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- Mon Jan 09, 2017 10:59 pm
- Forum: 3D/2D models
- Topic: [PS3] GTA V .CDR 3D Drawables Reversing edge related
- Replies: 19
- Views: 4825
Re: [PS3] GTA V .CDR 3D Drawables Reversing edge related
It's ok but i think that the "short all" method must be the one used because you get the normals, how are you converting those 2 bytes in "short all" method? like described in my post before i was thinking that you were using hf kind of conversion but now i see that you were ref...
- Mon Jan 09, 2017 10:36 pm
- Forum: 3D/2D models
- Topic: [PS3] GTA V .CDR 3D Drawables Reversing edge related
- Replies: 19
- Views: 4825
Re: [PS3] GTA V .CDR 3D Drawables Reversing edge related
It's ok but i think that the "short all" method must be the one used because you get the normals, how are you converting those 2 bytes in "short all" method? i was thinking that you were using hf kind of conversion but now i see that you were referring to another type.
- Mon Jan 09, 2017 9:03 pm
- Forum: 3D/2D models
- Topic: [PS3] GTA V .CDR 3D Drawables Reversing edge related
- Replies: 19
- Views: 4825
Re: [PS3] GTA V .CDR 3D Drawables Reversing edge related
it's all wild guessing atm, the data might be compressed, shrinked, whatever. You could switch to HF_all in hex2obj but after pressing the go2 button you'll see that the result is not senseful: asteroid_HF.JPG v 339 94208 0.067566 or v 5436 0.006973 0.06427 for example are assumed to be wrong verti...
- Mon Jan 09, 2017 3:22 am
- Forum: 3D/2D models
- Topic: [PS3] GTA V .CDR 3D Drawables Reversing edge related
- Replies: 19
- Views: 4825
Re: [PS3] GTA V .CDR 3D Drawables Reversing edge related
that's the reason why I've switched to ShortAll ('short' means 'signed int', 'All' means verts AND uvs, which isn't proven so far). First you say that in our 0x10 or 16 bytes lines instead of v(x,y,z,w?) x 4b there is v(x,y,z),vn(x,y,z),vt(u,v) x 2b right?. THat make sense according to the .WDR for...
- Sun Jan 08, 2017 1:15 am
- Forum: 3D/2D models
- Topic: [PS3] GTA V .CDR 3D Drawables Reversing edge related
- Replies: 19
- Views: 4825
Re: [PS3] GTA V .CDR 3D Drawables Reversing edge related
i'm using a simple java app ("REALLY SIMPLE") to get 2 bytes integer from "index-data-decompressed.block" great ! :) That's what most beginners lack in: to gain basic coding knowledges. So java is a good start! As for your asteroid; I've a deja vue but I can't really recall from...
- Sat Jan 07, 2017 9:26 pm
- Forum: 3D/2D models
- Topic: [PS3] GTA V .CDR 3D Drawables Reversing edge related
- Replies: 19
- Views: 4825
Re: [PS3] GTA V .CDR 3D Drawables Reversing edge related
this all is a little bit confusing to me (maybe you should give your thoughts more structure? :wink: ) First of all I don't think that it's floats in your asteroid_18800-0x2D60-vertex.block Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 000000 5D 4C 7D C0 2C 53 30 03 11 FF 74 FF CF 80 7F FF 2ndly when I us...
- Sat Jan 07, 2017 6:09 pm
- Forum: 3D/2D models
- Topic: [PS3] GTA V .CDR 3D Drawables Reversing edge related
- Replies: 19
- Views: 4825
Re: [PS3] GTA V .CDR 3D Drawables Reversing edge related
f 0/0 1/1 2/2 wavefront obj face indices are 1-based. Add 1 to each face index. btw: very interesting that you deal with edge compression! :) But you're producing walls of text; sadly I don't have the time to go through it. :cry: Yeah i wrote a lot of text i will try to make it shorter, Thanks for ...
- Sat Jan 07, 2017 4:26 pm
- Forum: 3D/2D models
- Topic: [PS3] GTA V .CDR 3D Drawables Reversing edge related
- Replies: 19
- Views: 4825
Re: [PS3] GTA V .CDR 3D Drawables Reversing edge related
Good news i think i managed to get vertex values (x,y,z,w?) floats extracted from the block that i "BELIEVE" that have vertex positions, as i say on the post is the block located always maybe all .cdr from what i see on (0x15800+CPU SECTION LENGTH) in the case of asteroid cdr it was 0x3000...
- Sat Jan 07, 2017 5:15 am
- Forum: 3D/2D models
- Topic: [PS3] GTA V .CDR 3D Drawables Reversing edge related
- Replies: 19
- Views: 4825
[PS3] GTA V .CDR 3D Drawables Reversing edge related
Hello people, a lot of work have been done about drawables of RAGE engine on pc and even on x360, for example on x360 there is this xdr2obj https://github.com/tgascoigne/xdr2obj but nothing for the ps3 version because there is a different approach to store index and vertex data. There is a documenta...
