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Search found 44 matches

by taruncreation
Sun Oct 20, 2019 7:16 pm
Forum: 3D/2D models
Topic: Re-Volt 3 .dat file.
Replies: 4
Views: 526

Re: Re-Volt 3 .dat file.

Hi, It's been a long time since i last tried to rip from this game. I got the car and map models but still can't seem to figure out the textures.There are sort of shader files in the materials folder but can seem to convert it to other format either or maybe I'm talking about the wrong files. Using ...
by taruncreation
Fri Jul 19, 2019 1:31 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6944

Re: Asfalto 9: leyendas Jtex | Jmox Convertor(A9Tool)

nougat2018 wrote:
Mon Jul 15, 2019 2:22 pm
Did you find a way to access the files and see textures?
Yes , we will have to manually check all the files after extraction but it will be a bit easier to find the ones we need if we arrange the files by Size...main car textures are of 1.33mbs.
by taruncreation
Fri Jun 21, 2019 4:24 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6944

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

My bad. Sorry for that I misunderstood the post. Thanks for this :)
by taruncreation
Fri Jun 21, 2019 12:20 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6944

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it. I was thinking about a way to convert all .pvr files together to some other format like .png but it's fine I got the te...
by taruncreation
Thu Jun 20, 2019 7:51 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6944

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Untitled.jpg Alright , I got the model files for cars easily since some files had "car_" as prefix. Finding the ones I need from among 70+files is not hard but finding the required textures from around 3.7k+ files is a big deal. But since it's the only way possible then I'll have to check them all....
by taruncreation
Wed Jun 19, 2019 6:24 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6944

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Where do I need to place SQN.db? With the obb?

Edit: I've got the car models after placing the SQN.db with the obb...Still have to find the model of the car I need and also the Textures.
by taruncreation
Wed Jun 19, 2019 5:38 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6944

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Okay now I got the .jmodel & .jtex files but too hard to locate files of a particular car(11k+ files). Any tool to read those Hexadecimal values quickly?
by taruncreation
Wed Jun 19, 2019 5:36 pm
Forum: 3D/2D models
Topic: Can someone help me with Spintires/Madrunner?
Replies: 12
Views: 404

Re: Can someone help me with Spintires/Madrunner?

Sorry , I meant Ninja Ripper :D for Spintires.
by taruncreation
Wed Jun 19, 2019 4:00 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6944

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

I used the BMS script you provided but there are same files after extraction.
by taruncreation
Wed Jun 19, 2019 3:52 pm
Forum: 3D/2D models
Topic: Can someone help me with Spintires/Madrunner?
Replies: 12
Views: 404

Re: Can someone help me with Spintires/Madrunner?

Thanks to google translator.
btw NR will do the job.
by taruncreation
Wed Jun 19, 2019 3:14 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6944

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Use this BMS script to unpack the obb arc with extension filtering.
What Commandline should I use?
by taruncreation
Tue Jun 18, 2019 6:23 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6944

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

A new update of A9 is out but looks like it's using Unity files now...
by taruncreation
Sun Feb 17, 2019 9:27 am
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 57
Views: 10710

Re: NFS No Limits

Hello, The obb of this game is not extractable. I tried Ninja Ripper but the ripped models look as if they are crushed from all side. They are like a box. When using the nfs_no_limits.bms script I get error as it's not the expected "ZBIN" instead it's "ZBDS". They have changed the format. So does a...
by taruncreation
Tue Feb 12, 2019 6:41 pm
Forum: 3D/2D models
Topic: Gameloft-Car Legends Tycoon .bdae/.tga
Replies: 5
Views: 393

Re: Gameloft-Car Legends Tycoon .bdae/.tga

Okay I decompressed the bdae then I found little_endian_quantized.bdae. I used this particular bdae file in ASSR exporters but it says "magic numbers do not match". So I used the BMS script by BigChillghost on this bdae and got little_endian_quantized_ucp.bdae . This file is also not converted in AS...
by taruncreation
Tue Feb 12, 2019 2:53 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 57
Views: 10710

Re: NFS No Limits

Hello, The obb of this game is not extractable. I tried Ninja Ripper but the ripped models look as if they are crushed from all side. They are like a box. When using the nfs_no_limits.bms script I get error as it's not the expected "ZBIN" instead it's "ZBDS". They have changed the format. So does an...