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Search found 5 matches

by LiteCheese
Wed Jan 09, 2019 6:40 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 241
Views: 59735

Re: Idolmaster (DereSte) 3d site

grancia wrote:I used animExport but the things that I can see is only a pink face in the all of clips.

How can I fix this?
Try opening the non-hq version vs the hq one.
https://imgur.com/a/xTc62yc
by LiteCheese
Mon Jul 09, 2018 5:10 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 241
Views: 59735

Re: Idolmaster (DereSte) 3d site

Probably not the most efficient way, but here is how I imported facial animations into MMD: https://imgur.com/a/XQZnV Note when importing into blender, the model was scaled to the original tiny size to get it to work for me. Thanks to akderebur for the original work. PS: I named the shape key as ri...
by LiteCheese
Fri Feb 09, 2018 3:26 am
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 241
Views: 59735

Re: Idolmaster (DereSte) 3d site

Thank you! I've been using akderebur's tool too but was trying to apply the exported face pose as .dae to blender. Will try your method! EDIT: Tried it but seem to have problems when importing the smd into blender, I get the pose upside down, backwards and at chest height, did you encounter this pr...
by LiteCheese
Thu Feb 08, 2018 2:18 am
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 241
Views: 59735

Re: Idolmaster (DereSte) 3d site

Thank you! I've been using akderebur's tool too but was trying to apply the exported face pose as .dae to blender. Will try your method! EDIT: Tried it but seem to have problems when importing the smd into blender, I get the pose upside down, backwards and at chest height, did you encounter this pr...
by LiteCheese
Wed Feb 07, 2018 12:48 am
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 241
Views: 59735

Re: Idolmaster (DereSte) 3d site

Probably not the most efficient way, but here is how I imported facial animations into MMD: https://imgur.com/a/XQZnV Note when importing into blender, the model was scaled to the original tiny size to get it to work for me. Thanks to akderebur for the original work. PS: I named the shape key as rig...