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by rauldj
Tue Oct 17, 2017 9:20 pm
Forum: Graphic file formats
Topic: .gtx - Textures in "Ciel noSurge" by Gust.
Replies: 2
Views: 789

Re: .gtx - Textures in "Ciel noSurge" by Gust.

Oh my god... I've never expected anyone to actually unswizzle this ever. Could you share us your methods?

Thank you very much.
by rauldj
Thu Oct 05, 2017 12:45 pm
Forum: 3D/2D models
Topic: BlueReflection model files
Replies: 12
Views: 6279

Re: BlueReflection model files

I stopped working on it after I remembered that issue with g1m files needing extra work done to render cloths of other materials alike correctly. You can use Steven's Gas Machine to load the models correctly though, they'll have no skeleton. Just select [PC] Dragon Quest Heroes Slime Edition as the...
by rauldj
Fri Sep 29, 2017 9:29 pm
Forum: 3D/2D models
Topic: BlueReflection model files
Replies: 12
Views: 6279

Re: BlueReflection model files

Here's an all in one extractor for the original gz files. Currently working on a maxscript to import the g1m files. Nice, thank you very much, you're the best! I'm trying to extract models from Atelier Sophie PC but now it seems that the Dinasty Warriors 7 script for 3ds Max to open the .g1m files ...
by rauldj
Fri Sep 29, 2017 12:23 pm
Forum: 3D/2D models
Topic: BlueReflection model files
Replies: 12
Views: 6279

Re: BlueReflection model files

Is there a way to extract the .elixir files? It seems that PS3 tools to do that do not work here.
by rauldj
Tue Sep 26, 2017 11:02 am
Forum: Graphic file formats
Topic: .gtx - Textures in "Ciel noSurge" by Gust.
Replies: 2
Views: 789

.gtx - Textures in "Ciel noSurge" by Gust.

It seems that the textures in this game are made with a so called "CRI GT2" PC middleware that was modified to work on the Vita: http://www.cri-mw.co.jp/product/interview/2012/ciel/index.html The most I could get out of them is something as swizzled as this: https://i.imgur.com/EjHH7AP.png when it w...
by rauldj
Sun Sep 24, 2017 10:17 pm
Forum: 3D/2D models
Topic: CRIWARE CRI GT2, supposed graphics middleware?
Replies: 6
Views: 1104

Re: CRIWARE CRI GT2, supposed graphics middleware?

Regarding to the textues, none of the Vita PowerVR related tools I tried worked for me, so this is the best I can get out of them, and they looks swizzled as f****: https://i.imgur.com/DR9tMUZ.png It should look like this, or at least I think this is the related image in the game: https://i.imgur.co...
by rauldj
Fri Sep 22, 2017 10:14 am
Forum: 3D/2D models
Topic: CRIWARE CRI GT2, supposed graphics middleware?
Replies: 6
Views: 1104

Re: CRIWARE CRI GT2, supposed graphics middleware?

Thank you very much again for you help. should be a matter of the format; you could add some grouping lines into the obj output of hex2obj such as g sm0, g sm1, and so on all 500 facelines starting with g sm0 f 75/75 333/333 77/77 f 77/77 333/333 335/335 f 200/200 189/189 38/38 [...] to see where th...
by rauldj
Fri Sep 22, 2017 1:33 am
Forum: 3D/2D models
Topic: CRIWARE CRI GT2, supposed graphics middleware?
Replies: 6
Views: 1104

Re: CRIWARE CRI GT2, supposed graphics middleware?

Well, after a long day of trial and error, I finally managed to get almost all the models I wanted: https://i.imgur.com/93NRSKM.png https://i.imgur.com/kOFZ3g4.png However, several problems appeared: The first of all was the quite impresive amount of "random" triangles these things have: I don't kno...
by rauldj
Thu Sep 21, 2017 11:31 am
Forum: 3D/2D models
Topic: CRIWARE CRI GT2, supposed graphics middleware?
Replies: 6
Views: 1104

Re: CRIWARE CRI GT2, supposed graphics middleware?

Wow, thank you for your tool! Now at least I have were to begin.
by rauldj
Wed Sep 20, 2017 11:02 pm
Forum: 3D/2D models
Topic: CRIWARE CRI GT2, supposed graphics middleware?
Replies: 6
Views: 1104

CRIWARE CRI GT2, supposed graphics middleware?

I'm trying to extract some models and textures from the PS Vita game "Ciel noSurge" from Gust. According to the files themselves and to this japanese source: http://www.cri-mw.co.jp/product/interview/2012/ciel/index.html (an interview with Akira Tsuchiya), for the game graphics they used a PC middle...