READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 24 matches

by tschumann
Sat May 11, 2019 12:38 pm
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 12888

Re: Titanfall 2/Apex Legends

If they're still v2.3 .vpk files then maybe the compression or something has changed. This was what I figured out for the entry structure: struct vpkDirectoryEntry_v2_3 { unsigned __int32 iCRC32; unsigned __int16 iUnknown1; // always 0? unsigned __int16 iArchiveIndex; unsigned __int16 iUnknown2; // ...
by tschumann
Mon May 06, 2019 5:21 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 12888

Re: Titanfall 2/Apex Legends

If anyone hasn't already noticed, the current version of Cra0's VPK tool can't extract a lot of changed files from Apex Legends, and repacked VPKs don't seem to want to work at all right now. There seem to still be some people on twitter opening the stuff that it can't extract though, is there anot...
by tschumann
Sun Feb 10, 2019 7:58 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 12888

Re: Titanfall 2

I've had a very brief look at some .stbsp files - the start of header seems to be as follows:

Code: Select all

__int32 iMagicNumber;
__int16 iMajorVersion;
__int16 iMinorVersion;
Titanfall 2 has v8.0 and Apex Legends has v8.1 by the looks of it.
by tschumann
Sat Feb 09, 2019 6:06 am
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 55
Views: 16993

Re: TitanFall (.vpk) archives

And I think I've figured out the last problem - most but not all of the files are compressed - those with compressed size equal to uncompressed size are just raw data.
by tschumann
Fri Feb 08, 2019 2:01 pm
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 55
Views: 16993

Re: TitanFall (.vpk) archives

Alright I got a bit further - the trick was to use an outdated version of lzham (https://code.google.com/archive/p/lzham ... ult/source), not the latest version on GitHub.
So now I've mostly got stuff working but there are a few files that return errors 7, 9 and 14.
by tschumann
Thu Feb 07, 2019 12:16 pm
Forum: Game Archive
Topic: PS3 Counter-Strike Global Offensive ".ps3.zip" format
Replies: 2
Views: 240

Re: PS3 Counter-Strike Global Offensive ".ps3.zip" format

Did it extract anything?
I think the Xbox 360 versions of Source games had regular .zip files in big endian format - maybe it's something similar with the PlayStation 3 version? https://github.com/CRACKbomber/Source360 opens Xbox 360 .zip files I think.
by tschumann
Thu Feb 07, 2019 12:14 pm
Forum: Game Archive
Topic: Vindictus KR server has new hfs format
Replies: 6
Views: 1483

Re: Vindictus KR server has new hfs format

Has the Steam version been updated?
by tschumann
Thu Feb 07, 2019 12:14 pm
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 55
Views: 16993

Re: TitanFall (.vpk) archives

Anyone tryed using lzham as a .dll or otherwise?
by tschumann
Thu Feb 07, 2019 11:46 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 12888

Re: Titanfall 2

Looks like Apex Legends might use the same formats as Titanfall 2. Anyone made any progress with .rpak, .starpak or .stbsp files?
by tschumann
Thu May 03, 2018 11:37 am
Forum: Game Archive
Topic: Titanfall 2 .RPAK and .STARPAK
Replies: 1
Views: 1557

Re: Titanfall 2 .RPAK and .STARPAK

There's been some discussion in the Titanfall 2 thread but no concrete information that I've seen.
I assume the .rpak, .starpak and .stbsp are all somehow related anyway.
by tschumann
Thu May 03, 2018 11:25 am
Forum: Graphic file formats
Topic: .dds files with palettised image data
Replies: 7
Views: 785

Re: .dds files with palettised image data

Ah interesting.
I tried it out in Paint.net and it didn't like it though.
by tschumann
Thu May 03, 2018 11:23 am
Forum: Graphic file formats
Topic: Half-life 2 XBOX *.xtf files
Replies: 5
Views: 2165

Re: Half-life 2 XBOX *.xtf files

Ah thanks, I took a quick look and hopefully I'll be able to simplify what I have.
by tschumann
Thu Apr 12, 2018 11:53 am
Forum: Graphic file formats
Topic: .dds files with palettised image data
Replies: 7
Views: 785

Re: .dds files with palettised image data

Yeah but I don't think it's possible to store the raw 256-colour image data in a .dds? From the documentation it looks like you can only store data where each pixel's colour is specified (or data encoded with some sort of DXT compression).
by tschumann
Sun Apr 08, 2018 6:41 am
Forum: Graphic file formats
Topic: Half-life 2 XBOX *.xtf files
Replies: 5
Views: 2165

Re: Half-life 2 XBOX *.xtf files

Alright so I've got extraction of DXT1 and DXT5 textures working but not P8 (and they're the only three formats I've come across). Turns out the P8 images are swizzled. It looks like the swizzling/deswizzling code is in the SourceSDK: /****************************************************************...