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Search found 11 matches

by ventuhr
Wed Oct 02, 2019 2:33 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 182
Views: 23274

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Would there be a plan of Blacksmith supporting skeletal mesh with skinweight as well?
by ventuhr
Sun May 26, 2019 5:31 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 30
Views: 2243

Re: Apex Engine 3ds max plugin

In the configuration file have you enabled the Generate_Log? I think I managed to make it work with current settings https://cdn.discordapp.com/attachments/530221249519943692/582244036572610561/worked.PNG Max plugin needs to be updated though, doesn't work (improper file format error) when trying t...
by ventuhr
Sun May 26, 2019 8:33 am
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 30
Views: 2243

Re: Apex Engine 3ds max plugin

Yeah, it doesn't do anything after I dropped .ee files with it.
by ventuhr
Sat May 25, 2019 1:46 am
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 57
Views: 6918

Re: Black Clover: Quartet Knights Models (Noesis Script)

Satania wrote:
Fri May 24, 2019 11:47 pm
were you able to find a script for the .xet and .ldm file for Death end reQuest Pc?
I think you can just batch rename those to .tex and .mdl since they're just name-inverted extensions for some reason, decompression tool and noesis .mdl and .tex plugin works fine in most cases.
by ventuhr
Fri May 24, 2019 4:58 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 30
Views: 2243

Re: Apex Engine 3ds max plugin

RAGE 2 skeletal mesh sample with texture files included, only General Cross for this one
https://drive.google.com/file/d/14ZTc4G ... sp=sharing

I'll upload more like other skeletal and static ones if needed
by ventuhr
Fri May 17, 2019 7:05 am
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 30
Views: 2243

Re: Apex Engine 3ds max plugin

Can anyone confirm if RAGE 2 file structures are that of apex engine instead of Id Tech? if it's true, I wonder if existing apex engine tools works with it.
by ventuhr
Sun Apr 21, 2019 5:47 pm
Forum: Game Archive
Topic: World War Z (Not a UE4 Game)
Replies: 6
Views: 717

Re: World War Z (Not a UE4 Game)

Image
It's the same engine that is also used for Quake Champions
by ventuhr
Thu Mar 21, 2019 11:05 am
Forum: Game Archive
Topic: Help with Fate Extella Link (Vita) .pk
Replies: 29
Views: 3594

Re: Help with Fate Extella Link (Vita) .pk

If you're willing to and up for it, would there be any plan make the noesis script compatible with God Eater 3 meshes? as it runs on the same engine as extella link and pk extraction worked 100%. I believe akdrebur made a dirty quick edit of your old extella link script to make it work wit GE3 meshe...
by ventuhr
Fri Oct 12, 2018 11:36 pm
Forum: 3D/2D models
Topic: God Eater Resurrection PC/Vita Tool
Replies: 4
Views: 1120

Re: God Eater Resurrection PC/Vita Tool

It looks like they're using flexes/morphs for facial expression instead of bones, any plan on tool update make it exportable?
by ventuhr
Tue Sep 18, 2018 2:49 pm
Forum: 3D/2D models
Topic: Valkyria Revolution (.MLX, .HMD, .MXE)
Replies: 5
Views: 606

Valkyria Revolution (.MLX, .HMD, .MXE)

Somewhat similiar format like Valkyria Chronicles 1 & 4.

https://drive.google.com/open?id=1t7ulp ... 8Gt7ua-Iz0 Weapons only for now, I'll upload more samples if needed.
by ventuhr
Wed Aug 08, 2018 5:59 pm
Forum: 3D/2D models
Topic: [PSVita] Gintama Rumble .CAT help please!
Replies: 4
Views: 769

Re: [PSVita] Gintama Rumble .CAT help please!

Have you tried mikulover39's .cat bmscript? It worked nicely on my end, even from PS4 version of Gintama Rumble. It can be found here https://www.vg-resource.com/thread-29836.html Speaking of which, I managed to grab the texture files from it's .GXT archives with noesis, so far importing .tmd didn't...