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Search found 15 matches

by Kerilk
Fri Mar 01, 2019 12:35 am
Forum: 3D/2D models
Topic: Bayonetta PC
Replies: 9
Views: 2409

Re: Bayonetta PC

You need to delete the original bayonetta.dll in the plugins folder for the bayonetta_pc.dll to work. If noesis asks you to open a file for animations then it is my plugin loading the model. For whatever reason I was not notified of your post. The github bugtracker of the plugin is also a good place...
by Kerilk
Sun Jan 13, 2019 8:05 am
Forum: 3D/2D models
Topic: Noesis Animations
Replies: 2
Views: 446

Re: Noesis Animations

I only used animations in Noesis using the c++ interface (https://github.com/Kerilk/noesis_bayonetta_pc), but nonetheless the process should be similar in python: for each animation : - create a (local) transform matrix for each bone of the model - create an animation out of the matrices using rpgAn...
by Kerilk
Sun Nov 25, 2018 9:21 pm
Forum: 3D/2D models
Topic: Any one help~Import Nier Automata motion file to blender
Replies: 9
Views: 1597

Re: Any one help~Import Nier Automata motion file to blender

The real reason for using the signed representation of the data is that the exponent needs to be signed due to the subtraction. You avoid unnecessary casting that would obfuscate the code. This code is derived from the one Phernost gave here: https://stackoverflow.com/questions/1659440/32-bit-to-16-...
by Kerilk
Sun Jul 08, 2018 1:14 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 291288

Re: Spotlight: Señor Casaroja's Noesis

Any idea why lightmap don't move with the model? https://s33.postimg.cc/8gamz0exr/Lightmap.png They also don't disappear when you skip the rendering of the corresponding mesh in the data viewer. Edit: Using another pass for the lightmap and using the NMATFLAG_USELMUVS flag does the trick, rather tha...
by Kerilk
Thu Jun 28, 2018 11:16 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 291288

Re: Spotlight: Señor Casaroja's Noesis

I am still working on my Bayonetta 1/2, Vanquish, Nier Automata (let's say PG now) plugin and I would like to know how to blend two materials with a ratio given by the red component of the color vertex buffer. I think I would need to use material expressions for this to work but I couldn't find exam...
by Kerilk
Mon Jun 11, 2018 5:27 pm
Forum: 3D/2D models
Topic: Any one help~Import Nier Automata motion file to blender
Replies: 9
Views: 1597

Re: Any one help~Import Nier Automata motion file to blender

I have added Nier Automata models and motions to the plugin. I can confirm that the motion format is identical to the one used by Bayonetta2. Track 14 and 15 are used for bones which are not in the model, so perhaps they are used to change the camera settings?
by Kerilk
Mon Jun 11, 2018 5:22 pm
Forum: Game Archive
Topic: Nier Automata
Replies: 128
Views: 47168

Re: Nier Automata

Thanks to delguoqing and DEElekgolo and everybody I forgot to mention (sorry about that) work on the model format I have implemented support for Nier Automata's model to my noesis plugin. It is including animation support as the animation format used is identical to Bayonetta 2. Notice that material...
by Kerilk
Thu May 10, 2018 1:43 pm
Forum: 3D/2D models
Topic: Any one help~Import Nier Automata motion file to blender
Replies: 9
Views: 1597

Re: Any one help~Import Nier Automata motion file to blender

Thanks for the motion files I'll take a look. I was more thinking of these scripts: https://github.com/Kerilk/bayonetta_tools/tree/master/binary_templates which are used with 010 Editor https://www.sweetscape.com/010editor/ They allow to view the structure of model files and animation files. And thi...
by Kerilk
Thu May 10, 2018 12:27 am
Forum: 3D/2D models
Topic: Any one help~Import Nier Automata motion file to blender
Replies: 9
Views: 1597

Re: Any one help~Import Nier Automata motion file to blender

I added a function to import motion files based on https://github.com/C4nf3ng/Nier2Blender References: https://github.com/Kerilk/bayonetta_tools/wiki/Motion-Formats https://github.com/lihaochen910/Nier2Blender/blob/master/res/1.jpg This is my current work, https://github.com/lihaochen910/Nier2Blend...
by Kerilk
Mon Apr 09, 2018 2:02 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 291288

Re: Spotlight: Señor Casaroja's Noesis

Is there a way to have some meshes start hidden in the data-viewer? Namely I have shadow meshes that share material with others so I cannot rely on hiding the material (which seems possible), but most of the time I don't need to see them.
by Kerilk
Thu Dec 07, 2017 12:20 pm
Forum: 3D/2D models
Topic: Bayonetta PC
Replies: 9
Views: 2409

Re: Bayonetta PC

Just a little update to report that I have added some support for animations to the plugin. Could you explain on what type of animations you have seen work? like her movelist? walking? taunts? cutscenes? All of them. They are often located in different files. Example: pl0000.dat and pl000f.dat. pl0...
by Kerilk
Mon Oct 09, 2017 7:22 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 291288

Re: Spotlight: Señor Casaroja's Noesis

You can disregard my previous question. I found out that you can switch between anims in the data viewer if they are created with:

Code: Select all

int anims_num = animList.Num();
noesisAnim_t *anims = rapi->Noesis_AnimFromAnimsList(animList, anims_num);
rapi->rpgSetExData_AnimsNum(anims, 1);
by Kerilk
Sun Oct 01, 2017 11:33 pm
Forum: 3D/2D models
Topic: Bayonetta PC
Replies: 9
Views: 2409

Re: Bayonetta PC

Just a little update to report that I have added some support for animations to the plugin.
by Kerilk
Tue Sep 26, 2017 6:37 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 291288

Re: Spotlight: Señor Casaroja's Noesis

Hello, I have added support (more or less, some things still come out screwed up) for animation to the pc version of the plugin for Bayonetta. I usually load several animation at the same time as they are packaged together. I have a list of animation created by: noesisAnim_t *anim = rapi->rpgAnimFro...
by Kerilk
Sun Aug 27, 2017 8:10 pm
Forum: 3D/2D models
Topic: Bayonetta PC
Replies: 9
Views: 2409

Re: Bayonetta PC

I have updated the Noesis plugin for Bayonetta PC (with permission from MrAdults). You can find it here: https://github.com/Kerilk/noesis_bayonetta_pc in the release section. Some normal maps and textures have an offset/scale that I cannot reliably fix right now but most of the models can be viewed....