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by TheUkrainianBard
Sun Apr 12, 2020 11:31 am
Forum: Graphic file formats
Topic: Extracting Compile Heart's .pck files from PSVITA game.
Replies: 12
Views: 1937

Re: Extracting Compile Heart's .pck files from PSVITA game.

Remove tex_Sting_Aquaplus_tex.py from your noesis\plugins\python folder - I'll update the universal script sometime later.

UPD (Apr 13, 2020): universal script updated, please refer to this post.
by TheUkrainianBard
Sun Apr 12, 2020 3:19 am
Forum: Graphic file formats
Topic: Extracting Compile Heart's .pck files from PSVITA game.
Replies: 12
Views: 1937

Re: Extracting Compile Heart's .pck files from PSVITA game.

The compression is the same but I don't see width/height anywhere
by TheUkrainianBard
Mon Jan 27, 2020 5:19 am
Forum: Compressed files and methods
Topic: Any decompression algorithm to this LZ77...?
Replies: 3
Views: 964

Re: Any decompression algorithm to this LZ77...?

Not in C#, but Python (Noesis), maybe this could guide you.
by TheUkrainianBard
Tue Jan 07, 2020 5:30 pm
Forum: Graphic file formats
Topic: .dds file format
Replies: 10
Views: 1380

Re: .dds file format

DXGI_FORMAT_R11G11B10_FLOAT actually exists and there is some use for it, according to this twitter thread
by TheUkrainianBard
Tue Jan 07, 2020 4:11 pm
Forum: Graphic file formats
Topic: [HELP] Nights of Azure .g1t textures from Vita
Replies: 3
Views: 920

Re: [HELP] Nights of Azure .g1t textures from Vita

For Noesis. Download Noesis, place the file in noesis\plugins\python, then launch Noesis and try opening your files inside Noesis.
by TheUkrainianBard
Sat Jan 04, 2020 2:52 am
Forum: Graphic file formats
Topic: Spirit Hunter games (.dat/.exg)
Replies: 2
Views: 1736

Re: Spirit Hunter games (.dat/.exg)

For Noesis. Download Noesis, place the file in noesis\plugins\python, then launch Noesis and try opening your files inside Noesis.
by TheUkrainianBard
Tue Dec 17, 2019 7:53 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 73
Views: 44762

Re: Raw texture previewer/converter

Because:
1) offset is 1E0
2) format is b8g8r8a8_unorm
by TheUkrainianBard
Wed Dec 11, 2019 6:23 pm
Forum: Graphic file formats
Topic: ckd textures for Switch
Replies: 1
Views: 784

Re: ckd textures for Switch

Try this.
by TheUkrainianBard
Sun Oct 20, 2019 11:37 am
Forum: Graphic file formats
Topic: Trying to extract textures from Utawarerumono: Chiriyukusha e no Komori Uta
Replies: 3
Views: 1004

Re: Trying to extract textures from Utawarerumono: Chiriyukusha e no Komori Uta

It's difficult to keep up with all Sting/Aquaplus TEX variations.
by TheUkrainianBard
Thu Jul 25, 2019 8:39 am
Forum: Graphic file formats
Topic: New PC Port of Compile Heart's Date A Live Rio Reincarnation .pck files
Replies: 5
Views: 1187

Re: New PC Port of Compile Heart's Date A Live Rio Reincarnation .pck files

Try these. Don't forget to remove all conflicting Noesis scripts.

UPD: reimport-friendlier QBMS script.

UPD2: QBMS script for tex-to-dds; Noesis script updated for more formats supported and Sting/Aquaplus LZSS (moderately slow vs QBMS script).
by TheUkrainianBard
Sat Jul 06, 2019 7:51 pm
Forum: Graphic file formats
Topic: [NLTX image] Swizzled 256 index color palette (NSW)
Replies: 2
Views: 731

Re: [NLTX image] Swizzled 256 index color palette (NSW)

This will mostly work (>95% of the files in your archive). Took me a while as I was trying to unswizzle (or undo block linear, whatever it's called by nvidia) palette indexes instead of actual RGBA data.

UPD: implemented YKCMP_V1 decompression in Noesis script