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by TSelman61X
Thu Sep 26, 2019 10:04 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174483

Re: ARchive_neXt

MaZTeR wrote:
Thu Sep 26, 2019 8:41 pm
Impossible? It supports Wildlands and Breakpoint's engine is pretty much a port of the former
There are always differences, even if the game engines are the same.
The compression of the game files has already changed. It could be from this.

You can say that to someone else.
by TSelman61X
Thu Sep 19, 2019 2:10 pm
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 25
Views: 5388

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

But as far as I understand the Texture is 2048x2048, the tools forces it to be 512x512.

https://i.imgur.com/fkK9JBK.png --> https://imgur.com/fegwA7j I fixed the texture you were looking for.
by TSelman61X
Mon Sep 16, 2019 9:29 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174483

Re: ARchive_neXt

MaZTeR wrote:
Sun Sep 15, 2019 2:28 pm
Will this get Ghost Recon: Breakpoint support?
I'm sorry, that's impossible. It does not support. :-(
by TSelman61X
Mon Jul 22, 2019 11:24 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 267
Views: 47981

Re: Far Cry 5 .Fat and .Dat Files

Imperator3 wrote:
Mon Jul 22, 2019 6:29 pm
There are two files in the archive - original xbt and converted dds.
Dude, your example is fine. There's no problem with the texture map.
What program do you open dds files? I am using "IntelTextureWorks_1.0.4" for photoshop.

if you are still having problems you can send me other examples.
by TSelman61X
Mon Jul 22, 2019 4:47 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 267
Views: 47981

Re: Far Cry 5 .Fat and .Dat Files

Imperator3 wrote:
Mon Jul 22, 2019 9:25 am
I use Robmaister converter from this post:
viewtopic.php?f=10&t=17888&start=225#p143489
Or do I need to use another converter?
But there are many converters.
But the problem may be in Raw textures or converter.

To better understand, you should share sample textures.
by TSelman61X
Sun Jul 21, 2019 7:37 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 267
Views: 47981

Re: Far Cry 5 .Fat and .Dat Files

I unpacked the resources, but some of the textures are broken. For example, the texture veh_gen_car_light_d from graphics\vehicles\land\heavy\veh_semi_classic in XnView: http://images.vfl.ru/ii/1563638436/2e2f59c4/27273461_s.png And in photoshop: http://images.vfl.ru/ii/1563638509/ac75ea73/27273467...
by TSelman61X
Sun Jul 07, 2019 10:16 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174483

Re: ARchive_neXt

Damoclès wrote:
Sun Jul 07, 2019 7:48 pm
Hi guys,

4.03.27.0 is the highest version ?

Thanks.
Yes, the latest release version. "v4.03.27.0"
by TSelman61X
Sat Jul 06, 2019 5:36 pm
Forum: 3D/2D models
Topic: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Replies: 43
Views: 10875

Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

I've tried many models. I think it works now.
Really great, man. Thanks
by TSelman61X
Tue Jul 02, 2019 12:09 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174483

Re: ARchive_neXt

Hello, everyone, I contact you because I worry, I use habitual Archive Next as his usual and subsequently it makes me wrong See the end of this message for more details on the debugging call just-in-time (JIT) instead of this dialog box. ************ Exception text ************ System.ArgumentExcep...
by TSelman61X
Thu Jun 20, 2019 2:33 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 39
Views: 4011

Re: Spiderman PS4

Would love to export models. But I see there's no source anywhere. :-(
by TSelman61X
Sat May 25, 2019 11:56 pm
Forum: Website
Topic: Spam(bots) targeting your PM ? Report them here!!
Replies: 8
Views: 2093

Re: Spam(bots) targeting your PM ? Report them here!!

Finally :-) I've suffered from this. So, should we mention the names of those accounts here? Sample picture. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/ba92f519-5928-4863-915f-542f5d92cee4/dd7qzvb-1bcc3757-017c-4a57-a52f-0cb51bdc45e8.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJz...
by TSelman61X
Tue May 07, 2019 4:28 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174483

Re: ARchive_neXt

ullu wrote:
Tue May 07, 2019 9:54 am
Sir, I appreciate your work. Could you add support for Assasin's Creed Origin, ASAP!
Unfortunately, MDA has stopped developing this tool. :(
You can find a different tool.
by TSelman61X
Sat May 04, 2019 11:28 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 203
Views: 18239

Re: Detroit Become Human tools

https://i.imgur.com/9Wk8M1W.png -I did not play the game just watched videos on the internet. It's a normal texture. (The blue channel looks normal.) This is a texture map of which character? (The code in the list?) If this character belongs to a dead time, it may be yellowed in this way. (So it's ...
by TSelman61X
Sat May 04, 2019 7:08 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 203
Views: 18239

Re: Detroit Become Human tools

Bladers wrote:
Wed May 01, 2019 7:17 pm
But still haven't figured out how to fix textures and normal maps that are yellow/orange and just plain discolored
kotn3l wrote:
Sat May 04, 2019 5:14 pm
And yes, those yellow-colored textures are the only problems I'm having now.
Which texture maps are you talking about? (yellow/orange)
Show an example
by TSelman61X
Fri May 03, 2019 10:09 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174483

Re: ARchive_neXt

jesus1259 wrote:
Fri May 03, 2019 9:55 pm
Alright for sure thank you and once i complete what im doing ill send you some images and even provide some of my works if you'd like

Check the link above again. ;-)
I had to update the files. (I noticed some of them were old games. updated with the latest game.)