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Search found 139 matches
- Tue Dec 01, 2020 9:58 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 347
- Views: 92845
Re: [PC] Dark Souls III model import maxscript
I still wanna have tools like this script or BB tools for DS2. Because actually DS2 PC script gets no bones and lost some UVs. I can't use the Unity way because this is hard for my notebook. But I create some fan project based Souls series and then I need DS2 sets and enemies. Yeah, I can add bones...
- Fri Dec 27, 2019 2:13 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 347
- Views: 92845
Re: [PC] Dark Souls III model import maxscript
But maybe someone uploads or make BB tool adopt to Sekiro and Ds2? Because I still wait for ds2 script with correct UV and bones And correct UV and weight for Sekiro Im not here most of times and cant answer, also flver formats for all souls games are mapped for a long time in modding discord serve...
- Sat Dec 07, 2019 3:54 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 347
- Views: 92845
Re: [PC] Dark Souls III model import maxscript
I know about exprt in Unity. I read intro on Github. But it still no work. I use latest Unity, but when I try open DStools (when it must open new windows for import files) I no have it window and my system is crash sometime. Because you have to use unity 2019.1, not latest. I use Unity 2019.2.11f1 ...
- Fri Nov 29, 2019 1:44 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 347
- Views: 92845
Re: [PC] Dark Souls III model import maxscript
Because you have to use unity 2019.1, not latest.
- Thu Nov 14, 2019 1:48 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 347
- Views: 92845
Re: [PC] Dark Souls III model import maxscript
Hey, guys! DO someone know a better way for extracting Sekiro? I still can't get alot of this with correct rigging using DS3 script and Bloodborne tools Always I get broken weight and some broken UVs Dstools is best way atm (use fbx export plugin from plugin manager, not from store), and it works f...
- Mon Aug 19, 2019 7:19 pm
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PS4
- Replies: 58
- Views: 9742
Re: Red Dead Redemption 2
If only i had such friends...
- Tue Aug 13, 2019 5:40 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 356
- Views: 88166
Re: Bloodborne
Yabber can extract multiple files at once.DeathlikeSilence wrote: ↑Sun Aug 11, 2019 6:58 pmOkay, so I've acquired the game files. Is there a way to batch convert a bunch of files at one time to save me some time with porting? Clicking and dragging one at a time for hours on end is very tedious. I need as many props and textures as I can get.
- Fri Aug 09, 2019 3:18 am
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 88
- Views: 16024
Re: Havok 3ds max/Noesis importer/exporter plugins
Some crazy person actually managed to take the time and research TBOD tag for new Havok format. Well kudos to them. It might be actually possible to make a binary exporter in a future. TBOD is same as TBDY iirc, because tagtools wasnt working with sekiro animations before just because of tags names...
- Mon Aug 05, 2019 4:10 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 88
- Views: 16024
Re: Havok 3ds max/Noesis importer/exporter plugins
Use tagtools to convert sekiro anims to 2012 havok, its in #tools-and-resources channel in this discord server https://discordapp.com/invite/mT2JJjx
P.S. or just here https://github.com/blueskythlikesclouds/TagTools
- Tue Jul 23, 2019 10:10 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 88
- Views: 16024
Re: Havok 3ds max/Noesis importer/exporter plugins
I tried to load Demons Souls animations. Skeleton loads fine but animations not with this error https://media.discordapp.net/attachments/529805064467120138/603331641049350174/unknown.png I hope you can take a look, here is example files: https://cdn.discordapp.com/attachments/528462459900657667/6033...
- Thu Jun 20, 2019 10:01 pm
- Forum: 3D/2D models
- Topic: Dark Souls III HKX Animations
- Replies: 29
- Views: 11433
Re: Dark Souls III HKX Animations
IF you cant start it maybe you own a 32bit Windows 10? No, its a common thing that they dont work on latest win 10. Its fixable through registry. You need to find camerafollowsmoothness (not sure if it's how it called) parameter and change value to something without comma like replace it with dot. ...
- Fri Jun 07, 2019 6:42 am
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 88
- Views: 16024
Re: Havok 3ds max/Noesis importer/exporter plugins
I have BB files, never used them so far, but I have no idea how hair is made, I assume its treated as cloth, or real time ragdoll. Not really ragdoll as i understand. Cloth and fur in bloodborne/ds3/sekiro is in *_c.hkx files next to flver model file. If your will look at this you can unpack bloodb...
- Thu Jun 06, 2019 3:55 pm
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 91
- Views: 20580
Re: demon's souls FLV file
All +100500 files with map fragments? And then put textures in all one by one? I'll dead. But like with tool you dont need to apply all by hands, like all materials applied, you just need to set path to textures in 3ds max after import, idk how to do it in blender though. How exactly did you import...
- Sun May 12, 2019 12:18 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 347
- Views: 92845
Re: [PC] Dark Souls III model import maxscript
hey i was wondering if anybody could help me. i'm new to all this and i just wanted to port some Sekiro models and textures for a personal Skyrim mod. i feel like i'm not using Noesis right/haven't installed it correctly or i'm missing code or just not extracting correctly. the models show in Noesi...
- Sun May 12, 2019 12:10 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 347
- Views: 92845
Re: [PC] Dark Souls III model import maxscript
hey i was wondering if anybody could help me. i'm new to all this and i just wanted to port some Sekiro models and textures for a personal Skyrim mod. i feel like i'm not using Noesis right/haven't installed it correctly or i'm missing code or just not extracting correctly. the models show in Noesi...