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by Curtain
Mon Apr 27, 2020 9:00 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 695
Views: 243584

Re: Ninja Ripper

Sorry if this was the wrong place for it, kind of a vague subject and hard to choose one. Anyways what's anyone's knowhow here when it comes to ripping from Android emulators, like Bluestacks and such? Years ago Ninja Ripper worked well for this, likewise 3D DX could capture just about anything gra...
by Curtain
Sun Feb 02, 2020 12:16 am
Forum: Game specific tools
Topic: Sudeki - Modding Capabilities
Replies: 2
Views: 2081

Re: Sudeki - Modding Capabilities

Have you had a chat with lezisell?
He managed to extract a few characters from the game.
by Curtain
Sat Feb 01, 2020 11:57 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 695
Views: 243584

Re: Ninja Ripper

If these emulators support directX, there maybe a chance, but I can't make any promises since I have very little experience with ripping from emulators. Yes, it does but Xenia support only the D3D12 one! :( :( Any luck ripping with the D3D11 Wrapper method? If the game you are ripping from is using...
by Curtain
Sun Jan 19, 2020 8:31 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 695
Views: 243584

Re: Ninja Ripper

Can someone help me, is it possible to use Ninjaripper and import the whole scene as if every object's pivot's coords were 0 0 0 It messes up the whole scene, I want to rip a car but when I import it in max, literally every part is misaligned and has different scale I believe this behavior happens ...
by Curtain
Sun Jan 19, 2020 8:24 pm
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 34
Views: 11124

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Paladins seems to use a slightly weird format for some of its normals. It uses just pairs of bytes to represent the x, y components of the normals of each pixel as signed ints. But the tool expects them to be normal dds format with dxt1. So I wrote a script that fixes them and outputs a correct nor...
by Curtain
Sat Dec 14, 2019 7:26 pm
Forum: General game tools
Topic: Renderdoc .FBX exporter
Replies: 7
Views: 2053

Re: Renderdoc .FBX exporter

https://github.com/SergeyMakeev/renderdoc/releases https://github.com/SergeyMakeev/renderdoc/tree/fbxexporter This open source fork of Renderdoc makes into a much better version of 3D Ripper DX, this fork allows a selection of EIDs to be exported into a .FBX format. Due to being forked off of a ear...
by Curtain
Sat Dec 14, 2019 6:25 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 695
Views: 243584

Re: Ninja Ripper

Hy there, just have one question for ninja ripper importer. How to correctly import mesh NORMALS from model, because they are messed up after importing? Thanks. If you are importing ripped meshes into Blender, you can take a look at the [Using Blender Instead of Noesis] section HERE , or take a loo...
by Curtain
Sat Nov 23, 2019 11:45 pm
Forum: 3D/2D models
Topic: Backyard Wrestling - Don't Try This At Home Character Models
Replies: 11
Views: 1371

Re: Backyard Wrestling - Don't Try This At Home Character Models

Blend file to import mesh files with uvs ,bones and weights. http://www.mediafire.com/file/q3416gvoa5lhiss/Blender249%5BBackyardWrestling%5D%5BPS2%5D%5Bmesh%5D%5B2019-03-09%5D.7z You need: http://download.blender.org/release/Blender2.49b/blender-2.49b-windows.exe and https://www.python.org/ftp/pyth...
by Curtain
Fri Nov 01, 2019 3:07 pm
Forum: General game tools
Topic: Blender NinjaRipper Addon
Replies: 15
Views: 27501

Re: Blender NinjaRipper Addon

Just an update. [Blender 2.80] https://github.com/xpawelsky/RipImport [Blender 2.79] https://github.com/Dummiesman/RipImport [Blender 2.79] https://github.com/REDxEYE/io_mesh_ninjaripper (Invert/Flip UV available) [Blender 2.78] https://github.com/angavrilov/blender-import-ninjaripper (Invert/Flip U...
by Curtain
Fri Nov 01, 2019 2:37 pm
Forum: 3D/2D models
Topic: X-Men Next Dimension 2002 (PS2)
Replies: 3
Views: 654

Re: X-Men Next Dimension 2002 (PS2)

For those who are wondering about how to convert .TXD textures to .PNG or .TGA, you can use the PS2 TXD Viewer 1.2:
- http://www.steve-m.com/downloads/tools/txdviewer/
- I don't know if it has a batch convert option.
by Curtain
Wed Oct 30, 2019 8:03 pm
Forum: 3D/2D models
Topic: X-Men Next Dimension 2002 (PS2)
Replies: 3
Views: 654

Re: X-Men Next Dimension 2002 (PS2)

https://thumbs.gfycat.com/LameMaleHoneyeater-small.gif I actually used Ninja Ripper to rip one of the characters from the game: - https://www.deviantart.com/xcurtainx/art/X-Men-Next-Dimension-Mystique-Blender-807215920 It was difficult stitching all the mesh pieces together. I've been trying to get...
by Curtain
Sat Oct 12, 2019 7:10 am
Forum: 3D/2D models
Topic: Models from Marvel Heroes?
Replies: 10
Views: 2944

Re: Models from Marvel Heroes?

Pity how the DC Universe Online textures don't keep their names, cause I'd rip the s**t outta them LOL Lol yea, I was actually busy extracting the models and textures from the game this past month: - https://www.deviantart.com/xcurtainx/gallery/65225525/dc-universe-online - It's a bit tedious. Also...
by Curtain
Fri Oct 11, 2019 10:17 pm
Forum: 3D/2D models
Topic: Models from Marvel Heroes?
Replies: 10
Views: 2944

Re: Models from Marvel Heroes?

Yes but not fully supported for this game, ATM this system doesnt work with Textures, u only can extract 64x64 size, the other textures its imposible to extract. u know 64x64 textures its true crap. I also have this problem with DC Universe Online (Unreal Engine 3 MMO game). If Marvel Heroes has a ...
by Curtain
Sun Sep 22, 2019 9:15 am
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 34
Views: 11124

Raw TFC Exporter - Unreal Engine 3

This is not a bug. As I said before: My tool is not supposed to correctly extract all textures, because it only takes raw dumps from TFC, and there's no information about texture sizes and formats. Ah my mistake, I didn't connect the crash with the mentioned tool limitations. You can use it as it i...
by Curtain
Thu Sep 12, 2019 10:51 pm
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 34
Views: 11124

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

While using Raw TFC exporter, the majority of the TFC files I've found in DC Universe Online appear to extract without any issues. I came across a TFC file called WORLD.TFC , and tried to extract it with Raw TFC exporter. It extracted a bunch of textures, but it also produced an error message: DC_Un...