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- Mon May 29, 2017 4:42 pm
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2012 (.BNDL)
- Replies: 77
- Views: 35299
Re: Need for Speed Most Wanted 2012 (.BNDL)
Sweet, good work! Are you planning to do more like the models? . All files bodies and headers are stored separately in BNDLs. I could parse texture headers but I don't know much about modeling. But I can extract models bodies and headers if I'm not wrong. Here is an example.If anyone can make sense...
