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by kotn3l
Wed Dec 23, 2020 6:22 pm
Forum: Audio file formats
Topic: Demon Souls .woxx files
Replies: 15
Views: 3025

Re: Demon Souls .woxx files

As long as you have new information to add, or a request for help that hasn't been handled by some earlier reply, or something similarly useful/constructive, there isn't any "too old" to reply to, so no worries. :D haha thanks! Actually new info: The QuickBMS ds script can actually extract them, wi...
by kotn3l
Wed Dec 23, 2020 6:03 pm
Forum: Audio file formats
Topic: Demon Souls .woxx files
Replies: 15
Views: 3025

Re: Demon Souls .woxx files

Oof this is a really old thread. I'd like to replace some music with the remake ones, but I'm quite confused how to repack (and unpack...) the files back to/from .mowb file format. I guess these are the music ones, since the file names contain bgm which usually mean the soundtrack. The files also co...
by kotn3l
Tue Oct 27, 2020 1:44 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 129
Views: 24016

Re: The Last of Us 2

daemon1 wrote:
Tue Oct 27, 2020 1:42 pm
they look like different models. Maybe you use wrong skeleton.
Yes its a different model. I'm using the right skeleton though. (marlene-body.pak, marlene-skel.pak, please check it if you can, maybe that one model is wrong?) (in abby-flashback-dad)
by kotn3l
Tue Oct 27, 2020 1:27 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 129
Views: 24016

Re: The Last of Us 2

So if I use the /r switch, the bones are reparented as they should be, but they will all be moved to the root location. What I did is: extract the skeleton and model with the /r switch. Copy the skeleton.smd into let's say a corresponding body model. (The nodes) Now if you open the smd file in blen...
by kotn3l
Tue Oct 27, 2020 12:56 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 129
Views: 24016

Re: The Last of Us 2

Pics below. I have two ideas what could be causing this: There's nothing to fix, everything is working fine. Both your ideas are wrong. I can't help you unless you tell exactly what you did. So if I use the /r switch, the bones are reparented as they should be, but they will all be moved to the roo...
by kotn3l
Mon Oct 26, 2020 11:55 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 129
Views: 24016

Re: The Last of Us 2

Tool updated. With this new version you can now fully export world-watchtower-dict.pak which has 6 textures with very long names. To do this, be sure to export in the root of the drive or a very short folder name (like "C:\T2") Note that there are 2 special switches for skeleton export: /r - repare...
by kotn3l
Tue Oct 06, 2020 3:37 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 129
Views: 24016

Re: The Last of Us 2

Alright kotn3l, I'll give it a go later after I try the auto rigging method first because I had some decent results around the face. My goal is to export the FBX to UE4 for full VR motion tracking. Thanks again and I hope I can come to you for more advice if necessary. Btw are you using both Blende...
by kotn3l
Mon Oct 05, 2020 8:02 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 129
Views: 24016

Re: The Last of Us 2

Daemon, wouldn't it be possible to extract bones as they should be? Bones are extracted as they are in game files. Helper bones are originally parented to other helper bones, and the whole helper set is then driven by famous naughty dog physics system. There is an option in the tool to reparent the...
by kotn3l
Mon Oct 05, 2020 1:19 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 129
Views: 24016

Re: The Last of Us 2

I second this, I see a folder with SMD animation but unfortunately due to my unfamiliarity with SMD's. I haven't been able to use the animations. I can't view them in the timeline, I don't know how to see them in motion. Any help would be great thanks. I got them working in Unreal Engine, it suppor...
by kotn3l
Mon Sep 28, 2020 9:09 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 129
Views: 24016

Re: The Last of Us 2

daemon1 wrote:
Sun Sep 27, 2020 1:55 pm
yes thats possible
If you had time could you support them? Thanks. No pressure though. :)
by kotn3l
Sun Sep 27, 2020 1:22 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 129
Views: 24016

Re: The Last of Us 2

Hey daemon, any chance for supporting levels/maps as a whole, just like in the Uncharted 4 tool? :D For now your tool can only extract level/map (static)objects individually.
by kotn3l
Thu Sep 03, 2020 9:24 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 267
Views: 50847

Re: Horizon Zero Dawn

Im geting this error im trying to extract files from the pc version I used DecimaExplorer by Jayveer to extract the core files but have no clue how to proceed from there any help https://i.imgur.com/39S2QCh.png Ok, so I've managed to get rid of the error and has successfully extracted an SMD and AS...
by kotn3l
Thu Aug 27, 2020 3:24 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 129
Views: 24016

Re: The Last of Us 2

Just so everyone knows, getting files for this game is going to be hard to come by. You cannot currently dump the game from a modded PS4 and seeing as OP has been working on this for over a month (YouTube) probably has a private dump of the game files Isn't it possible to dump it from 7.02 firmware...
by kotn3l
Wed Aug 26, 2020 10:18 am
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 129
Views: 24016

Re: The Last of Us 2

Thank you daemon for your hard work! Any plans to support musics as well?

Also, if someone has the gamefiles I'd really appreciate a link! :) Thank you.
by kotn3l
Sun Aug 23, 2020 2:15 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 129
Views: 24016

Re: The Last of Us 2

Holy shit!! Thank you! Now just need to get gamefiles somehow...