READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 3 matches

by lurenx
Mon Oct 29, 2018 2:49 am
Forum: Graphic file formats
Topic: RGB565 texture color not exported correctly in AssetStudio
Replies: 2
Views: 658

Re: RGB565 texture color not exported correctly in AssetStud

Maybe manual making/replacing a DDS header will help? Example: Make or open any image with 512x512 sizes, and export with photoshop & Nvidia dds filter to 5.6.5 RGB 16 bpp | unsigned. Open exported image with any HEX editor and copy first 128 bytes. Next open your DDS with a wrong RGB and replace s...
by lurenx
Sun Oct 28, 2018 6:57 am
Forum: Graphic file formats
Topic: RGB565 texture color not exported correctly in AssetStudio
Replies: 2
Views: 658

RGB565 texture color not exported correctly in AssetStudio

I was trying to look at models from DragonBall Z Strongest War. (you can find apk online, very nicely made game and in beta) The resources *.u can be viewed in AssetStudio. Models and animation can all be exported into blender, etc. But the texture is shown as RGB565 format. I looked up online and I...
by lurenx
Thu Sep 20, 2018 2:17 am
Forum: 3D/2D models
Topic: King of Fighters All Stars
Replies: 16
Views: 2118

Re: King of Fighters All Stars

for animiation I got it working with AssestStudio https://github.com/Perfare/AssetStudio/releases the anmiations are saved in a different source file. If you load them together in AssetStudio you will be able to view the model with animation in Noesis. I found that the exported model only has the no...