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by ketec
Tue Aug 01, 2017 7:21 am
Forum: 3D/2D models
Topic: Converting to .obj format - problematic textures
Replies: 0
Views: 454

Converting to .obj format - problematic textures

Dealing with a older ~2000 era dx8 custom .BSP that has a standard FVF vertex blob: struct BSPD3DVertex { float vPosition[3]; float vNormal[3]; UBYTE color[4]; float vTextureCoord[2] float vLightmapCoord[2]; }; Is there anything specific to look for / keep in mind when converting texture coordinates...