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- Tue May 17, 2022 7:30 pm
- Forum: Game Archive
- Topic: My Hero Academia: Strongest Hero assets
- Replies: 13
- Views: 2166
Re: My Hero Academia: Strongest Hero assets
@Spiritovod Gotcha. To be honest with you, that's pretty far beyond my skill level, but if I could manage to, say, find the true name/path of a texture file inside of one of the material files and match it up to the hashed file name, would it be possible to use the manifest to get all the other file...
- Tue May 17, 2022 1:10 pm
- Forum: Game Archive
- Topic: My Hero Academia: Strongest Hero assets
- Replies: 13
- Views: 2166
Re: My Hero Academia: Strongest Hero assets
@jflieger : Assets can be stored in system folder as well, in /data/data/. It's not accessible directly and not visible if device is not rooted. Some games are also using non-standard folders for downloaded cache. That was indeed everything, thanks a bunch for all your work on this script and the e...
- Tue May 17, 2022 12:46 am
- Forum: Game Archive
- Topic: My Hero Academia: Strongest Hero assets
- Replies: 13
- Views: 2166
Re: My Hero Academia: Strongest Hero assets
@jflieger : Assets can be stored in system folder as well, in /data/data/. It's not accessible directly and not visible if device is not rooted. Some games are also using non-standard folders for downloaded cache. Found it, I rooted Bluestacks and it was indeed in data/data. Currently transferring ...
- Sun May 15, 2022 4:56 pm
- Forum: Game Archive
- Topic: My Hero Academia: Strongest Hero assets
- Replies: 13
- Views: 2166
Re: My Hero Academia: Strongest Hero assets
@jflieger: If it doesn't download additional assets on the first launch or during the game, 3.5GB is probably the whole game, and system may count sources twice as cache and as installed files. It does indeed download additional assets on launch, and the app storage breakdown shows a total of 8.67G...
- Sat May 14, 2022 10:53 pm
- Forum: Game Archive
- Topic: My Hero Academia: Strongest Hero assets
- Replies: 13
- Views: 2166
Re: My Hero Academia: Strongest Hero assets
Where are all of the files stored? I'm only showing two .obb files in /obb totaling ~3.5gb, but system settings shows that the game has 9gb or so stored somewhere. The game also has a folder in /data, but there's only a single folder inside called /files and it appears to be empty even after showing...
- Wed Jun 13, 2018 4:19 am
- Forum: 3D/2D models
- Topic: Need help with Dragon Ball Legends
- Replies: 18
- Views: 10260
Re: Need help with Dragon Ball Legends
What step in particular is going wrong for you? I'll see if I can help.MarioSonicU wrote:The BLueStacks method doesn't work for me. I downloaded everything, and i transfered my data. Is there anything I'm doin wrong?
- Sun Jun 10, 2018 5:01 am
- Forum: 3D/2D models
- Topic: Need help with Dragon Ball Legends
- Replies: 18
- Views: 10260
Re: Need help with Dragon Ball Legends
Hmm. So the game actually uses mesh coloring instead of actual colored textures. The same happens with Xenoverse models, so funny to see Bamco doing this for every actual Dragon Ball game they make lol. The easiest way to color the model would probably be to just color the actual textures in Photos...
- Sun Jun 10, 2018 3:29 am
- Forum: 3D/2D models
- Topic: Need help with Dragon Ball Legends
- Replies: 18
- Views: 10260
Re: Need help with Dragon Ball Legends
Oh my god I'm so happy to hear that! Would it be too much to ask to please post some images when you have the models 100% extracted and working? https://imgur.com/NRo89Br Well here's Shallot, all of the bones work but the skin is a little wonky. I also need to figure out what's going on with the te...
- Fri Jun 08, 2018 4:38 pm
- Forum: 3D/2D models
- Topic: Need help with Dragon Ball Legends
- Replies: 18
- Views: 10260
Re: Need help with Dragon Ball Legends
Happy to report I got it working! Turns out I was doing the right thing by looking into the cache, it just took some trial and error to get everything to ACTUALLY download. I ended up having to re-click Download All a few times, dick around in the battles a few times, etc., and all of the files show...
- Mon Jun 04, 2018 4:25 am
- Forum: 3D/2D models
- Topic: Need help with Dragon Ball Legends
- Replies: 18
- Views: 10260
Re: Need help with Dragon Ball Legends
Yeah, here's the largest file in the /streamingassetbundles/ folder. https://www.dropbox.com/s/m5zrpkk28m7sqlu/53d072c5e6b51285b2f39c45134a6d854deb88c7?dl=0 And yeah, I did try the latest versions of Unity/Asset Studios, along with Unity Asset Bundle Extractor and Disunity. I'm a little worried that...
- Mon Jun 04, 2018 12:30 am
- Forum: 3D/2D models
- Topic: Unity Assets Bundle Extractor / UABE: FBX plugin
- Replies: 2
- Views: 12494
Re: Unity Assets Bundle Extractor / UABE: FBX plugin
Did you try using Unity Studio/Asset Studio instead? They export models directly to FBX and have built-in bundle extraction.
https://github.com/Perfare/AssetStudio/releases
https://github.com/Perfare/AssetStudio/releases
- Sun Jun 03, 2018 3:50 am
- Forum: 3D/2D models
- Topic: Need help with Dragon Ball Legends
- Replies: 18
- Views: 10260
Need help with Dragon Ball Legends
Hey all, I've been trying to extract models from DB Legends on Android, pulled data from Bluestacks and now I'm stuck at streamingassetbundles. Unity/Asset Studio can't seem to read these bundles. I thought I solved it by digging into the cache, as I pulled every _data bundle from their nearly 1,000...
- Sun Aug 20, 2017 5:28 am
- Forum: 3D/2D models
- Topic: Looking to extract 3D models from Trials Frontier
- Replies: 0
- Views: 698
Looking to extract 3D models from Trials Frontier
Hi, I was wondering if there was a way to extract 3D models from the .dat files found in the .obb file for Trials Frontier on Android. There are three files - content.dat, textures-android.dat, and contentSFX.dat. I'm not really sure how these are compressed, I can upload the files if need be. I'm a...
- Fri Jun 30, 2017 4:35 am
- Forum: Audio file formats
- Topic: Help with Prey .wem files?
- Replies: 3
- Views: 3393
Re: Help with Prey .wem files?
The error you are getting is stating that the .wem files aren't encoded in vorbis. It will be either PCM or ADPCM since it is not vorbis as long as the .wem files are from the PC version. PCM you can just try and raw importing the file into audacity as PCM RAW and if it doesn't play static, then yo...
- Thu Jun 29, 2017 10:13 pm
- Forum: Audio file formats
- Topic: Help with Prey .wem files?
- Replies: 3
- Views: 3393
Help with Prey .wem files?
I'm trying to use revorb and ww2ogg to convert the voice files inside of the Localization folder into a usable format, but no matter what I try, nothing seems to work. I always get an error inside of the command window for all of the files I try to convert that reads "Parse error: expected 0x42...
