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Search found 20 matches

by HeadsetGuy
Sat Jun 01, 2019 3:39 pm
Forum: Game Archive
Topic: The Learning Company *.bul files
Replies: 0
Views: 111

The Learning Company *.bul files

Hi all, Some games which were released by The Learning Company in the 2000's (following the disastrous Mattel ordeal) have their resources in files with the .bul extension. I've determined the format to be: time_t {4} - archive modified date (+12 hours) // for each file string - name of file byte {x...
by HeadsetGuy
Sat Dec 22, 2018 8:43 pm
Forum: Game Archive
Topic: Knowledge Adventure .bal files
Replies: 5
Views: 1231

Re: Knowledge Adventure .bal files

Hi all. It's been a long time, but I've figured out the structure. // for each directory uint32 {4} - number of entries // for each entry uint32 {4} - offset of file or directory name (relative to first entry in name table) uint32 {4} - offset of file or directory uint32 {4} - size of file or direct...
by HeadsetGuy
Wed May 23, 2018 3:51 pm
Forum: Game Archive
Topic: Knowledge Adventure .bal files
Replies: 5
Views: 1231

Re: Knowledge Adventure .bal files

Puterboy1 wrote:Did you try Audacity for the .SND files?
Yes I did. It doesn't sound like anything. Clearly it's supposed to be a sound file (the header is "KA Sound File", for crying out loud), so I'm guessing it's some kind of encoding/compression.
by HeadsetGuy
Sat Mar 24, 2018 5:07 pm
Forum: Game Archive
Topic: Data Design Interactive .WAD Files
Replies: 0
Views: 432

Data Design Interactive .WAD Files

Hey guys. I'm very frustrated in my attempts to extract files from Data Design Interactive *.wad files. On the wiki, this would be London Taxi Rushour . There seems to be some stuff that's not listed in the article, but which should be. Also, Game Extractor technically "supports" the files, but alwa...
by HeadsetGuy
Fri Feb 16, 2018 4:09 pm
Forum: Game Archive
Topic: Knowledge Adventure .bal files
Replies: 5
Views: 1231

Re: Knowledge Adventure .bal files

Took me long enough, but here's what I've figured out so far: uint32 {4} - number of files (+2) byte {8} - padding uint32 {4} - archive size (-4) uint32 {4} - unknown (0x8000) byte {4} - padding uint32 {4} - unknown (2) byte {8} - padding (if divided into two ints, -1 followed by 0) uint32 {4} - unk...
by HeadsetGuy
Tue Feb 13, 2018 5:33 pm
Forum: Game Archive
Topic: Mr. Potato Head Activity Pack: .SND and .PIC
Replies: 2
Views: 478

Re: Mr. Potato Head Activity Pack: .SND and .PIC

...Okay, sorry, I just now realized that the .PIC files are the same format as MMP MMFW, but with a different extension. Still, the .SND files are different too, and such file does not appear to be on the wiki. Also, Game Extractor doesn't support these files.
by HeadsetGuy
Tue Feb 13, 2018 5:28 pm
Forum: Game Archive
Topic: Mr. Potato Head Activity Pack: .SND and .PIC
Replies: 2
Views: 478

Re: Mr. Potato Head Activity Pack: .SND and .PIC

Hmm... Taking a closer look at this, I think the .PIC files have a slightly different structure than the .SND files. That last table of "unknowns" seems to be preceded by null padding for the .PIC files.
by HeadsetGuy
Mon Feb 12, 2018 4:10 pm
Forum: Game Archive
Topic: Mr. Potato Head Activity Pack: .SND and .PIC
Replies: 2
Views: 478

Mr. Potato Head Activity Pack: .SND and .PIC

Hi again. Another edutainment game here, this one from Hasbro Interactive. Feel free to follow along, as always. Link: https://www.dropbox.com/s/4whtaoy8mnt322n/POTATO.zip?dl=0 Byte order is big-endian. Here is the structure: // header char{16} - ID string: "MMFW [types]" // [types] can be "Sounds" ...
by HeadsetGuy
Mon Sep 11, 2017 5:20 am
Forum: Game Archive
Topic: The Yukon Trail: YUKONRES
Replies: 0
Views: 392

The Yukon Trail: YUKONRES

More edutainment games! This one is a bit more complicated. While I have mostly figured out the structure for this file, there are still a few unknowns. Also, the file has no extension, and the header contains no ID string, so... that kind of sucks. Also, the byte order is big-endian. Yaaaaay... As ...
by HeadsetGuy
Sat Sep 02, 2017 9:24 pm
Forum: Game Archive
Topic: Davidson & Associates .res files
Replies: 9
Views: 1016

Re: Davidson & Associates .res files

Still version 2 xD. Are you sure? I just tried extracting the zip files; you were right about the first one still being version 2, but the second time I'm 100% positive I put the version 3 file in. Screw it, I'll just link to the .res file directly: https://www.dropbox.com/s/dv2rbzdlh3f1lxk/i%20loo...
by HeadsetGuy
Sat Sep 02, 2017 2:27 pm
Forum: Game Archive
Topic: Davidson & Associates .res files
Replies: 9
Views: 1016

Re: Davidson & Associates .res files

Anexenaumoon wrote:I think you dropped in the wrong E2CD.res, it's still version 2 on my end :P
Son of a...

Here: https://www.dropbox.com/s/noyhqs77gf61s ... 9.zip?dl=0

Thanks for the Python script. I love Python.
by HeadsetGuy
Sat Sep 02, 2017 5:16 am
Forum: Game Archive
Topic: Davidson & Associates .res files
Replies: 9
Views: 1016

Re: Davidson & Associates .res files

Dropbox link: https://www.dropbox.com/s/0qx9g96j2vok0sq/more%20res%20examples.zip?dl=0 This zip file contains an updated version of E2CD.RES (version 3 with names), as well as SBJR.RES and SBJRMMX.RES, which are version 4, but... the structure is almost exactly the same as version 2, with one annoyi...
by HeadsetGuy
Fri Sep 01, 2017 4:14 pm
Forum: Game Archive
Topic: Davidson & Associates .res files
Replies: 9
Views: 1016

Re: Davidson & Associates .res files

Thank you so much for the script, and sorry for the late reply. (If there's another file it's supposed to match up to, just post it here and I'll add in support for those in version 2). I'm in the process of looking into this; it's possible that the name data may be contained within some other files...
by HeadsetGuy
Wed Aug 09, 2017 5:02 am
Forum: Game Archive
Topic: Detective Barbie 2: The Vacation Mystery .wpk files
Replies: 5
Views: 1054

Re: Detective Barbie 2: The Vacation Mystery .wpk files

I don't know what's up with the actual audio though. It sounds to be just a sample rate problem, which I don't know why is happening. That part I can't help you with sorry :/. It's more than just the sample rate; the data itself is completely different, if you look at the two files in a hex editor....
by HeadsetGuy
Mon Aug 07, 2017 2:12 pm
Forum: Game Archive
Topic: Detective Barbie 2: The Vacation Mystery .wpk files
Replies: 5
Views: 1054

Re: Detective Barbie 2: The Vacation Mystery .wpk files

Well, it's been a while, but I've actually figured out a few things about this. I can't figure out most of the header, but that 2C 00 00 00 actually refers to the length of the normal RIFF header. The 4 bytes after that header are the file length, minus 0x44 for the information prior to the data. As...