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by c0rn3l
Sun Feb 07, 2021 3:00 am
Forum: Code Talk
Topic: Beyond Space Remastered - Blender I/O plugin
Replies: 0
Views: 83

Beyond Space Remastered - Blender I/O plugin

I'm making a Star Wars TC mod for Beyond Space, in the vein of Rogue Squadron. I'm looking for a coder who can write a plugin for Blender to import and export the ship models, so that I can replace them with Star Wars ships. I received a cpp file from the game devs and they said that with that someo...
by c0rn3l
Sat Sep 02, 2017 10:11 am
Forum: Game Archive
Topic: xwb files editing
Replies: 0
Views: 428

xwb files editing

If anyone has any experience working with xwb files, please respond to this thread: viewtopic.php?f=17&t=16916

Thank you very much :)
by c0rn3l
Thu Aug 31, 2017 11:10 am
Forum: Audio file formats
Topic: Kung Fu Strike audio modding
Replies: 6
Views: 1323

Re: Kung Fu Strike audio modding

Apparently "Kung Fu Strike" isn't a very popular game (for modding, at least)...
:(
by c0rn3l
Sat Aug 26, 2017 10:48 am
Forum: Audio file formats
Topic: Kung Fu Strike audio modding
Replies: 6
Views: 1323

Re: Kung Fu Strike audio modding

And here is the batch command file to reíntroduce the modded audio. Maybe there's something wrong here, and not in the scripts...
by c0rn3l
Sat Aug 26, 2017 10:41 am
Forum: Audio file formats
Topic: Kung Fu Strike audio modding
Replies: 6
Views: 1323

Re: Kung Fu Strike audio modding

Here are the scripts that didn't work, in case they are of use...
(see attachment)
by c0rn3l
Fri Aug 25, 2017 11:47 am
Forum: Audio file formats
Topic: Kung Fu Strike audio modding
Replies: 6
Views: 1323

Re: Kung Fu Strike audio modding

If anyone here would be willing to share (or make) a QuickBMS script for the xwb files from the Kung Fu Strike game, I would be immensely grateful...

I've uploaded some sample xwb files here: https://www.mediafire.com/file/1nhnjsvid1u350v/xwbs.7z

Here's hoping...
by c0rn3l
Thu Aug 24, 2017 9:02 am
Forum: Audio file formats
Topic: Kung Fu Strike audio modding
Replies: 6
Views: 1323

Re: Kung Fu Strike audio modding

I was able to extract the sound files with xactxtract.exe, modified the wav files to my liking, but now I have to re-introduce them into the xwb file... I tried a few QuickBMS scripts I found for xwb files from other games but none worked... :( I'll keep searching the Internet and if I find somethin...
by c0rn3l
Tue Aug 22, 2017 12:48 pm
Forum: Audio file formats
Topic: Kung Fu Strike audio modding
Replies: 6
Views: 1323

Kung Fu Strike audio modding

I'm working on a total conversion.
Does anyone here on the forums know how can I extract and reintroduce audio files from the MusicWaveBank.xwb audio container?
Is there maybe a QuickBMS script available?
Many thanks.