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by kotn3l
Sun Sep 27, 2020 1:22 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 100
Views: 13598

Re: The Last of Us 2

Hey daemon, any chance for supporting levels/maps as a whole, just like in the Uncharted 4 tool? :D For now your tool can only extract level/map (static)objects individually.
by kotn3l
Thu Sep 03, 2020 9:24 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 243
Views: 39025

Re: Horizon Zero Dawn

Im geting this error im trying to extract files from the pc version I used DecimaExplorer by Jayveer to extract the core files but have no clue how to proceed from there any help https://i.imgur.com/39S2QCh.png Ok, so I've managed to get rid of the error and has successfully extracted an SMD and AS...
by kotn3l
Thu Aug 27, 2020 3:24 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 100
Views: 13598

Re: The Last of Us 2

Just so everyone knows, getting files for this game is going to be hard to come by. You cannot currently dump the game from a modded PS4 and seeing as OP has been working on this for over a month (YouTube) probably has a private dump of the game files Isn't it possible to dump it from 7.02 firmware...
by kotn3l
Wed Aug 26, 2020 10:18 am
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 100
Views: 13598

Re: The Last of Us 2

Thank you daemon for your hard work! Any plans to support musics as well?

Also, if someone has the gamefiles I'd really appreciate a link! :) Thank you.
by kotn3l
Sun Aug 23, 2020 2:15 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 100
Views: 13598

Re: The Last of Us 2

Holy shit!! Thank you! Now just need to get gamefiles somehow...
by kotn3l
Thu Jun 11, 2020 4:43 pm
Forum: 3D/2D models
Topic: [Release] Naughty Dog Texture Editor
Replies: 14
Views: 3264

Re: [Release] Naughty Dog Texture Editor

Yes, repacking shouldn't be necessary. Make sure to get rid of the original psarc though. i don't know what the game prioritizes when loading assets. Thanks. I found out that I probably had to update the files in the patch1.psarc. I did, and moved the original psarc out, and copied in the extracted...
by kotn3l
Thu Jun 11, 2020 4:09 pm
Forum: 3D/2D models
Topic: [Release] Naughty Dog Texture Editor
Replies: 14
Views: 3264

Re: [Release] Naughty Dog Texture Editor

Does the program somehow stop reading all the texture files from the pak since there are a lot in there? There shouldn't be a limitation like this. It should be reading all the textures, unless it is an unsupported format. But it is probably using the same format as other button textures you found....
by kotn3l
Thu Jun 11, 2020 3:29 pm
Forum: 3D/2D models
Topic: [Release] Naughty Dog Texture Editor
Replies: 14
Views: 3264

Re: [Release] Naughty Dog Texture Editor

Hello! So I want to replace the button textures. (X, Square etc.) So in the pak23.psarc I found the hud.pak. I exported all textures, but for some reason, the circle button is not in there, and that's the only one missing? :?: Its also not in the list. Does the program somehow stop reading all the t...
by kotn3l
Thu Jun 11, 2020 1:24 pm
Forum: Graphic file formats
Topic: The Last Of Us Texture Modding (PS4)
Replies: 2
Views: 2133

Re: The Last Of Us Texture Modding (PS4)

Hello! Is there any tools to modify in-game textures in the PS3 version? :) Also TLOU on the PS3 version is in PSARC format.

EDIT: found your Naughty Dog texture edtiro tool. Gonna bump that thread there.
by kotn3l
Sun Feb 16, 2020 5:26 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 461
Views: 52965

Re: Detroit Become Human tools

Is the source available for this tool? Maybe we could modify it to support not just models, and to extract from the PC version.
by kotn3l
Tue Feb 11, 2020 7:15 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 461
Views: 52965

Re: Detroit Become Human tools

CobraGamer wrote:
Sat Feb 08, 2020 12:58 pm
They linked this group in the video description: https://vk.com/theleonx_drawing_and_modding
Yes, but he's replacing it for money, like charges 15 dollars per character lmao.
by kotn3l
Tue Nov 05, 2019 9:45 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 162
Views: 37931

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

i'm trying to get filenames for the DLCs, but SOTTR won't launch with the dll file inside. Any solution? i've read about the unblock thing, i did it, still not working. I tried registering the dll, still nothing. The game doesn't crash though, the log files doesn't say any errors. Win10. Outdated. ...
by kotn3l
Tue Nov 05, 2019 7:34 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 162
Views: 37931

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

I have some time to work on this game. Here's a small the patcher (see attach). Usage as usual - just copy in game folder. Tested only on latest patch (1.0.235.5). I do not know whether it will work on previous versions. What this patcher to does: Just check log file with file names :) Log location...
by kotn3l
Thu Sep 26, 2019 6:40 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 461
Views: 52965

Re: Detroit Become Human tools

General stuff and some early chapters are stored in the main big files, the rest together with the chapter data in the chunk big files. All the audio for a chapter (both SFX and music, excluding dialog) are grouped together as a singular audio bank using the Audiokinetic Wwise BNK format (http://wi...
by kotn3l
Thu Sep 05, 2019 10:52 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 461
Views: 52965

Re: Detroit Become Human tools

I believe that file list is generated whenever you run the program without any paramteres. To quote daemon1: 1. To make a list , run the tool without parameters Example: Detroit > list.txt It will create a list of potentially extractable game packages and their sizes (in bytes). MOST of them will ha...