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Search found 34 matches

by kotn3l
Thu Sep 05, 2019 10:52 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 184
Views: 16743

Re: Detroit Become Human tools

I believe that file list is generated whenever you run the program without any paramteres. To quote daemon1: 1. To make a list , run the tool without parameters Example: Detroit > list.txt It will create a list of potentially extractable game packages and their sizes (in bytes). MOST of them will ha...
by kotn3l
Wed Sep 04, 2019 8:59 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 184
Views: 16743

Re: Detroit Become Human tools

but I managed to find the police department object, the whole city, and some houses. https://i.imgur.com/a21zSJn.png Wait is that a screen shot from the game or a render that you did? and when you say the PD object, you mean with all the models and textures associated with it? It's a render I made....
by kotn3l
Wed Sep 04, 2019 12:43 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 184
Views: 16743

Re: Detroit Become Human tools

Thanks for the links, it was just a misread from me as I mentioned. I’m not lazy, I have read all the 12 pages multiple times. Video isn’t publicly accessible. Thanks to all of you I know how to extract. But my question was more oriented on how to do with objects that are not mentioned in the files...
by kotn3l
Mon Sep 02, 2019 8:38 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 184
Views: 16743

Re: Detroit Become Human tools

erik945 wrote:
Thu Aug 29, 2019 10:56 pm
How to determine which textures models need, given the fact that models and textures that have no normal names (A00_2233.ascii, 1A1B5_dx10.dds etc) ?
That would be great to know, especially for scenery models where its really hard to determine which texture goes where.
by kotn3l
Sun Jun 23, 2019 3:21 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 39
Views: 3760

Re: Spiderman PS4

justshopatkmart43 wrote:
Sun Jun 23, 2019 1:18 am
Search for spiderman pkg and you will find it. It has to be a patched pkg otherwise you won't be able to extract it
Thanks, i've downloaded like 3 different ones and they're all encrypted unfortunately. :(
by kotn3l
Sat Jun 22, 2019 2:46 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 39
Views: 3760

Re: Spiderman PS4

TSelman61X wrote:
Thu Jun 20, 2019 2:33 pm
Would love to export models. But I see there's no source anywhere. :-(
I can't find any source either :( could someone send me a link please? :D
by kotn3l
Mon May 13, 2019 3:37 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 184
Views: 16743

Re: Detroit Become Human tools

Also here is Connor's most famous "28 STAB WOUNDS" quote in raw format for whoever requested it :P https://www.youtube.com/watch?v=okSD0vqYsCY General stuff and some early chapters are stored in the main big files, the rest together with the chapter data in the chunk big files. All the audio for a ...
by kotn3l
Sat May 11, 2019 10:12 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 184
Views: 16743

Re: Detroit Become Human tools

I dumped all of the music that isn't on the official OST and made a YouTube playlist if anyone is interested in that: https://www.youtube.com/playlist?list=PL3o7FNunOmIL1yyTmxY_dgMfisY44_OHL Wow! Thank you! Can you please explain how to extract them myself? (for best possible quality) EDIT: also, d...
by kotn3l
Thu May 09, 2019 5:47 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 184
Views: 16743

Re: Detroit Become Human tools

anthony78880 wrote:
Thu May 09, 2019 12:09 pm
I managed to get the animations, sounds and videos of the game.

Uncompressed segments not supported But now I have this error Someone knows how to do :)
How? :o i'm interested!
by kotn3l
Sat May 04, 2019 9:16 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 184
Views: 16743

Re: Detroit Become Human tools

https://i.imgur.com/9Wk8M1W.png The upper one is an original, damaged hand texture of Connor/RK900. The bottom one is the original hand texture I recolored a bit cause it looked yellowish too (although not as yellow as the damaged hand one.) Can you share this or similar dds with us? :-P I could tr...
by kotn3l
Sat May 04, 2019 7:28 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 184
Views: 16743

Re: Detroit Become Human tools

But still haven't figured out how to fix textures and normal maps that are yellow/orange and just plain discolored And yes, those yellow-colored textures are the only problems I'm having now. Which texture maps are you talking about? (yellow/orange) Show an example https://i.imgur.com/9Wk8M1W.png T...
by kotn3l
Sat May 04, 2019 5:14 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 184
Views: 16743

Re: Detroit Become Human tools

Bladers wrote:
Wed May 01, 2019 7:17 pm
But still haven't figured out how to fix textures and normal maps that are yellow/orange and just plain discolored
The pics look really great! Which software/renderer did you use?
And yes, those yellow-colored textures are the only problems I'm having now.
by kotn3l
Sun Apr 07, 2019 7:45 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 184
Views: 16743

Re: Detroit Become Human tools

Hey daemon1, any chance that you might add sound support to this unpacker? It'd be really cool! :)
by kotn3l
Sun Mar 24, 2019 12:48 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 184
Views: 16743

Re: Detroit Become Human tools

Can we use these tools to extract the sound files. Perhaps I can give users a raw clean version of the famous 28 stab wounds quote. I'm curious about this too! Imagine a game-rip of the soundtrack! :D Also, how can i use the bonenames.txt? My character bones are just named bone000, bone001 etc. But...
by kotn3l
Sat Mar 23, 2019 3:00 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 184
Views: 16743

Re: Detroit Become Human tools

I still don't understand how the eyes should work, PLEASE someone help me out.
I get the eye from that other mesh file, ok, UV map works, everything fine, but the iris is way too big, it doesnt look right at all:
Image