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Search found 17 matches
- Wed Feb 12, 2020 5:12 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 492
- Views: 69738
Re: Detroit Become Human tools
Could anyone share the Detroit Become Human PS4 files with me? I searched them online for a long time but no result. 

- Sat Aug 18, 2018 11:30 am
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 92
- Views: 12223
Re: Ghost Recon Wildlands
Tool is almost finished, adding cloth support and first version will be released this weekend i think. Meanwhile i'll try explaining how it works, because entity tree in this engine is really complex. Also I think this will work just the same or with minor changes with all other Anvil games. So I'm...
- Mon Aug 13, 2018 6:41 am
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 92
- Views: 12223
Re: Ghost Recon Wildlands


- Fri Aug 03, 2018 12:07 pm
- Forum: 3D/2D models
- Topic: Raiders of the Broken Planet(PC)
- Replies: 22
- Views: 3990
Re: Raiders of the Broken Planet(PC)
I added static and weapon support https://media.discordapp.net/attachments/370656776061845508/474289747573997570/unknown.png?width=1130&height=693 https://media.discordapp.net/attachments/370656776061845508/474301582498856960/unknown.png?width=981&height=695 edit (2018 aug 02): more bug fixes Thank...
- Sun Jun 24, 2018 3:30 pm
- Forum: 3D/2D models
- Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
- Replies: 25
- Views: 10359
Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4
coooooooooooooool спасибо
- Fri Jan 26, 2018 11:15 am
- Forum: 3D/2D models
- Topic: Survarium models (from the makers of STALKER)
- Replies: 84
- Views: 26831
Re: Survarium models (from the makers of STALKER)
Thx,bro:pRedMiller wrote:1) Run vetool.exeWPH93 wrote:
Could you tell me how to use this tool?
2) File - > Open
3) Find folders named .model
4) Select folder and open
5) Save this model to .fbx
- Thu Jan 25, 2018 6:00 pm
- Forum: 3D/2D models
- Topic: Survarium models (from the makers of STALKER)
- Replies: 84
- Views: 26831
Re: Survarium models (from the makers of STALKER)
Could you tell me how to use this tool?RedMiller wrote:Tool for viewing and saving models in .fbx.
https://mega.nz/#!mZpFRIDb!jkZHJxvFc4iL ... -EVm3vGqwg
- Wed Dec 06, 2017 3:06 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 356
- Views: 89469
Re: Bloodborne
Thxdaemon1 wrote:I will handle all requests as soon as possible, please be patient.

- Tue Dec 05, 2017 6:06 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 356
- Views: 89469
Re: Bloodborne
Hi,deamon1,could you share game files with me? 

- Tue Aug 08, 2017 3:18 pm
- Forum: 3D/2D models
- Topic: Can not open .nif file
- Replies: 0
- Views: 509
Can not open .nif file
Can not open .nif file,NifSkope can not open it,please help. ![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
- Mon Aug 07, 2017 5:06 am
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 112
- Views: 24685
Re: Megatextures research
Thanks,daemon1 ,it works very well now.daemon1 wrote:check your system/app logsWPH93 wrote:Hi,daemon1,I cannot open this tool.When I double click WraithLaura.exe,nothing happened.What can I do?My system is Win10 X64 Family vision.
also can be your security software is blocking it for some reason

- Sun Aug 06, 2017 4:23 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 112
- Views: 24685
Re: Megatextures research
Hi,daemon1,I cannot open this tool.When I double click WraithLaura.exe,nothing happened.


- Thu Jul 20, 2017 8:25 am
- Forum: Game Archive
- Topic: [Resident Evil: Umbrella Corps] How to extract .pkg file
- Replies: 1
- Views: 792
Re: [Resident Evil: Umbrella Corps] How to extract .pkg file
This is one of .pkg files
- Thu Jul 20, 2017 8:21 am
- Forum: Game Archive
- Topic: [Resident Evil: Umbrella Corps] How to extract .pkg file
- Replies: 1
- Views: 792
[Resident Evil: Umbrella Corps] How to extract .pkg file
This game is made by Unity3D,and all resource in REUC\Umbrella Corps\uc_Data\StreamingAssets\pkgfolder.How to open .pkg file? 

- Thu Mar 23, 2017 3:15 pm
- Forum: 3D/2D models
- Topic: Sudden Attack - Noesis Script Creation
- Replies: 22
- Views: 5770
Re: Sudden Attack - Noesis Script Creation
Is #rapi.rpgBindUV1BufferOfs() still commented out in your code? delete the # then (which disables the line from being "executed", so it's just a comment) I'd suggest to read chrrox' Noesis tutorial to gain more understanding otherwise you'll fall from one trouble into the other, I guess. did you f...