Search found 14 matches

by Exse
Sun Jul 22, 2018 9:44 am
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 4690

Re: Argo Online map viewing

Hi I'm sorry that I didn't answer for so long. I didn't find a solution to the problem with importing third-party libraries into Noesis, so I moved to Blender. Now I'm supplementing the Szkaradek123 import script for Argo and War of Dragons models for other formats in the game. At the moment, I rewr...
by Exse
Wed Jul 11, 2018 2:44 pm
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 4690

Re: Argo Online map viewing

Hi, I'm having problems again I'm trying to add an xml parser to the * .xgeom files in the finale00 script. I'm trying to import ElementTree like this: from xml.etree import ElementTree But it gives me "ImportError: No module named pyexpat" Then I created the DLLs folder as written in __NP...
by Exse
Sat Jul 07, 2018 1:25 pm
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 4690

Re: Argo Online map viewing

Bigchillghost wrote: For case 1, the extra two floats are just the UV atlas coords.
You can use it as an extra UV channel. Related info here.
Wherever I looked for the contents of 3D objects, only vertexes, normals, and faces are mentioned. This is information I was looking for, thanks!
by Exse
Fri Jul 06, 2018 11:43 pm
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 4690

Re: Argo Online map viewing

Ok... I couldn't add textures to the map. The file mortalis.xterrain additionally contains information about the *.lpd file, which is not present inside the unpacked client. Perhaps the problem is this. But I have other questions I looked at getting objects here: MMO ARGO , but the finale00 plugin (...
by Exse
Thu Jun 28, 2018 4:00 pm
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 4690

Re: Argo Online map viewing

I guess the solution could be related with the UV scaling, and corresponding material groups. But the latter case might be a bit tricky. Yes, it seems so. I just did not know what it's called. This can be seen in the mortalismini.dds which I posted in the first message: https://d.radikal.ru/d13/180...
by Exse
Wed Jun 27, 2018 11:15 pm
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 4690

Re: Argo Online map viewing

Hi again. I did not think it would be so difficult to add textures to the map. All that I have at the moment is a list of the images from the file mortalis.xterrain, which are used on the terrain. http://www.mediafire.com/file/v73wa5kejc1c1ca/mortalis%20textures.zip (The texture of coartare_stone_04...
by Exse
Mon Jun 25, 2018 1:55 pm
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 4690

Re: Argo Online map viewing

Ok I understand the problem. In the folder there are filexxx and not filexxxx. I tried to rename some of them in filexxxx and the script works fine. It's a pain the ass to rename every 148 file , so is there a quick way to modify the script? I really don't know how D: Oh, I forgot that I changed it...
by Exse
Mon Jun 25, 2018 9:15 am
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 4690

Re: Argo Online map viewing

I tried to unpack it with the script you provided and the one on xentax , I run script and select only file.tbl2 but when i try to extract it I got this message Hi again) The error says that the script tries to open file file0000.data2. But the script should try to open only the files fileXXX.tbl2,...
by Exse
Thu Jun 21, 2018 9:37 pm
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 4690

Re: Argo Online map viewing

I have some questions: 1) The height map has 513 vertices in width and 513 in height, the normal map is also 513 * 513. But the number of pixels should be less than the number of vertices in width and in height by 1 (512 * 512), is not it? 2) I tried to add faces to my script, but I get this error e...
by Exse
Wed Jun 20, 2018 10:09 am
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 4690

Re: Argo Online map viewing

No, I mean the empty rectangular area inside the map square. There're still some vertices connecting the two point planes that're visible even you're from a perspective view. There begins a great height for the mountains (a jump from 0 to 50 000 per 1 square), which is probably the reason that the ...
by Exse
Wed Jun 20, 2018 8:18 am
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 4690

Re: Argo Online map viewing

However there's still one thing I don't understand. Why are there some vertices missing in your pics? If you view it from the z axis, it should looks like a plane full of points, shouldn't it? I just made a screenshot in the perspective projection, so the points are distorted. Look at the y axis (t...
by Exse
Wed Jun 20, 2018 6:52 am
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 4690

Re: Argo Online map viewing

Not quite sure why you're doing it this way. But regarding that there's such a topic: Understanding Maps/Terrain , I guess you're trying to do the same process there as reverse engineering the geometry/model from a height map? Yes, I also gave this link in this message. I want to be able to use all...
by Exse
Tue Jun 19, 2018 9:50 pm
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 4690

Re: Argo Online map viewing

Hi man , i'm interested in this game too but can't find a working link. Do you have download link for this game? I'm a girl :D I already wrote that I have a CD with this game (this was an attachment to the game magazine in 2011). There are no working links for downloading on the network. But you ca...
by Exse
Fri Jun 15, 2018 12:32 pm
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 4690

Argo Online map viewing

Hey, despite the fact that five years have passed since the last post of post about Argo Online http://forum.xentax.com/viewtopic.php?f=16&t=6393, I wanted to recognize the other files of this game. I took out my dusty disk with the Russian client of the game and installed it. I found many usefu...