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Search found 71 matches

by Faithfullfaun
Thu Aug 15, 2019 3:29 pm
Forum: 3D/2D models
Topic: Red Dead Redemption 2
Replies: 4
Views: 278

Re: Red Dead Redemption 2

Okay this is sick!
There is nothing stopping you :mrgreen:
by Faithfullfaun
Sun Jul 28, 2019 11:12 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 105
Views: 15506

Re: Uncharted 4 (PS4)

I would say it looks like some kind of mask for something like mud or dirt And if you want a DDS plugin that works for almost every DDS texture then use (Intel® Texture Works Plugin for Photoshop) i use it and it works :wink: And why are you trying to get the characters from the patch files? their "...
by Faithfullfaun
Tue Jul 23, 2019 9:34 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 266
Views: 45267

Re: Far Cry 5 .Fat and .Dat Files

Nvidia plugin is not very good

Use "Intel® Texture Works Plugin for Photoshop"
Or you can try use Noesis
by Faithfullfaun
Sat Jul 13, 2019 8:42 pm
Forum: 3D/2D models
Topic: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Replies: 42
Views: 10501

Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Do you still take in issues on the plugin for the division? It's a vehicle and it may be some kind of scaling issue? The body is very small compared to the bones and glass Here is the location and name of the file Vehicle: vh8002a.mmb Path is: rogue\baked\art\[assets]\[vehicles]\vh8002 I can also se...
by Faithfullfaun
Mon Jun 24, 2019 8:45 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 162
Views: 36807

Re: The Crew fat/dat archives

That is beacuse XBT is a texture where XBG are models
by Faithfullfaun
Fri Jun 14, 2019 9:16 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 37
Views: 3236

Re: Spiderman PS4

I see they don't have facebones
do the game use morphs?
by Faithfullfaun
Tue Apr 30, 2019 2:06 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 171
Views: 18277

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

He told on discord that it Will be fixed on the next version
by Faithfullfaun
Thu Apr 25, 2019 7:15 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 101
Views: 16214

Re: Injustice 2 (PC)

MK11?
by Faithfullfaun
Tue Apr 23, 2019 4:02 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 129
Views: 36001

Re: The Division SDF Archive Format

Go to page 7 at the top you Will see how to use it
by Faithfullfaun
Sun Apr 21, 2019 9:10 am
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 171
Views: 18277

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

This is very nice to see!
Can't wait to see what you come up with next :wink:

Oh and when will Steep support 3D models is it planned on the next update or is it when the support of the 2 AC games is completed 100%?
by Faithfullfaun
Fri Apr 12, 2019 3:18 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 171
Views: 18277

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Try using noesis to convert to another format
That might work
by Faithfullfaun
Sun Mar 31, 2019 9:46 am
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 171
Views: 18277

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Keep the updates coming! :mrgreen:
Can*t wait for Steep "waiting with patience" :D
by Faithfullfaun
Mon Mar 25, 2019 8:54 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 168
Views: 14536

Re: Detroit Become Human tools

You can make it extract a full list by saying
Detroit.exe > list.txt

Will create a list of all assets from the files you have written in detroit.ini
by Faithfullfaun
Sun Mar 10, 2019 7:51 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 171
Views: 18277

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Just found this thread and i'm
so excited to when you get to DAE extraction and Steep support

Perhaps ASCII or SMD support in future?