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by einherjar007
Thu Dec 26, 2019 12:55 am
Forum: 3D/2D models
Topic: [Tutorial/3D Max only] How to extract models from Dead Space 1-3
Replies: 1
Views: 111

Re: [Tutorial/3D Max only] How to extract models from Dead Space 1-3

Very helpful. Thank you.

Dead Space has a lot of good Mocap animations and I'm glad if someone reverses it.
Especially the reload motion of this game is unique and wonderful.
by einherjar007
Tue Dec 10, 2019 6:35 am
Forum: 3D/2D models
Topic: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
Replies: 16
Views: 878

Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

If I don't misunderstood the "封神召唤师" as another game, the game of "启源女神" uses the same CTC header data0.mp3. They have more beautiful graphics and models. http://a.4399.cn/mobile/148377.html I don't know how to uncompress CTC header mp3 containers, so I don't know if * .sm, * .skel, * .anim are incl...
by einherjar007
Fri Nov 22, 2019 6:57 pm
Forum: 3D/2D models
Topic: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)
Replies: 16
Views: 878

Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

The game's assets are compressed into an archive containing a CTC header called "data0.mp3", how did you unpack it?
There are games that unpack assets when the game runs, but this game doesn't seem to do that...
by einherjar007
Wed Oct 30, 2019 4:10 pm
Forum: 3D/2D models
Topic: Weird .NIF files, how to preview anims and export them with mesh?
Replies: 25
Views: 1038

Re: Weird .NIF files, how to preview anims and export them with mesh?

Converted Nif with some tricks. It may have been damaged because it referred to old information. I wish I could load it correctly, but I get the error message "couldn't find the animation's root node ()". might be can probably guess that it will be possible to load if you give proper route informati...
by einherjar007
Sun Oct 27, 2019 5:10 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 67
Views: 5968

Re: Havok 3ds max/Noesis importer/exporter plugins

hi, PredatorCZ. I found PREDICTIVE_COMPRESSED_ANIMATION files. I attached sample. if you can, please check it. thanks! *EDIT I added skelton files. game title: Gunslinger Stratos Reloaded I knew that "PREDICTIVE_COMPRESSED" existed as a format, but it was the first time I actually saw it. All other ...
by einherjar007
Thu Oct 24, 2019 5:36 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 135
Views: 13294

Re: Kingdom Hearts 3 (PS4)

I recently heard that UModel supports animation extraction. I hope someone will share the KH3 file.
Thanks!
by einherjar007
Wed Oct 23, 2019 5:02 am
Forum: 3D/2D models
Topic: [iOS] Monster Hunter Explore (2015) maxscript
Replies: 2
Views: 1021

Re: [iOS] Monster Hunter Explore (2015) maxscript

sorry necro post, but recent result. I was interested in this game and tried to load it. Since python script was no longer functioning due to the abolition of the old library, I was fixed and decompressed arcc. And script read mod. There was no problem with the mesh, but the weight was broken. Also,...
by einherjar007
Thu Oct 10, 2019 5:09 pm
Forum: 3D/2D models
Topic: Power Rangers: Battle for the Grid Models?
Replies: 4
Views: 385

Re: Power Rangers: Battle for the Grid Models?

I'm not familiar with parsing, but I think it's just a Unity AssetBundle concatenation file.
I think you should use the quickbms script (generic splitter) created by AlphaTwentyThree.
by einherjar007
Thu Oct 10, 2019 1:35 pm
Forum: Game Archive
Topic: [HELP] Project Tokyo Dolls .abap
Replies: 10
Views: 2080

Re: [HELP] Project Tokyo Dolls .abap

According to his post PHP $dat = file_get_contents('cr0026_c005_0.abip'); $key = implode('', array_reverse(str_split(base64_decode('Y2VJOCQpWSNZcyRyNVJGNVd8NFctXzE7Kkw7KVZVenc='), 1))); $iv = implode('', array_reverse(str_split(base64_decode('ZTBnJDJuUnAmIWRBUVJXP2pxeCxXPn1FI2ZKRzFEKkw='), 1))); $h...
by einherjar007
Thu Oct 10, 2019 1:02 pm
Forum: Tutorials
Topic: Mobile Game Asset Download
Replies: 207
Views: 58824

Re: Mobile Game Asset Download

here. using System; using System.Text; using System.Security.Cryptography; public class Program { public static void Main() { MD5CryptoServiceProvider md5CryptoServiceProvider = new MD5CryptoServiceProvider(); string[] urllist = {"miyuki0283_l.unity3d1600150520"}; for (int x = 0; x < urllist.Length;...
by einherjar007
Thu Oct 10, 2019 5:13 am
Forum: Game Archive
Topic: [HELP] Project Tokyo Dolls .abap
Replies: 10
Views: 2080

Re: [HELP] Project Tokyo Dolls .abap

sorry, apparently a necro post, but estertion seems to have found a clue to decryption. https://estertion.win/2019/03/project-tokyo-dolls-%E6%8B%86%E8%A7%A3%E7%9B%B8%E5%85%B3/ *not work... encryption Rijndael "\x63\x65\x49\x38\x24\x29\x59\x23\x59\x73\x24\x72\x35\x52\x46\x35\x57\x7c\x34\x57\x2d\x5f\x...
by einherjar007
Sun Sep 01, 2019 2:48 pm
Forum: 3D/2D models
Topic: anyone can convert Valkyrie Anatomia Animation(*.pck)?
Replies: 1
Views: 166

anyone can convert Valkyrie Anatomia Animation(*.pck)?

https://forum.xentax.com/viewtopic.php?f=16&t=19078&p=154961#p154961 Thanks to akderebur, Valkyrie Anatomia's model is now available. Although it is a low polygon, it is a very beautiful model. The hope is thin, but it would be great if the animation could be extracted. The animation file is a *.pck...
by einherjar007
Thu May 09, 2019 3:06 pm
Forum: Audio file formats
Topic: Star Ocean Anamnesis .aac in .spk
Replies: 3
Views: 361

Re: Star Ocean Anamnesis .aac in .spk

I have recorded the voices of characters, etc. On the other hand, laac clearly has noise. I do not feel particularly inconvenient because I have already recorded all the audio I need from the game. *Edit Oh, it seems that current encryption can not open spk. It was once possible. When decompress spk...
by einherjar007
Thu May 09, 2019 12:17 pm
Forum: Audio file formats
Topic: Star Ocean Anamnesis .aac in .spk
Replies: 3
Views: 361

Re: Star Ocean Anamnesis .aac in .spk

I previously posted to zenhax,
address 0x148 set to 78, playback is possible with vgmstream (need rename extension to *.laac).
But it is very noisy...
by einherjar007
Thu May 02, 2019 4:26 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 125
Views: 25888

Re: Star Ocean Anamnesis Tools

esterTion, akderebur, fantastic job.

The new collaboration character (GGX Sol) has been confirmed, but it has been loaded successfully.
Of course, past models are also loaded properly.