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- Wed Apr 03, 2019 3:53 pm
- Forum: 3D/2D models
- Topic: Best way to extract multiple animations from Noesis?
- Replies: 1
- Views: 3083
Re: Best way to extract multiple animations from Noesis?
Nevermind, I figured it out! The solution is to choose the menu item "File -> Export from Preview" instead of "File -> Export" and then use -fbxmultitake. The export argument will then be used correctly. I have no idea why that is. Maybe anybdody knows whats up? Only problem rema...
- Fri Mar 29, 2019 8:48 pm
- Forum: 3D/2D models
- Topic: Best way to extract multiple animations from Noesis?
- Replies: 1
- Views: 3083
Best way to extract multiple animations from Noesis?
I recently made a model and animation importer for a file format in Noesis. this is related to this topic: https://forum.xentax.com/viewtopic.php?f=16&t=19538 @bigchillghost, thanks for the tip regarding the seams. Also, your recent bone tutorials were really helpful to me. So my imported animat...
- Wed Feb 20, 2019 10:49 pm
- Forum: 3D/2D models
- Topic: Format parsing in Noesis
- Replies: 1
- Views: 954
Format parsing in Noesis
So I reversed the 3D-models of a game. Converting the format to OBJ was no big deal. But I'd like to import the format directly into Noesis. I don't get how to import a model that has a vertex-list and a uv-list of different sizes . My format looks like this (in pseudo-code): vertexCount: integer ve...
- Mon Feb 18, 2019 11:23 am
- Forum: Code Talk
- Topic: Noesis API Separate UV Index list?
- Replies: 0
- Views: 2059
Noesis API Separate UV Index list?
So I've been trying to create a noesis plugin, but I don't get how to map uv indeces. The NoeMesh object only has one triList, but let's say I have 20 vertices and 40 uv-coordinates, a face list AND a uv-index list, how do we accomplish that in noesis? For example, in an OBJ-File, we can have v ... ...
