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Search found 5 matches

by MushroomLT
Thu Sep 20, 2018 10:05 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 39
Views: 9025

Update!

So, after quite a long while, finally an update! https://youtu.be/CzwgLBceaZk There's been quite a lot of progress, but in a nutshell, here's what's new: Models SceneGraph parsing Lua engine Sequence/Movie parsing and playback engine Whole new graphics rendering engine written in Java The entire sce...
by MushroomLT
Tue Sep 12, 2017 1:54 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 39
Views: 9025

Re: Heavy Rain Tool

DataContainer structure reversed - working on the storyboard now, which links all the scenes.
Image
by MushroomLT
Fri Sep 08, 2017 9:28 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 39
Views: 9025

Textures reversed

Textures reversed!
Image
by MushroomLT
Fri Sep 08, 2017 5:17 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 39
Views: 9025

Some progress

I managed to perform a RAM dump of RPCS3 running the game by modifying it's source, and from the dump I found the LUA initialisation code for probably all of the data types. Now the tool is capable of displaying what data each entry has: CommunicatorBlock Contents: DCINFO Entries: Entry 0: SOUND_OFF...
by MushroomLT
Sun Sep 03, 2017 2:42 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 39
Views: 9025

Heavy Rain Tool

The beginnings of the ultimate Heavy Rain extractor tool, or even PC port in the future - Heavy Rain Tool https://i.imgur.com/4qceNuQl.png After finding @HugoPeters work on Beyond, I became really interested in the concept of reverse-engineering a game engine, so I started working on my favourite ga...