Thank you for your reply, but if you mean these instructions>
Usage:
used LuaJIT 2.0.2 (http://luajit.org)
unpack .dat (.ppk) files
luajit unpack_wargame_dat.lua path_to_dat [output_dir]
I dont understand what to do at all.
Could you please explain me with some more details?
Search found 19 matches
- Sun Jan 03, 2021 9:25 pm
- Forum: Game Archive
- Topic: Wargame Airland Battle
- Replies: 10
- Views: 2201
- Fri Nov 27, 2020 4:00 pm
- Forum: Game Archive
- Topic: Wargame Airland Battle
- Replies: 10
- Views: 2201
Re: Wargame Airland Battle
How do I run this unpacker?
What are the instructions please?
What are the instructions please?
- Sun Oct 08, 2017 8:41 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 218718
Re: Extracting simple models
Thanks again for good hints!
Its getting there now. - There are much better models out there, no doubt, but this one turned into a quest
Its getting there now. - There are much better models out there, no doubt, but this one turned into a quest
- Sun Oct 08, 2017 6:24 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 218718
Re: Extracting simple models
Good work Shakotay! - Thanks a lot for helping out here! Seems you've found the correct verts start adress. - The point cloud looks even cleaner now. Increasing the FI count above 111 causes the faces to go all over the place, I dont understand why.. - the FI numbering is sorted in a special way may...
- Sun Oct 08, 2017 3:28 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 218718
Re: Extracting simple models
Great! :) (One of a thousand who understands how to use the tool. :D ) I dont know about the understanding part, but I have extracted a few models from different games now and I find it kind of forgiving in some areas like when I search for the correct FI counts cause I am too lazy to do the math. ...
- Sat Oct 07, 2017 7:27 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 218718
Re: Extracting simple models
Got it down now. Only UVs have some unwanted long lines.
- Sat Oct 07, 2017 5:53 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 218718
Re: Extracting simple models
wrong start of vertices, wrong FVF size, quads, combined face indices (for vertices/uvs), there's some possible reasons... Sometimes it's a riddle to be solved. Allright, I know for the car model that I have the wrong start adr of the vertices and I can rule out the other things you mentioned:D Fil...
- Sat Oct 07, 2017 1:59 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 218718
Re: Extracting simple models
The file
- Sat Oct 07, 2017 1:58 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 218718
Re: Extracting simple models
In my last posted file and the one in this post - I get what seems like a good point cloud with verts correctly placed. - What I don't understand is how the point cloud could be good, but the faces are all jumbled up? The one in this post I have not yet located the UVs, but I am pretty sure I got th...
- Fri Oct 06, 2017 12:04 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 218718
Re: Extracting simple models
- LOLit's not a matter of its capability, it's a matter of your creativity.![]()
Great news! - I will keep tinkering with it. - Thanks for a great new start.
- Thu Oct 05, 2017 1:51 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 218718
Re: Extracting simple models
Trying to extract some characters from a game, but I cant make sense of the structure at all -So I am just guessing the adresses.
Would this be something Hex2Obj is capable of extracting?
Could someone provide some advise for adresses please?
Would this be something Hex2Obj is capable of extracting?
Could someone provide some advise for adresses please?
- Sun May 28, 2017 2:06 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 218718
Re: Extracting simple models
Some UVs are giving me problems.. - The problems are typically from "secondary" textures like camouflage wrapping for weapons. Some of the vertices are stretched way off where they are supposed to be.- See the attached picture. What can be the cause of this? And can I do something to correct it. "Ma...
- Sun Mar 12, 2017 2:11 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 218718
Re: Extracting simple models
Thanks for those detailed instructions AceWell. Excactly what I needed :) - Also finally had success with transfering UVs from the UVs.obj to the different subs of the main mesh. Problem was I had collapsed the UVs into a single object and that brought the UVs out of alignment with the mesh data. I ...
- Fri Mar 10, 2017 5:16 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 218718
Re: Extracting simple models
use "File>SaveAs mesh" when you are done, that will save out a working obj file with the settings you have in Hex2obj. i should note that there is no shortall with Halffloat UV setting, so you have to save out 2 obj files with both settings and combine the correct UVs (lines that start with "vt") w...
- Thu Mar 09, 2017 5:18 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 218718
Re: Extracting simple models
The extracted UV-map is an .obj file. Cant get my head around how this can be used for anything else than a UV-template.
Is there a way to use this as UV-mapping on the extracted object(s) without having to UV-Unwrap the main object itself?
I use Blender and Max.
Is there a way to use this as UV-mapping on the extracted object(s) without having to UV-Unwrap the main object itself?
I use Blender and Max.
