers. Regarding the maxscript it works pre...
by artbarot
Fri Feb 02, 2018 12:22 am
Forum: Game Archive
Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
Replies: 10
Views: 3442

Re: Need Help analyzing [PS2 - Road Trip Adventure] files

Thanks for the script it seems to be working perfectly. How did you manage to open the model, is it in some standard extension? Which .dat file you saw? I will keep researching meanwhile. Btw the model you opened is Q002 (there is a Q000 in the .bin files hence +1) http://choroq.wikia.com/wiki/List_...
by artbarot
Thu Feb 01, 2018 7:47 pm
Forum: Game Archive
Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
Replies: 10
Views: 3442

Re: Need Help analyzing [PS2 - Road Trip Adventure] files

Man so much thanks!! I was viewing this for like 2 weeks, you come here instantly and do this. I have training now, when I finish I will test this right away. A guy said the file contained textures and the last part model/models (in beggining there are 6 pointers (4byte) but the last one points to a...
by artbarot
Thu Feb 01, 2018 3:16 pm
Forum: Game Archive
Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
Replies: 10
Views: 3442

Re: Need Help analyzing [PS2 - Road Trip Adventure] files

I'm bumping because I changed the previous question (I made some advancements, sorry if it is viewed as spamming)
by artbarot
Tue Jan 16, 2018 9:06 pm
Forum: Game Archive
Topic: Need Help analyzing [PS2 - Road Trip Adventure] files
Replies: 10
Views: 3442

Need Help analyzing [PS2 - Road Trip Adventure] files

Hello, this is my first attempt extracting resources, I have been checking tutorials in here but I'm stuck in my personal project. I have sucessfully extracted sound files, but regarding textures and models I have not been successfull. My request is if someone could check the file I put in annex and...
by artbarot
Mon Jan 15, 2018 4:37 pm
Forum: Audio file formats
Topic: [PS and PS2] Choro Q Series. TSQ and TVB Format.
Replies: 1
Views: 1743

Re: [PS and PS2] Choro Q Series. TSQ and TVB Format.

Hello, I know this is a old question, but I started a few days ago analyzing Choro Q 2 (Road trip adventure PS2) data files. Did you happen to resolve your problems?

Thanks