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- Tue Feb 06, 2018 9:05 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XY PC (Benchmark)
- Replies: 21
- Views: 11062
Re: Final Fantasy XY PC (Benchmark)
That stuff was written for PS4 data, it's a small miracle anything from a PC build loads! I doubt it would be tough to adapt the material/texture support (or the animation support, which hasn't gone public yet), but I don't expect I'll get a chance to look at it any time soon. For the same reasons I...
- Tue Feb 06, 2018 8:58 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 386031
Re: Spotlight: Señor Casaroja's Noesis
There are various strip modes you can try if the default one doesn't work, as well as an option to set the terminating index. (pretty common back in the PS3/360 days, people don't tend to bother with strips as much these days) The morph stuff requires you to commit separate buffers for positions/nor...
- Wed Jun 14, 2017 1:11 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 386031
Re: Spotlight: Señor Casaroja's Noesis
Question about Tekken 7 support in noesis. It was mentioned over on Gildor's umodel forums that noesis supports the game and doesn't have the issue with mismatched skeletons and meshes (they aren't scaled the same so the skeleton doesn't line up with the mesh). However, I can't get any meshes to lo...
- Sat Jun 10, 2017 5:31 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XV Models
- Replies: 36
- Views: 13581
Re: Final Fantasy XV Models
The files weren't edited, so once a means of simply decrypting pkg+PFS becomes public, the files should work out of the box with Noesis. No one wants to release that information because: 1) Sony would murder whoever made it public. I would never go public with something like this, as it could have n...
- Sat May 20, 2017 5:02 pm
- Forum: 3D/2D models
- Topic: Messiah Models
- Replies: 9
- Views: 3510
Re: Messiah Models
i looked at it more thoroughly this time. vertex data appears to be encrypted or masked (integer-based). i tried to find different kinds of floats at all possible file positions and it was a no go every time. this game is pre-half-float era too so not that either. it really would take a bad enough ...
- Fri Mar 17, 2017 3:13 am
- Forum: 3D/2D models
- Topic: Sudden Attack - Noesis Script Creation
- Replies: 22
- Views: 5759
Re: Sudden Attack - Noesis Script Creation
mariokart64n's tutorial uses the more manual means of constructing a mesh, which probably does seem more familiar to someone coming from Max. But it's actually much slower to do things that way - using the rpg interface is generally recommended for performance reasons. (and it's usually more conveni...
- Fri Feb 24, 2017 9:39 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 386031
Re: Spotlight: Señor Casaroja's Noesis
Take a look at the texture coordinate for a vertex in a given game file before Noesis touches it. Now export that file to .obj with Noesis. Look at the texture coordinate in the .obj file. Is it exactly the same? Unless the importer for that game mangled it on import, yes it is. Import that .obj bac...
- Fri Feb 24, 2017 1:33 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 386031
Re: Spotlight: Señor Casaroja's Noesis
Is there a way to flip model and skeleton along axis? sometimes I'm getting models flipped along X in which, for ex., left hand is on the right side of the body. So I think that maybe noesis could handle this flipping thing. There's an option in the data viewer to flip the projection. Otherwise it'...
Sup


Fixing up materials:

- Sat Feb 18, 2017 8:05 am
- Forum: Holy Cow!
- Topic: Remove these things from your system
- Replies: 3
- Views: 24332
Remove these things from your system
Most of the Noesis crashes I see are caused by horrible software that infests virtually every facet of the user's system. Having just gone through a backlog of crash reports from the last 4 months, I've compiled a list of the top offenders. Many of these are modules associated with applications/malw...
- Wed Jan 25, 2017 2:11 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 386031
Re: Spotlight: Señor Casaroja's Noesis
Updated original post with a link to the build automation & tracking site, which gets auto-updated with current builds and documentation.
- Fri Jan 20, 2017 11:54 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 23648
Re: Resident Evil animations
This is on my Noesis todo list, but it's way down there below the Souls games under the "other people already did it" category. It's been on there for years, though, and I don't remember at all what gave me the notion that it was already done, and there are no format specs in my usual storage places...
- Tue Jan 10, 2017 6:31 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 386031
Re: Spotlight: Señor Casaroja's Noesis
Cool thanks for the info, I used the formula x = (1 - a) * x1 + a * x2 to filling the missing parts and it looks smooth judging from a couple quick previews. It's honestly a weird way to store animation info but i guess it saves file space. :up: About the scene file used in noesis ,,called xxxxx.no...
- Sat Jan 07, 2017 9:40 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 386031
Re: Spotlight: Señor Casaroja's Noesis
If you want to feed keyframe data that isn't natively supported by the keyframe interpolator, you have to convert it first. In your case, this means generating the keyframe-mismatched elements of your position/rotation/etc. by evaluating them at a given time before feeding them to Noesis.