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Search found 11 matches

by ALIEN31ITA
Thu Aug 22, 2019 3:10 pm
Forum: 3D/2D models
Topic: [REQ] Heroes & Generals Tools?
Replies: 5
Views: 236

Re: [REQ] Heroes & Generals Tools?

Can someone, well guide me? it's kinda a confusing process... honestly i never worked with Hex editing... like sending an example... (Specialy with the Vehicle meshes)
by ALIEN31ITA
Fri Aug 16, 2019 8:34 pm
Forum: 3D/2D models
Topic: [REQ] Heroes & Generals Tools?
Replies: 5
Views: 236

Re: [REQ] Heroes & Generals Tools?

shakotay2 wrote:
Fri Aug 16, 2019 8:00 pm
ALIEN31ITA wrote:
Fri Aug 16, 2019 5:32 pm
But wait for get the Dat files i have to use wich kind of script?
ALIEN31ITA wrote:
Sun Aug 27, 2017 8:37 pm
(2 years later... :eek: )
Eh i forgot about that... welp, Ehehe :D
by ALIEN31ITA
Fri Aug 16, 2019 5:32 pm
Forum: 3D/2D models
Topic: [REQ] Heroes & Generals Tools?
Replies: 5
Views: 236

Re: [REQ] Heroes & Generals Tools?

This seems a little bit hard for meshes... there should be an easy workaround Guess, there is. Looking at the start of a .dat reveals the block sizes: HeroesAndGenerals-block_sizes.png 0x16: 61f80 size vertex block: 16720 x 24, dec. 0x1A: 149BE size FI block: 42207 x 2, dec. An FVF size of 24 and a...
by ALIEN31ITA
Thu Aug 08, 2019 8:55 pm
Forum: 3D/2D models
Topic: [REQ] Heroes & Generals Tools?
Replies: 5
Views: 236

[REQ] Heroes & Generals Tools?

Hello, i know this may sound requested already long time ago... but... is there an actual tool that simplifies the work of ripping those Meshes? About the textures someone said to use Crunch and works... but about meshes? Convert Multiple .crn Batch Create a bat file with those strings, and drag a ....
by ALIEN31ITA
Sat Jan 20, 2018 7:31 pm
Forum: Game Archive
Topic: Fortnite
Replies: 7
Views: 3237

Re: Fortnite

TaylorMouse wrote:Awesome!!

I can confirm that the texture do work.

T.

it doesn't work with my version of QuickBMS, i don't have the 0.8.3 like the scripts says, any download? :(
by ALIEN31ITA
Thu Sep 28, 2017 8:12 pm
Forum: 3D/2D models
Topic: Heroes and Generals model and texture(.CRN) formats
Replies: 37
Views: 6301

Re: Heroes and Generals model and texture(.CRN) formats

I did it, it gave me a .Dat file, what now? :eek: I opened with noesis, doesn't work :( How do you think that Noesis would support Heroes and Generals? Do you have a Noesis .py script for that? Only supported .dat I see is for Bayonetta . Also .dat output from a quickbms script is a general naming,...
by ALIEN31ITA
Thu Sep 28, 2017 3:34 pm
Forum: 3D/2D models
Topic: Open StarSky&Hutch 3D Models?
Replies: 0
Views: 318

Open StarSky&Hutch 3D Models?

Hi, i remember play this awesome game in my childhood, i wonder if i can take the 3D Models of this amazing game... The textures are fine, they're are in a .TXD format file. and can be open with "Magic.TXD" a software used for GTA, pretty strange uh? if you can help me, the only files i see in my CD...
by ALIEN31ITA
Wed Sep 27, 2017 2:52 pm
Forum: 3D/2D models
Topic: Heroes and Generals model and texture(.CRN) formats
Replies: 37
Views: 6301

Re: Heroes and Generals model and texture(.CRN) formats

AceWell wrote:its a script for QuickBMS, copy it to a text file then download Quickbms and run it and follow the on-screen prompts :]
http://aluigi.altervista.org/quickbms.htm
nobody wants to help me? :evil:
by ALIEN31ITA
Tue Sep 12, 2017 5:06 pm
Forum: Graphic file formats
Topic: Mafia II .bin files?
Replies: 2
Views: 778

Re: Mafia II .bin files?

i don't think nobody cares. this forum doesn't help everyone, even me :(
by ALIEN31ITA
Mon Aug 28, 2017 3:22 pm
Forum: 3D/2D models
Topic: Heroes and Generals model and texture(.CRN) formats
Replies: 37
Views: 6301

Re: Heroes and Generals model and texture(.CRN) formats

AceWell wrote:its a script for QuickBMS, copy it to a text file then download Quickbms and run it and follow the on-screen prompts :]
http://aluigi.altervista.org/quickbms.htm
I did it, it gave me a .Dat file, what now? :eek:

I opened with noesis, doesn't work :(

SOMEONE HELP ME PLEASE
by ALIEN31ITA
Sun Aug 27, 2017 8:37 pm
Forum: 3D/2D models
Topic: Heroes and Generals model and texture(.CRN) formats
Replies: 37
Views: 6301

Re: Heroes and Generals model and texture(.CRN) formats

here is a better way to decompress your bin samples in batch with a bms script :D comtype zlib_noerror get ZSIZE asize math SIZE = ZSIZE get NAME basename string NAME + ".dat" clog NAME 0 ZSIZE SIZE i'd like to phase out using offzip for decompressing in batch because of the naming conflict hurdle ...