Poll & Discussion: We wish the site to continue (Y/N)
Search found 1 match
- Tue Aug 01, 2017 7:21 am
- Forum: 3D/2D models
- Topic: Converting to .obj format - problematic textures
- Replies: 0
- Views: 454
Converting to .obj format - problematic textures
Dealing with a older ~2000 era dx8 custom .BSP that has a standard FVF vertex blob: struct BSPD3DVertex { float vPosition[3]; float vNormal[3]; UBYTE color[4]; float vTextureCoord[2] float vLightmapCoord[2]; }; Is there anything specific to look for / keep in mind when converting texture coordinates...
