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Search found 33 matches

by Curtain
Thu Sep 12, 2019 10:51 pm
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 22
Views: 5037

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

While using Raw TFC exporter, the majority of the TFC files I've found in DC Universe Online appear to extract without any issues. I came across a TFC file called WORLD.TFC , and tried to extract it with Raw TFC exporter. It extracted a bunch of textures, but it also produced an error message: DC_Un...
by Curtain
Tue Aug 20, 2019 8:09 pm
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 22
Views: 5037

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

daemon1 wrote:
Tue Aug 20, 2019 4:46 pm
on windows there are no dependencies, because windows always have .net and it can't be changed
no idea about linux
Alright, I think I fixed the error.
I needed to install Microsoft Visual C++ 2010 Redistributable.
by Curtain
Tue Aug 20, 2019 5:39 am
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 22
Views: 5037

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

What dependencies are needed to run RAW TFC Exporter ? I'm running a virtual Windows 7 operating system inside of VirtualBox in Linux. When dragging a TFC file onto the exe, I get the following error: DC_Universe_tfc has stopped working Description: Stopped working Problem signature: Problem Event N...
by Curtain
Sun May 12, 2019 12:14 pm
Forum: 3D/2D models
Topic: Justice League Heroes
Replies: 0
Views: 185

Justice League Heroes

https://i.ytimg.com/vi/fovqTskgH3k/maxresdefault.jpg Justice League Heroes All Costumes & Unlockable Characters I don't know if anyone has successfully extracted 3D models from this game. However, some years ago, someone made an attempt with the PS2 version of the game, but there were no updates, f...
by Curtain
Sat May 11, 2019 3:34 am
Forum: Game Archive
Topic: [PS2] Justice League Heroes .lmp archive
Replies: 6
Views: 1044

Re: [PS2] Justice League Heroes .lmp archive

Image
Sorry for the bump.
SoulReaver, are there still issues with extracting models from the game?
If not, I would like to take a shot at this with QuickBMS or Ninja Ripper.
by Curtain
Fri May 10, 2019 11:45 pm
Forum: General game tools
Topic: Linux - Ripping & Extracting 3D Game Models and Resources
Replies: 1
Views: 213

Re: Linux - Ripping & Extracting 3D Game Models and Resources

I'm still looking for more tools.
I updated the OP with tools I've come across.
by Curtain
Thu May 02, 2019 3:35 pm
Forum: General game tools
Topic: Blender NinjaRipper Addon
Replies: 14
Views: 15317

Re: Blender NinjaRipper Addon

Thank you! This step did succeed. Do you have tools to import DAT and dfont files into blender? https://forum.xentax.com/download/file.php?id=16146 https://forum.xentax.com/download/file.php?id=16147 Sorry, I don't know anything about dfont or dat files. I did a quick google search for, " Blender i...
by Curtain
Thu May 02, 2019 6:48 am
Forum: General game tools
Topic: Linux - Ripping & Extracting 3D Game Models and Resources
Replies: 1
Views: 213

Linux - Ripping & Extracting 3D Game Models and Resources

https://i.imgur.com/u0tNJNNs.jpg https://i.imgur.com/EpB0quxs.png https://i.imgur.com/RLSzCBus.png https://i.imgur.com/GV9FxxNt.jpg Not too long ago, Valve released its Steam Play service which allows Steam users to play Windows games on Linux . Because of this and the upcoming end of Windows 7 sup...
by Curtain
Thu May 02, 2019 4:04 am
Forum: General game tools
Topic: Blender NinjaRipper Addon
Replies: 14
Views: 15317

Re: Blender NinjaRipper Addon

I quickly made out a Blender add-on to import the binary *.rip files from NinjaRipper. This is a nearly 1:1 clone of the 3dsmax script. Enjoy :) https://github.com/Dummiesman/RipImport It supports most of the things that the 3dsmax importer supports ;) http://i.imgur.com/9zdcm6m.png This plug-in do...
by Curtain
Thu May 02, 2019 3:23 am
Forum: Game Archive
Topic: Quake Champions .PAK (Saber Engine)
Replies: 30
Views: 9395

Re: Quake Champions .PAK (Saber Engine)

Hi, sorry for the inactivity. I received a few private messages while I was gone, and to be clear, I'm not the author of any of these scripts. I came across these scripts while exploring the ZenHax forum. I don't know if they still work or not. When Quake Champions finally leaves Early Access, I wil...
by Curtain
Mon Jan 14, 2019 10:26 am
Forum: 3D/2D models
Topic: Sudeki rips?
Replies: 1
Views: 424

Sudeki - Female Models

https://i.imgur.com/zwFGRdpm.jpg In case people are still looking for these models, lezisell has made some of them available for XPS: https://www.deviantart.com/lezisell/gallery/?catpath=%2F&edit=0&q=Sudeki I'm still looking for a rigged Nico character model: https://i.imgur.com/2xGTNZam.jpg I did ...
by Curtain
Mon Jan 14, 2019 5:09 am
Forum: General game tools
Topic: Using Ninja Ripper on BlueStacks
Replies: 1
Views: 1060

Re: Using Ninja Ripper on BlueStacks

Hi, I don't know what any of that means but which Ninja Ripper executable were you using?
x64 or x86?
by Curtain
Sun Oct 07, 2018 1:40 am
Forum: Game Archive
Topic: Quake Champions .PAK (Saber Engine)
Replies: 30
Views: 9395

Re: Quake Champions .PAK (Saber Engine)

PCT are only textures. TCIP header means PICTURE. Btw textures are easily convertable by Rawtex. You must just set start offset of raw data + sometimes guess compression. But mostly they are BC7 - RGB/sRGB Thank you for clarifying. For the textures, I may just use Ninja Ripper , since I'm not famil...
by Curtain
Sat Oct 06, 2018 5:39 am
Forum: Game Archive
Topic: Quake Champions .PAK (Saber Engine)
Replies: 30
Views: 9395

Re: Quake Champions .PAK (Saber Engine)

Did anyone locate the character meshes? I believe the game assets in the Steam version are located here: steamapps\common\quakechampions\client\preload\paks - awoken.pak (163 MB) - basic_training_map.pak (267 MB) - blood_covenant.pak (541 MB) - bloodrun.pak (243 MB) - burial_chamber.pak (494 MB) - ...
by Curtain
Tue Oct 02, 2018 11:44 pm
Forum: Game Archive
Topic: Quake Champions .PAK (Saber Engine)
Replies: 30
Views: 9395

Re: Quake Champions .PAK (Saber Engine)

I used the new script from z65536's recent post. Thanks for checking out Curtain . I used all scripts on that page. I deleted all QC files and downloaded it again - extracts fine. You mentioned [textures] in previous post, did you managed to extract PCT files? I tried from moddb "QCPCT_v02", but it...