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by ffgriever
Mon Jul 13, 2020 3:07 pm
Forum: 3D/2D models
Topic: ff12 phyre model
Replies: 14
Views: 2348

Re: ff12 phyre model

Except the screenshots you show were taken from a Sony's proprietary tool called PhyreExplorer. The behavior shown on gifs is normal behavior if you disable porting (there are numerous ways to do that) and have nothing to do with map editing. The other tool you released in other places (under a diff...
by ffgriever
Mon Jul 13, 2020 3:00 pm
Forum: Compressed files and methods
Topic: Okami HD PC - Texts files
Replies: 47
Views: 16166

Re: Okami HD PC - Texts files

What do you mean you lost them? Did you try simply unpacking the original files again?

AFAIR, I tested it only on PC version, though, so there might be differences in switch.
by ffgriever
Fri Oct 11, 2019 9:58 am
Forum: Code Talk
Topic: Mips to c
Replies: 1
Views: 1174

Re: Mips to c

Not really. More like: unsigned int *function(unsigned int *pointer1, unsigned int *pointer2) { if (pointer2 == NULL) { //pointer2 = NULL; //useless pointer2 = sub_13AAB0(sub_13DF20(pointer1), pointer2, "amObject.c", 0x8a); } pointer2[0] = (unsigned int)pointer1; pointer2[1] = pointer1[4]; unsigned ...
by ffgriever
Tue Jul 09, 2019 7:31 am
Forum: Compressed files and methods
Topic: Okami HD PC - Texts files
Replies: 47
Views: 16166

Re: Okami HD PC - Texts files

The problem with Japanese version is that there is one common font with kana and most commonly used kanji, but each msd file has its own supplementary font (or multiple of these). This means you'd need a separate character table for each location. Each supplementary font has from zero (mostly for me...
by ffgriever
Fri May 17, 2019 8:51 pm
Forum: Compressed files and methods
Topic: FFXII .vbf format
Replies: 17
Views: 7761

Re: FFXII .vbf format

Just to get the PC version on par with the tool I made for nintendo switch. https://ff12.pl/down/ff12-vbf-20190517.7z FF12 Zodiac Age (PC) vbf tool v1.4 by ffgriever Usage: ff12-vbf option input output Options: -c creates output vbf from files in input dir (output defaults to {input}.vbf) -a replace...
by ffgriever
Wed Apr 11, 2018 8:11 am
Forum: Compressed files and methods
Topic: FFXII .vbf format
Replies: 17
Views: 7761

Re: FFXII .vbf format

Yeah, it does take some time when moving the 30gb the first time. After that its smooth sailing though. I don't see why your method would have issues with the files that contain more 64kb chunks though. If you move just the first few files to the end, it gives plenty of space to re-write the compre...
by ffgriever
Tue Apr 10, 2018 6:25 pm
Forum: Compressed files and methods
Topic: FFXII .vbf format
Replies: 17
Views: 7761

Re: FFXII .vbf format

@ ffgriever, shift all the data +10mb, re-write the entire toc. This makes space for more entries in the compressed chunks table. Then you can inject any file to the end regardless of it being larger than the original file. It only takes a one time re-write of the archive. After that all injects ar...
by ffgriever
Tue Apr 10, 2018 2:56 pm
Forum: Compressed files and methods
Topic: FFXII .vbf format
Replies: 17
Views: 7761

Re: FFXII .vbf format

I've seen you've already coped with "FileSizeTable_US.fst". Just for future reference then. The file consists of sections. Each section is 20000 bytes long and contains 32bit elements. In theory each section contains 5000 entries, but in reality most wrappers (there is a bunch of them) of the "getSi...
by ffgriever
Sat Mar 03, 2018 11:08 am
Forum: Compressed files and methods
Topic: FFXII .vbf format
Replies: 17
Views: 7761

Re: FFXII .vbf format

A quick find that I made when working on a Polish translation. The files are properly inserted into the VBF, but if the size of a file is greater, you also have to modify an appropriate entry in FileSizeTable_US.fst (or any other of these if necessary). Otherwise, depending on situation, the excess ...
by ffgriever
Sat Feb 17, 2018 1:39 pm
Forum: Compressed files and methods
Topic: Okami .dat files
Replies: 9
Views: 2745

Re: Okami .dat files

These are command line tools. It's just much easier and faster to type things than click through them. Not to mention how much easier these are to use in batch mode (with a simple for-do batch loop). Making GUIs is just too much hassle, comparing the value they add (or detract) to the application. o...
by ffgriever
Fri Feb 16, 2018 8:53 am
Forum: Compressed files and methods
Topic: Okami .dat files
Replies: 9
Views: 2745

Re: Okami .dat files

What's the problem? I mean, all the files are properly handled by my tools I've posted in this thread: viewtopic.php?f=21&t=17404&start=30#p137061

see this map_r10e_0.png
by ffgriever
Mon Feb 12, 2018 9:00 am
Forum: Compressed files and methods
Topic: FFXII .vbf format
Replies: 17
Views: 7761

Re: FFXII .vbf format

Beyond69 wrote:Great work, is it possible to make a version for FFX HD ?
If the file format is the same, it should work. And since FFX tools work just fine with FFXII, I'd say just give it a try.
by ffgriever
Mon Feb 12, 2018 2:42 am
Forum: Compressed files and methods
Topic: FFXII .vbf format
Replies: 17
Views: 7761

Re: FFXII .vbf format

As promised, a tool to quickly insert changed files into FF12 vbf archive. Please note it's still WORK IN PROGRESS . Keep a copy of your original file, just in case. So what's the problem? Repacking 30GB archive can take even two hours (eg. with both unpacked directory and vbf on the same HDD). With...
by ffgriever
Mon Feb 05, 2018 6:25 pm
Forum: Compressed files and methods
Topic: Okami HD PC - Texts files
Replies: 47
Views: 16166

Re: Okami HD PC - Texts files

IDD files are handled by okami-pack tool just fine. Just as tbl, pac and many others. It's the structure that matters not the extension. The four applications in my toolset are all that's needed to do a full translation. I didn't have to use anything else.
by ffgriever
Sun Feb 04, 2018 1:39 pm
Forum: Compressed files and methods
Topic: FFXII .vbf format
Replies: 17
Views: 7761

Re: FFXII .vbf format

Actually, the vbftool1.1 by tek547 works just fine. It's slow (unpacking and repacking on a single HDD takes like 2.5 hours, it's much faster with two separate drives or SSD). It's fully functional for now, though. I'm working right now on my own tool that can reinsert files muuuch faster. Will upda...