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Search found 11 matches
- Thu Aug 22, 2019 3:10 pm
- Forum: 3D/2D models
- Topic: [REQ] Heroes & Generals Tools?
- Replies: 5
- Views: 651
Re: [REQ] Heroes & Generals Tools?
Can someone, well guide me? it's kinda a confusing process... honestly i never worked with Hex editing... like sending an example... (Specialy with the Vehicle meshes)
- Fri Aug 16, 2019 8:34 pm
- Forum: 3D/2D models
- Topic: [REQ] Heroes & Generals Tools?
- Replies: 5
- Views: 651
Re: [REQ] Heroes & Generals Tools?
Eh i forgot about that... welp, Eheheshakotay2 wrote: ↑Fri Aug 16, 2019 8:00 pmALIEN31ITA wrote: ↑Fri Aug 16, 2019 5:32 pmBut wait for get the Dat files i have to use wich kind of script?(2 years later...)

- Fri Aug 16, 2019 5:32 pm
- Forum: 3D/2D models
- Topic: [REQ] Heroes & Generals Tools?
- Replies: 5
- Views: 651
Re: [REQ] Heroes & Generals Tools?
This seems a little bit hard for meshes... there should be an easy workaround Guess, there is. Looking at the start of a .dat reveals the block sizes: HeroesAndGenerals-block_sizes.png 0x16: 61f80 size vertex block: 16720 x 24, dec. 0x1A: 149BE size FI block: 42207 x 2, dec. An FVF size of 24 and a...
- Thu Aug 08, 2019 8:55 pm
- Forum: 3D/2D models
- Topic: [REQ] Heroes & Generals Tools?
- Replies: 5
- Views: 651
[REQ] Heroes & Generals Tools?
Hello, i know this may sound requested already long time ago... but... is there an actual tool that simplifies the work of ripping those Meshes? About the textures someone said to use Crunch and works... but about meshes? Convert Multiple .crn Batch Create a bat file with those strings, and drag a ....
- Sat Jan 20, 2018 7:31 pm
- Forum: Game Archive
- Topic: Fortnite
- Replies: 7
- Views: 3891
Re: Fortnite
TaylorMouse wrote:Awesome!!
I can confirm that the texture do work.
T.
it doesn't work with my version of QuickBMS, i don't have the 0.8.3 like the scripts says, any download?

- Thu Sep 28, 2017 8:12 pm
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 8592
Re: Heroes and Generals model and texture(.CRN) formats
I did it, it gave me a .Dat file, what now? :eek: I opened with noesis, doesn't work :( How do you think that Noesis would support Heroes and Generals? Do you have a Noesis .py script for that? Only supported .dat I see is for Bayonetta . Also .dat output from a quickbms script is a general naming,...
- Thu Sep 28, 2017 3:34 pm
- Forum: 3D/2D models
- Topic: Open StarSky&Hutch 3D Models?
- Replies: 0
- Views: 436
Open StarSky&Hutch 3D Models?
Hi, i remember play this awesome game in my childhood, i wonder if i can take the 3D Models of this amazing game... The textures are fine, they're are in a .TXD format file. and can be open with "Magic.TXD" a software used for GTA, pretty strange uh? if you can help me, the only files i see in my CD...
- Wed Sep 27, 2017 2:52 pm
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 8592
Re: Heroes and Generals model and texture(.CRN) formats
nobody wants to help me?AceWell wrote:its a script for QuickBMS, copy it to a text file then download Quickbms and run it and follow the on-screen prompts![]()
http://aluigi.altervista.org/quickbms.htm

- Tue Sep 12, 2017 5:06 pm
- Forum: Graphic file formats
- Topic: Mafia II .bin files?
- Replies: 2
- Views: 1044
Re: Mafia II .bin files?
i don't think nobody cares. this forum doesn't help everyone, even me 

- Mon Aug 28, 2017 3:22 pm
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 8592
Re: Heroes and Generals model and texture(.CRN) formats
I did it, it gave me a .Dat file, what now?AceWell wrote:its a script for QuickBMS, copy it to a text file then download Quickbms and run it and follow the on-screen prompts![]()
http://aluigi.altervista.org/quickbms.htm

I opened with noesis, doesn't work

SOMEONE HELP ME PLEASE
- Sun Aug 27, 2017 8:37 pm
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 8592
Re: Heroes and Generals model and texture(.CRN) formats
here is a better way to decompress your bin samples in batch with a bms script :D comtype zlib_noerror get ZSIZE asize math SIZE = ZSIZE get NAME basename string NAME + ".dat" clog NAME 0 ZSIZE SIZE i'd like to phase out using offzip for decompressing in batch because of the naming conflict hurdle ...