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by j61009123
Sun Nov 10, 2019 7:28 am
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 34
Views: 5325

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

When I tried to open the same building as you do using your latest script, I always got this error in the debug log
"WARNING: Weight contains an out of range bone index. Discarding model".
Maybe I loaded the wrong .anim file. What .anim file you use when exporting building ?
by j61009123
Thu Nov 07, 2019 5:32 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 34
Views: 5325

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

i just made a noesis script that supports static and skinned meshes, it is heavily based on zaramot maxscript - meaning i couldnt have done it without his script :P heres the link to thread: https://forum.xentax.com/viewtopic.php?f=16&t=21167&p=156627#p156627 Thank you. Your Noesis script for Total...
by j61009123
Sun Aug 18, 2019 8:00 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 34
Views: 5325

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

Can this script imports weapon and building models from Total War: Warhammer II as well ?
I can't seems to get it right.

here is the sample
https://drive.google.com/file/d/17KEqZh ... sp=sharing