Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
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Search found 37 matches
- Tue Nov 05, 2019 9:45 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 159
- Views: 25209
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
i'm trying to get filenames for the DLCs, but SOTTR won't launch with the dll file inside. Any solution? i've read about the unblock thing, i did it, still not working. I tried registering the dll, still nothing. The game doesn't crash though, the log files doesn't say any errors. Win10. Outdated. ...
- Tue Nov 05, 2019 7:34 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 159
- Views: 25209
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
I have some time to work on this game. Here's a small the patcher (see attach). Usage as usual - just copy in game folder. Tested only on latest patch (1.0.235.5). I do not know whether it will work on previous versions. What this patcher to does: Just check log file with file names :) Log location...
- Thu Sep 26, 2019 6:40 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools
- Replies: 207
- Views: 20414
Re: Detroit Become Human tools
General stuff and some early chapters are stored in the main big files, the rest together with the chapter data in the chunk big files. All the audio for a chapter (both SFX and music, excluding dialog) are grouped together as a singular audio bank using the Audiokinetic Wwise BNK format (http://wi...
- Thu Sep 05, 2019 10:52 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools
- Replies: 207
- Views: 20414
Re: Detroit Become Human tools
I believe that file list is generated whenever you run the program without any paramteres. To quote daemon1: 1. To make a list , run the tool without parameters Example: Detroit > list.txt It will create a list of potentially extractable game packages and their sizes (in bytes). MOST of them will ha...
- Wed Sep 04, 2019 8:59 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools
- Replies: 207
- Views: 20414
Re: Detroit Become Human tools
but I managed to find the police department object, the whole city, and some houses. https://i.imgur.com/a21zSJn.png Wait is that a screen shot from the game or a render that you did? and when you say the PD object, you mean with all the models and textures associated with it? It's a render I made....
- Wed Sep 04, 2019 12:43 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools
- Replies: 207
- Views: 20414
Re: Detroit Become Human tools
Thanks for the links, it was just a misread from me as I mentioned. I’m not lazy, I have read all the 12 pages multiple times. Video isn’t publicly accessible. Thanks to all of you I know how to extract. But my question was more oriented on how to do with objects that are not mentioned in the files...
- Mon Sep 02, 2019 8:38 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools
- Replies: 207
- Views: 20414
Re: Detroit Become Human tools
That would be great to know, especially for scenery models where its really hard to determine which texture goes where.
- Sun Jun 23, 2019 3:21 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 40
- Views: 4580
Re: Spiderman PS4
Thanks, i've downloaded like 3 different ones and they're all encrypted unfortunately.justshopatkmart43 wrote: ↑Sun Jun 23, 2019 1:18 amSearch for spiderman pkg and you will find it. It has to be a patched pkg otherwise you won't be able to extract it

- Sat Jun 22, 2019 2:46 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 40
- Views: 4580
Re: Spiderman PS4
I can't find any source eitherTSelman61X wrote: ↑Thu Jun 20, 2019 2:33 pmWould love to export models. But I see there's no source anywhere.![]()


- Mon May 13, 2019 3:37 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools
- Replies: 207
- Views: 20414
Re: Detroit Become Human tools
Also here is Connor's most famous "28 STAB WOUNDS" quote in raw format for whoever requested it :P https://www.youtube.com/watch?v=okSD0vqYsCY General stuff and some early chapters are stored in the main big files, the rest together with the chapter data in the chunk big files. All the audio for a ...
- Sat May 11, 2019 10:12 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools
- Replies: 207
- Views: 20414
Re: Detroit Become Human tools
I dumped all of the music that isn't on the official OST and made a YouTube playlist if anyone is interested in that: https://www.youtube.com/playlist?list=PL3o7FNunOmIL1yyTmxY_dgMfisY44_OHL Wow! Thank you! Can you please explain how to extract them myself? (for best possible quality) EDIT: also, d...
- Thu May 09, 2019 5:47 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools
- Replies: 207
- Views: 20414
Re: Detroit Become Human tools
How?anthony78880 wrote: ↑Thu May 09, 2019 12:09 pmI managed to get the animations, sounds and videos of the game.
Uncompressed segments not supported But now I have this error Someone knows how to do![]()

- Sat May 04, 2019 9:16 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools
- Replies: 207
- Views: 20414
Re: Detroit Become Human tools
https://i.imgur.com/9Wk8M1W.png The upper one is an original, damaged hand texture of Connor/RK900. The bottom one is the original hand texture I recolored a bit cause it looked yellowish too (although not as yellow as the damaged hand one.) Can you share this or similar dds with us? :-P I could tr...
- Sat May 04, 2019 7:28 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools
- Replies: 207
- Views: 20414
Re: Detroit Become Human tools
But still haven't figured out how to fix textures and normal maps that are yellow/orange and just plain discolored And yes, those yellow-colored textures are the only problems I'm having now. Which texture maps are you talking about? (yellow/orange) Show an example https://i.imgur.com/9Wk8M1W.png T...
- Sat May 04, 2019 5:14 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools
- Replies: 207
- Views: 20414