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Search found 3 matches
- Sat Dec 17, 2016 10:37 pm
- Forum: 3D/2D models
- Topic: [PC] Lords of the Fallen 2014 maxscript
- Replies: 31
- Views: 12372
Re: [PC] Lords of the Fallen 2014 maxscript
As i already mentioned (in another forum :] ) there probably won't be a textures for this one. Or developers could use something like glow_fire_01 textures in common with some noise function and shader. But that armor looks like char_hero_cleric_07 without cloth, so you probably could use this one i...
- Sat Dec 17, 2016 11:40 am
- Forum: 3D/2D models
- Topic: [PC] Lords of the Fallen 2014 maxscript
- Replies: 31
- Views: 12372
Re: [PC] Lords of the Fallen 2014 maxscript
Hello, @zaramot! Huge thx to you, sir)) https://www.sendspace.com/file/lbaatd dont work for me so just in case: http://dropmefiles.com/BPw57 (link will be dead after 31 december 2016) char_hero_cleric_04_body_cloth_01 - it's seems to be a cloth, but LOTF_Apex.ms thrown an error: buildTVFaces: mesh h...
- Fri Dec 09, 2016 12:08 am
- Forum: 3D/2D models
- Topic: [PC] Lords of the Fallen 2014 maxscript
- Replies: 31
- Views: 12372
Re: [PC] Lords of the Fallen 2014 maxscript
Hey!
The good news: Ekey have released the new extractor for LotF (from Oct 01, 2016). Now with the correct names and without ugly 00000xxx.dat files.
The bad news: it seems that this topic is dead ...
The good news: Ekey have released the new extractor for LotF (from Oct 01, 2016). Now with the correct names and without ugly 00000xxx.dat files.
The bad news: it seems that this topic is dead ...
