READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 17 matches

by Kneesnap
Sun Aug 25, 2019 3:37 am
Forum: 3D/2D models
Topic: Frogger The Great Quest 3D Model Format
Replies: 9
Views: 222

Re: Frogger The Great Quest 3D Model Format

Another quick question. What was the "Fake" button in your hex2obj screenshot? I can't seem to make that happen.

Also! I believe this is a 3D model for a map. Could you assist in finding the 3D data for it? Thanks again!

https://www.dropbox.com/s/unw56ic1ksbrmis/20.zip?dl=0
by Kneesnap
Tue Aug 20, 2019 12:05 am
Forum: 3D/2D models
Topic: Frogger The Great Quest 3D Model Format
Replies: 9
Views: 222

Re: Frogger The Great Quest 3D Model Format

Hey! Thank you so much for the help. I don't know how you're able to figure this out so fast. I'll have a program to fully read these models soon.
by Kneesnap
Mon Aug 19, 2019 12:49 am
Forum: 3D/2D models
Topic: Frogger The Great Quest 3D Model Format
Replies: 9
Views: 222

Re: Frogger The Great Quest 3D Model Format

Update! It turns out, I do actually have a side-by-side comparison between a .obj model and a .vtx model. I've attached it below.
Frogger.zip
by Kneesnap
Mon Aug 19, 2019 12:41 am
Forum: 3D/2D models
Topic: Frogger The Great Quest 3D Model Format
Replies: 9
Views: 222

Frogger The Great Quest 3D Model Format

Hello! Could I get help with hex2obj settings for Frogger The Great Quest's models? I'll upload an example below. I happen to have a model ripped with NinjaRipper, however I'm not actually sure which file is that model in the games files. So, I'm asking here for help. Thanks! File (Big mushroom): ht...
by Kneesnap
Wed Feb 27, 2019 5:25 am
Forum: 3D/2D models
Topic: Frogger 3D .MAP
Replies: 22
Views: 3031

Re: Frogger 3D .MAP

It's been a while since I've posted here. Thought I'd give an update. We've made progress on our complete Frogger modding tool. @shakotay2 Once again, thanks for your help back when. Just needed a little push in the right direction. https://i.imgur.com/TjypcR0.png https://i.imgur.com/6nfOlVS.png htt...
by Kneesnap
Sun Jan 13, 2019 6:55 am
Forum: Audio file formats
Topic: Frogger VAB Audio
Replies: 2
Views: 324

Re: Frogger VAB Audio

I don't know if it will be any help for you, but you can also convert these files to WAV using PsxSound 1.0 http://hitmen.c02.at/html/psx_tools.html I have checked it on your samples and it worked fine. Good luck with FrogLord. :D Edit: Try also VABTool and VAGEdit http://psx-core.ru/load/0-0-0-241...
by Kneesnap
Sat Jan 12, 2019 4:40 am
Forum: Audio file formats
Topic: Frogger VAB Audio
Replies: 2
Views: 324

Frogger VAB Audio

I'm working on creating a modding tool for Frogger (1997). It currently supports the PC sound file format, however the Playstation audio format is a little more complicated. I've been having trouble figuring out the sound format. A tool I found called PSound seems to be able to extract the sounds, b...
by Kneesnap
Wed Dec 06, 2017 7:52 pm
Forum: Code Talk
Topic: Relating source code to binary
Replies: 2
Views: 959

Re: Relating source code to binary

Hey, I've acquired the source code to an old PSX/PC game, and I'm currently working a level editor for the game. I'd like to be able to modify the .exe's binary data. (IE: Map registries, modify the information about texture id, theme id, etc). How can I calculate the hex position of values in a .e...
by Kneesnap
Sun Oct 22, 2017 8:37 am
Forum: 3D/2D models
Topic: Frogger 3D .MAP
Replies: 22
Views: 3031

Re: Frogger 3D .MAP

Woohoo, I've figured it out. While I still need to make by hand some manual data for each map to be extracted, I've figured out the format woohoo! https://i.imgur.com/HwcwzEd.png (I haven't finished writing the texture remap data so some places still have incorrect textures, but overall it works :D ...
by Kneesnap
Sat Oct 14, 2017 9:09 pm
Forum: 3D/2D models
Topic: Frogger 3D .MAP
Replies: 22
Views: 3031

Re: Frogger 3D .MAP

I have the UV data but for simplicity's sake I've been using vt 0,0 for the time being. bad idea In blender for example, in the uv image editor you can load a texture (in newer versions of blender you may need to create a material before) but you'll need a proper uv map for that. With all vt being ...
by Kneesnap
Sat Oct 14, 2017 5:06 am
Forum: 3D/2D models
Topic: Frogger 3D .MAP
Replies: 22
Views: 3031

Re: Frogger 3D .MAP

Been working a bit, and have an automatic extractor, along with most of the file format figured out. My issue now is I can't seem to get textures working in the .obj format. How would I format .mtl files (and obj) to apply textures like this? https://i.imgur.com/23g7bK7.png I have the UV data but fo...
by Kneesnap
Thu Oct 12, 2017 1:05 am
Forum: Code Talk
Topic: Relating source code to binary
Replies: 2
Views: 959

Relating source code to binary

Hey, I've acquired the source code to an old PSX/PC game, and I'm currently working a level editor for the game. I'd like to be able to modify the .exe's binary data. (IE: Map registries, modify the information about texture id, theme id, etc). How can I calculate the hex position of values in a .ex...
by Kneesnap
Mon Jun 05, 2017 7:07 pm
Forum: Code Talk
Topic: Executable file modification.
Replies: 2
Views: 741

Re: Executable file modification.

You have to be more clear. The data that is contained within the exe contains what exactly? Offsets into the main archive file hardcoded? checksums? The file "104" in the exe (file in question) is structured like this: For each file in the game archive, int - nameOffset (Points below, to the name o...
by Kneesnap
Mon Jun 05, 2017 8:22 am
Forum: Code Talk
Topic: Executable file modification.
Replies: 2
Views: 741

Executable file modification.

I'm working on making an editor for an old PC game. I have a import / exporter working, so I can create / modify the custom files to my liking, but I am now realizing a hole in my plan. The executable has a file inside of it with information on each file in the game. I figured since I could open the...
by Kneesnap
Sun May 07, 2017 11:33 pm
Forum: 3D/2D models
Topic: Frogger 3D .MAP
Replies: 22
Views: 3031

Re: Frogger 3D .MAP

Huzzah! This looks a bit more complete. http://i.imgur.com/Yi4zyFD.png Now to figure out how to texture this. it was just a little bit scrolling up and down in the editor (as always :D ) Oh, I forgot, counting down 80 bytes each (which I think should be 40 only). If you go to 0xd140 you'll experienc...