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by jflieger
Tue May 17, 2022 7:30 pm
Forum: Game Archive
Topic: My Hero Academia: Strongest Hero assets
Replies: 13
Views: 2166

Re: My Hero Academia: Strongest Hero assets

@Spiritovod Gotcha. To be honest with you, that's pretty far beyond my skill level, but if I could manage to, say, find the true name/path of a texture file inside of one of the material files and match it up to the hashed file name, would it be possible to use the manifest to get all the other file...
by jflieger
Tue May 17, 2022 1:10 pm
Forum: Game Archive
Topic: My Hero Academia: Strongest Hero assets
Replies: 13
Views: 2166

Re: My Hero Academia: Strongest Hero assets

@jflieger : Assets can be stored in system folder as well, in /data/data/. It's not accessible directly and not visible if device is not rooted. Some games are also using non-standard folders for downloaded cache. That was indeed everything, thanks a bunch for all your work on this script and the e...
by jflieger
Tue May 17, 2022 12:46 am
Forum: Game Archive
Topic: My Hero Academia: Strongest Hero assets
Replies: 13
Views: 2166

Re: My Hero Academia: Strongest Hero assets

@jflieger : Assets can be stored in system folder as well, in /data/data/. It's not accessible directly and not visible if device is not rooted. Some games are also using non-standard folders for downloaded cache. Found it, I rooted Bluestacks and it was indeed in data/data. Currently transferring ...
by jflieger
Sun May 15, 2022 4:56 pm
Forum: Game Archive
Topic: My Hero Academia: Strongest Hero assets
Replies: 13
Views: 2166

Re: My Hero Academia: Strongest Hero assets

@jflieger: If it doesn't download additional assets on the first launch or during the game, 3.5GB is probably the whole game, and system may count sources twice as cache and as installed files. It does indeed download additional assets on launch, and the app storage breakdown shows a total of 8.67G...
by jflieger
Sat May 14, 2022 10:53 pm
Forum: Game Archive
Topic: My Hero Academia: Strongest Hero assets
Replies: 13
Views: 2166

Re: My Hero Academia: Strongest Hero assets

Where are all of the files stored? I'm only showing two .obb files in /obb totaling ~3.5gb, but system settings shows that the game has 9gb or so stored somewhere. The game also has a folder in /data, but there's only a single folder inside called /files and it appears to be empty even after showing...
by jflieger
Wed Jun 13, 2018 4:19 am
Forum: 3D/2D models
Topic: Need help with Dragon Ball Legends
Replies: 18
Views: 10260

Re: Need help with Dragon Ball Legends

MarioSonicU wrote:The BLueStacks method doesn't work for me. I downloaded everything, and i transfered my data. Is there anything I'm doin wrong?
What step in particular is going wrong for you? I'll see if I can help.
by jflieger
Sun Jun 10, 2018 5:01 am
Forum: 3D/2D models
Topic: Need help with Dragon Ball Legends
Replies: 18
Views: 10260

Re: Need help with Dragon Ball Legends

Hmm. So the game actually uses mesh coloring instead of actual colored textures. The same happens with Xenoverse models, so funny to see Bamco doing this for every actual Dragon Ball game they make lol. The easiest way to color the model would probably be to just color the actual textures in Photos...
by jflieger
Sun Jun 10, 2018 3:29 am
Forum: 3D/2D models
Topic: Need help with Dragon Ball Legends
Replies: 18
Views: 10260

Re: Need help with Dragon Ball Legends

Oh my god I'm so happy to hear that! Would it be too much to ask to please post some images when you have the models 100% extracted and working? https://imgur.com/NRo89Br Well here's Shallot, all of the bones work but the skin is a little wonky. I also need to figure out what's going on with the te...
by jflieger
Fri Jun 08, 2018 4:38 pm
Forum: 3D/2D models
Topic: Need help with Dragon Ball Legends
Replies: 18
Views: 10260

Re: Need help with Dragon Ball Legends

Happy to report I got it working! Turns out I was doing the right thing by looking into the cache, it just took some trial and error to get everything to ACTUALLY download. I ended up having to re-click Download All a few times, dick around in the battles a few times, etc., and all of the files show...
by jflieger
Mon Jun 04, 2018 4:25 am
Forum: 3D/2D models
Topic: Need help with Dragon Ball Legends
Replies: 18
Views: 10260

Re: Need help with Dragon Ball Legends

Yeah, here's the largest file in the /streamingassetbundles/ folder. https://www.dropbox.com/s/m5zrpkk28m7sqlu/53d072c5e6b51285b2f39c45134a6d854deb88c7?dl=0 And yeah, I did try the latest versions of Unity/Asset Studios, along with Unity Asset Bundle Extractor and Disunity. I'm a little worried that...
by jflieger
Mon Jun 04, 2018 12:30 am
Forum: 3D/2D models
Topic: Unity Assets Bundle Extractor / UABE: FBX plugin
Replies: 2
Views: 12494

Re: Unity Assets Bundle Extractor / UABE: FBX plugin

Did you try using Unity Studio/Asset Studio instead? They export models directly to FBX and have built-in bundle extraction.

https://github.com/Perfare/AssetStudio/releases
by jflieger
Sun Jun 03, 2018 3:50 am
Forum: 3D/2D models
Topic: Need help with Dragon Ball Legends
Replies: 18
Views: 10260

Need help with Dragon Ball Legends

Hey all, I've been trying to extract models from DB Legends on Android, pulled data from Bluestacks and now I'm stuck at streamingassetbundles. Unity/Asset Studio can't seem to read these bundles. I thought I solved it by digging into the cache, as I pulled every _data bundle from their nearly 1,000...
by jflieger
Sun Aug 20, 2017 5:28 am
Forum: 3D/2D models
Topic: Looking to extract 3D models from Trials Frontier
Replies: 0
Views: 698

Looking to extract 3D models from Trials Frontier

Hi, I was wondering if there was a way to extract 3D models from the .dat files found in the .obb file for Trials Frontier on Android. There are three files - content.dat, textures-android.dat, and contentSFX.dat. I'm not really sure how these are compressed, I can upload the files if need be. I'm a...
by jflieger
Fri Jun 30, 2017 4:35 am
Forum: Audio file formats
Topic: Help with Prey .wem files?
Replies: 3
Views: 3393

Re: Help with Prey .wem files?

The error you are getting is stating that the .wem files aren't encoded in vorbis. It will be either PCM or ADPCM since it is not vorbis as long as the .wem files are from the PC version. PCM you can just try and raw importing the file into audacity as PCM RAW and if it doesn't play static, then yo...
by jflieger
Thu Jun 29, 2017 10:13 pm
Forum: Audio file formats
Topic: Help with Prey .wem files?
Replies: 3
Views: 3393

Help with Prey .wem files?

I'm trying to use revorb and ww2ogg to convert the voice files inside of the Localization folder into a usable format, but no matter what I try, nothing seems to work. I always get an error inside of the command window for all of the files I try to convert that reads "Parse error: expected 0x42...