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Search found 10 matches

by ramyzahran
Tue Dec 25, 2018 5:26 am
Forum: Graphic file formats
Topic: [PS3] dead rising 2 .bcf
Replies: 4
Views: 1719

Re: [PS3] dead rising 2 .bcf

With textures figured font arialblk18 http://i057.radikal.ru/1108/a2/c8924a8b13a6.jpg arialblk46 http://s40.radikal.ru/i088/1108/14/f3e8c86bb82e.jpg handwritten36 http://s44.radikal.ru/i106/1108/ea/4a12f9441349.jpg arialko http://s49.radikal.ru/i126/1108/12/4dfd259e7a59.jpg arialutf http://s53.radi...
by ramyzahran
Tue Dec 25, 2018 4:42 am
Forum: Game Localization
Topic: Dead Rising 2 [PC] text & fonts export
Replies: 18
Views: 6627

Re: Dead Rising 2 [PC] text & fonts export

qabRieL wrote:Thank you, bacter, good job.
How can we export the fonts?
yes how can we export and import [pack & unpack] .bcf font files??
for DR2 & DR3 & DR4..??
thanks
by ramyzahran
Sun Dec 23, 2018 7:23 pm
Forum: Game Localization
Topic: Dead Rising 2 (PC)
Replies: 6
Views: 1744

Re: Dead Rising 2 (PC)

GHOST DEAD wrote:Can you help me about font file? I cant find font file. Please help me about font
i want to know where is fonts files locations in the game .. and localization files i think is .csv files can not edit as it is..
by ramyzahran
Sun Dec 23, 2018 3:56 am
Forum: Game Localization
Topic: Dying Light Font File?
Replies: 9
Views: 1741

Re: Dying Light Font File?

Maybe .fm files? boxed_regular_10.fm: //generated by FontGeneratorConsole Name("Boxed_Regular") MapWidth(2048) MapHeight(4096) FontHeight(26) Char( 32, 6, 1547, 2013, 1553, 2039, 0) Char( 33, 5, 536, 3565, 541, 3591, 0) Char( 34, 7, 1660, 1929, 1667, 1955, 0) Char( 35, 15, 1254, 195, 1269, 221, 0) ...
by ramyzahran
Sat Dec 22, 2018 5:52 pm
Forum: Game Localization
Topic: can i extract text from Batman Arkham City
Replies: 4
Views: 1697

Re: can i extract text from Batman Arkham City

namquang93 wrote:I edited font successfully. But i have a same question, how to extract text from Dlg*.upk? Thanks for any help!
how can i edit & add font to batman AC swfmovie file?

it is inside BMfont_en upk file i extracted it but when i edit swfmovie it crashed the game..
i worked with hex editor and jpex
by ramyzahran
Wed Nov 28, 2018 11:21 pm
Forum: Game Localization
Topic: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)?
Replies: 9
Views: 1847

Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)

From your files I see that: First you modded Startup_INT.upk, in a wrong way, because this game requires a special way to deal with .swf fonts, look at what I did in modding this file which is working perfectly. https://mega.nz/#!eRNGnbzY!ig2BLjx4iWJXvC3gjplqY3FMYQVzYKVBZxgxNrL1Z_U Second, you use ...
by ramyzahran
Wed Nov 28, 2018 10:54 pm
Forum: Game Localization
Topic: Batman Arkham Asylum font edit
Replies: 4
Views: 1192

Re: Batman Arkham Asylum font edit

Hi, here it is, you must edit font bitmap example in GIMP and replace letter you dont want (ex. Ñ with Ń) you cannot add you own letter, only replace with other. If you finish it, send me texture and i repack it back to file. how did you extract this?!! and can you upload unpack tool and repack too...
by ramyzahran
Mon Nov 12, 2018 6:43 pm
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 47
Views: 12945

Re: Mafia 3 - .SDS

[roll] Up
by ramyzahran
Mon Nov 12, 2018 3:43 pm
Forum: Compressed files and methods
Topic: Is there a unpacker/packer for .dat files? (Dying Light)
Replies: 2
Views: 1021

Re: Is there a unpacker/packer for .dat files? (Dying Light)

Bigchillghost wrote:
TRfan wrote:there is a common tool that extracts all types of .dat?
Nope. The only thing that can determine a file type is its signature/magic number.
Still, you could try your luck with Noesis.
how to get these font files then?
what tools to unpack and repack ?
by ramyzahran
Sun Nov 11, 2018 12:51 pm
Forum: Game Localization
Topic: Darksiders[Xbox360]Got font file,need the translation Tool
Replies: 8
Views: 2792

Re: Darksiders[Xbox360]Got font file,need the translation To

links is dead .. please give us the link again .. thanks