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by SchnelleMeyer
Sun Oct 08, 2017 8:41 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

Thanks again for good hints!

Its getting there now. - There are much better models out there, no doubt, but this one turned into a quest :mrgreen:
by SchnelleMeyer
Sun Oct 08, 2017 6:24 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

Good work Shakotay! - Thanks a lot for helping out here! Seems you've found the correct verts start adress. - The point cloud looks even cleaner now. Increasing the FI count above 111 causes the faces to go all over the place, I dont understand why.. - the FI numbering is sorted in a special way may...
by SchnelleMeyer
Sun Oct 08, 2017 3:28 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

Great! :) (One of a thousand who understands how to use the tool. :D ) I dont know about the understanding part, but I have extracted a few models from different games now and I find it kind of forgiving in some areas like when I search for the correct FI counts cause I am too lazy to do the math. ...
by SchnelleMeyer
Sat Oct 07, 2017 7:27 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

Got it down now. Only UVs have some unwanted long lines.
good mesh Uvs need tuning.PNG
by SchnelleMeyer
Sat Oct 07, 2017 5:53 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

wrong start of vertices, wrong FVF size, quads, combined face indices (for vertices/uvs), there's some possible reasons... Sometimes it's a riddle to be solved. Allright, I know for the car model that I have the wrong start adr of the vertices and I can rule out the other things you mentioned:D Fil...
by SchnelleMeyer
Sat Oct 07, 2017 1:59 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

The file
by SchnelleMeyer
Sat Oct 07, 2017 1:58 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

In my last posted file and the one in this post - I get what seems like a good point cloud with verts correctly placed. - What I don't understand is how the point cloud could be good, but the faces are all jumbled up? The one in this post I have not yet located the UVs, but I am pretty sure I got th...
by SchnelleMeyer
Fri Oct 06, 2017 12:04 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

it's not a matter of its capability, it's a matter of your creativity. :D
- LOL :D - My creativity did indeed get some new energy now that you showed that extracting from this file format actually could be done.

Great news! - I will keep tinkering with it. - Thanks for a great new start.
by SchnelleMeyer
Thu Oct 05, 2017 1:51 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

Trying to extract some characters from a game, but I cant make sense of the structure at all -So I am just guessing the adresses.

Would this be something Hex2Obj is capable of extracting?
Could someone provide some advise for adresses please?
by SchnelleMeyer
Sun May 28, 2017 2:06 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

Some UVs are giving me problems.. - The problems are typically from "secondary" textures like camouflage wrapping for weapons. Some of the vertices are stretched way off where they are supposed to be.- See the attached picture. What can be the cause of this? And can I do something to correct it. "Ma...
by SchnelleMeyer
Sun Mar 12, 2017 2:11 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

Thanks for those detailed instructions AceWell. Excactly what I needed :) - Also finally had success with transfering UVs from the UVs.obj to the different subs of the main mesh. Problem was I had collapsed the UVs into a single object and that brought the UVs out of alignment with the mesh data. I ...
by SchnelleMeyer
Fri Mar 10, 2017 5:16 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

use "File>SaveAs mesh" when you are done, that will save out a working obj file with the settings you have in Hex2obj. i should note that there is no shortall with Halffloat UV setting, so you have to save out 2 obj files with both settings and combine the correct UVs (lines that start with "vt") w...
by SchnelleMeyer
Thu Mar 09, 2017 5:18 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

The extracted UV-map is an .obj file. Cant get my head around how this can be used for anything else than a UV-template.

Is there a way to use this as UV-mapping on the extracted object(s) without having to UV-Unwrap the main object itself?
I use Blender and Max.
by SchnelleMeyer
Wed Mar 08, 2017 7:08 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

:!: Thank you for your help AceWell :!: Your priceless :D So following a racional thought Unkn0005.dat should have more model data stored inside or do you think it´s only textures? Wondering if the file to look for is File0017-broken.tga (with 9051KB) to find car model instead of .DAT ones.... For ...
by SchnelleMeyer
Tue Mar 07, 2017 1:49 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 171441

Re: Extracting simple models

AceWell wrote:beretta_magazine :D
beretta_magazine.png
0x4 - 4bytes - number of vertices
0x8 - 4bytes - number of faces
UVs are halffloat not shorts

Thank you so much AceWell!!!
You have no idea how many hours a noob like me have spent trying to figure this out.