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by einherjar007
Sat Jan 16, 2021 8:18 am
Forum: Game Archive
Topic: Shin Sakura Taisen / Sakura Wars (PS4)
Replies: 12
Views: 998

Re: Shin Sakura Taisen / Sakura Wars (PS4)

Thank you for creating the script! It certainly works with model files.
Like the killercracker script, the character animation doesn't work properly, are there any plans to fix it?
by einherjar007
Tue Dec 29, 2020 6:11 am
Forum: Tutorials
Topic: Decrypt unity 3d files with Frida
Replies: 1
Views: 419

Re: Decrypt unity 3d files with Frida

Thanks to chrrox, a very kind tutorial! This is clearly the best commentary ever. It's more polite about frida than any site or doc, and the test scripts are very effective. It will be possible to output key and iv by adjusting arg and changing the export of the file to a string. But unfortunately, ...
by einherjar007
Thu Dec 10, 2020 4:00 am
Forum: 3D/2D models
Topic: JX3 HD Remake 剑网3 (.dat files)
Replies: 80
Views: 9913

Re: JX3 HD Remake 剑网3 (.dat files)

Thank you everyone for the information. I was interested in the animation editor, so I tried it. First of all, the quality of the anime in this game is not very good. The model is beautiful. As the title "HD Remake" suggests, it may be that the was released with a replace new model and texture only....
by einherjar007
Sat Nov 28, 2020 6:22 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 332
Views: 42409

Re: Noesis g1m/g1t/g1a importer

I'm sorry to more post. I'm currently looking into an old Koei game. When I checked the files of Sengoku Musou 2 / Samurai Warrors 2, g1t could be loaded, but g1m was damaged. mesh is fine but the skeleton is broken. I can't confirm the playback of g1a because the skeleton is damaged, but it is play...
by einherjar007
Thu Nov 26, 2020 4:43 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 332
Views: 42409

Re: Noesis g1m/g1t/g1a importer

Probably not compatible with the current Koei engine, but do you have any plans for older files?
I have an old file with headers such as "XKMD0020" and "XFTX0010". These are used in Dynasty Warriors 4 and other XBOX games.
by einherjar007
Mon Nov 23, 2020 8:42 am
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 63
Views: 20612

Re: Kingdom Under Fire 2

Unfortunately, I have no knowledge of meshes. Also, it only has the ability as a script kiddie. I'm mainly interested in animation, but because I don't have any knowledge, it only contains new classes and Nodes, and I can't use that file. A more capable person will have access to the mesh and all hk...
by einherjar007
Mon Nov 23, 2020 8:33 am
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 63
Views: 20612

Re: Kingdom Under Fire 2

I don't have this game, so I only checked it with the uploaded sample. They were unzipped offzip and I extracted only the part of the havok file. They contain classes and tags that HavokTool can't handle, probably because they are using a newer version of 2014. Therefore, many files cannot be opened...
by einherjar007
Sat Nov 21, 2020 2:50 pm
Forum: 3D/2D models
Topic: [iOS] Monster Hunter Explore (2015) maxscript
Replies: 3
Views: 1506

Re: [iOS] Monster Hunter Explore (2015) maxscript

finally, I was able to create my own bms script. Decrypt the arc file. I couldn't extract it with Arctool, but it can be extract with Kuriimu! This is my second reverse experience. It's cheap code, but it certainly works. If you get an error in Append, enter a. idstring "ARCC" get SIZE asize get nam...
by einherjar007
Sat Nov 21, 2020 3:37 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 89
Views: 16288

Re: Havok 3ds max/Noesis importer/exporter plugins

Can anyone provide a Havok file that contains a hkaDelta Compressed Animation in a format that can be read by this plugin? Delta Compressed Animation, such as version 6.0, probably has a different format. Unable to load with HavokTool 2014.That is, this plugin will not work either. However, HavokToo...
by einherjar007
Thu Nov 19, 2020 5:42 pm
Forum: 3D/2D models
Topic: Lord of the Rings Online and Dungeons and Dragons Online
Replies: 10
Views: 1298

Re: Lord of the Rings Online and Dungeons and Dragons Online

Thank you PM, Unfortunately I can't seem to reply. but I understand the situation. I attached havok_minimum.zip, The first three letters (H*,) of the PM you sent are the password. *sorry, My country has recently become stricter in copyright, so I'm cautious about uploading. This hkx file is just a m...
by einherjar007
Thu Nov 19, 2020 8:43 am
Forum: 3D/2D models
Topic: Lord of the Rings Online and Dungeons and Dragons Online
Replies: 10
Views: 1298

Re: Lord of the Rings Online and Dungeons and Dragons Online

funtastic work, jayn23! To use a havok file with Havok Tools, first edit the header. Since there is unnecessary random data for each file, remove the byte at the beginning so that 1E 0D B0 comes to the beginning. *I dunno the exact version of Havok, but it can be loaded with the 2014 tools. Then con...
by einherjar007
Thu Nov 19, 2020 2:29 am
Forum: 3D/2D models
Topic: Lord of the Rings Online and Dungeons and Dragons Online
Replies: 10
Views: 1298

Re: Lord of the Rings Online and Dungeons and Dragons Online

By editing the hkt of client_anim, it is now possible to load it with Havok Tools. It's obviously valid for Animation, but I haven't found the file containing the Skeleton file (hkaSkeleton) yet, so I'm not sure if it can be played normally. By the way, is there a function to actually import and out...
by einherjar007
Wed Nov 11, 2020 8:35 am
Forum: Game Archive
Topic: [Unity] Rockman X DiVE Decryption
Replies: 4
Views: 396

Re: [Unity] Rockman X DiVE Decryption

Can't you wait for a while? As I suggested in vg-resource, XDive is very promising content in the future. When cryptography no longer makes sense as cryptography, they should change its method. Now I use the XOR method which is easy to get, but it is difficult to decrypt if it is changed to AES or b...
by einherjar007
Tue Nov 03, 2020 3:30 am
Forum: 3D/2D models
Topic: android - Goddess of Genesis '启源女神' file (.pvr .skin .vskin)
Replies: 7
Views: 568

Re: android - Goddess of Genesis '启源女神' file (.pvr .skin .vskin)

*EDIT I've checked a lot files, but skin has 2IKS and 3IKS headers, and it seems that 2IKS can be read. I also speculate that the skeleton has changed from LEKS to a 2EKS header and that there may be some changes in the file format. Some can be loaded by changing the header or changing the script, b...
by einherjar007
Mon Nov 02, 2020 3:53 pm
Forum: 3D/2D models
Topic: android - Goddess of Genesis '启源女神' file (.pvr .skin .vskin)
Replies: 7
Views: 568

Re: android - Goddess of Genesis '启源女神' file (.pvr .skin .vskin)

viewtopic.php?f=16&t=21385

I asked a question about it before. Bigchillghost kindly created the decompression script.