Join also our Discord channel! Click here.

Search found 24 matches

by Raban
Sat Mar 07, 2020 7:34 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 29927

Re: Horizon Zero Dawn

except for the head of Aloy, but i think is my problem I don't know where are stored the files... If I remember correctly it's these (named after the actress Hannah Hoekstra): models/characters/humans/heads/female/hannah/animation/parts/head_lx models/characters/humans/heads/female/hannah/animation...
by Raban
Wed Mar 04, 2020 4:02 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 29927

Re: Horizon Zero Dawn

It would be helpful if Daemon or Raban told us what is the gamecode they used to do their tests... [roll] Sorry, I don't have the files anymore and don't remember the CUSA-code. I can tell you via pm from where I obtained the files, If you want to check yourself. Though I don't know if the links ar...
by Raban
Sat Oct 19, 2019 3:53 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 279
Views: 73409

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

are we not supposed to unpack bigfile.001.tiger to 7, in order to get all the models and textures of the game? No we are not. The DRM-Dumper will pull data out of those. So just run TIGGER-Unpacker on the .000 bigfiles (the addons have those too), then start the DRM-Dumper, click "file" then "open ...
by Raban
Thu Jul 04, 2019 10:35 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 29927

Re: Horizon Zero Dawn

This was asked before, but how do I combine the head and bodies? Specifically, how do I merge the skeletons in Blender? To the best of my knowledge: case I Both models share the very same skeleton, i.e. exact same bones OR they share at least one bone and you don't care about loosing the functional...
by Raban
Tue Jul 02, 2019 7:37 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 29927

Re: Horizon Zero Dawn

After seeing your video in which you show the animations working with the default female body-model, I tried that one out and still have the same problem, which is just puzzling - is there anything else one needs to do to get this working? Also, when converting from .smd to .fbx Noesis is always giv...
by Raban
Sun Jun 30, 2019 3:47 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 29927

Re: Horizon Zero Dawn

are you sure you added all outfit parts to matrices before extracting final model? I assumed that the matrices file get's updated or the necessary information added to it everytime I use horizon.exe on one of the core files containing relevant mesh-data. Do I have to do this manually, like unpack t...
by Raban
Sun Jun 30, 2019 3:24 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 29927

Re: Horizon Zero Dawn

Cloth and other physic-driven parts are not controlled by animation. So you have to do something about it yourself. Weight them, apply some physics or such. I realize I'm out of my depths here, but wouldn't that mean that these parts don't get deformed at all instead of being distorted by the anima...
by Raban
Sun Jun 30, 2019 1:54 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 29927

Re: Horizon Zero Dawn

No matter what I do, when playing an animation everything is always messed up. Does somebody know what's the reason behind this? When extracting the models I used their corresponding "mesh_skeleton_rootbone" and converted the smd via Noesis (current) to fbx. When converting the .morpheme file I used...
by Raban
Sat Jun 29, 2019 12:19 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 29927

Re: Horizon Zero Dawn

New tool version with improved animations support. First of all: A huge thank you. What you've made possible is truly astonishing! :) Secondly, I would like to ask if facial animations are supported. The .animskel from "humanoidragdollcomponents.core" does not include the bones for the head, nor do...
by Raban
Wed Jun 05, 2019 8:50 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 279
Views: 73409

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

I want to make the knife Lara wears on her back invisible in game. I'm making a machinima and this would really help. Is this something that's possible with this game? To my knowledge - no, not possible. You can extract from the game, but not repack. But then again there're mods for Rise (and Shado...
by Raban
Tue Jan 29, 2019 5:52 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 193
Views: 36688

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

In response to what I said above, the shader probably uses one (or more) color channels from a texture that looks like the one above. It applies a color to that and the result is the skin texture we see in-game. Only speculating. I don't know if it's any help but here's a video by the person who wa...
by Raban
Thu Nov 08, 2018 2:59 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 159
Views: 32422

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

It's because you are loading the wrong section as the skeleton file. paperdoll_piece_tr11_lara_explorer_legs is Section 955.dtp paperdoll_piece_tr11_lara_explorer_torso is Section 960.dtp Thanks, it's working! The strange thing is that when I load for example 960.dtp in a hexeditor, I get in the fi...
by Raban
Thu Nov 08, 2018 1:33 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 159
Views: 32422

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Gh0stBlade wrote:It would help if you told me the exact DRM file name.
Sorry, I thought the problem was at my end.

It's about "paperdoll_piece_tr11_lara_explorer_legs" (skl:Section 387) and "paperdoll_piece_tr11_lara_explorer_torso" (skl:Section 388).
by Raban
Thu Nov 08, 2018 9:14 am
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 159
Views: 32422

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Upon trying to load the explorer-outfit I'm getting the following error: Detected file type: Shadow of the Tomb Raider 3D Mesh [PC] Skeleton file detected! Building Skeleton.... Traceback (most recent call last): File "E:\Noesis v4296\plugins\python\fmt_TR11_mesh_1_2.py", line 428, in meshLoadModel ...
by Raban
Sat Nov 03, 2018 9:02 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 159
Views: 32422

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

daemon1 wrote: i will modify my purehair tool to support it later
for now, use this "converter" that will modify this new version headers so they will be compatible with old tool
Thank you very much!