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by taruncreation
Wed Feb 12, 2020 12:48 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 108
Views: 9543

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Create a9.bat with the editor content FOR %%a IN (*.jmodel) DO A9Tool.exe %%a Put the bat in the folder with the A9Tool etc. Start this Bat and have a lot of fun with the FBX files :-D do not understand this part Open a Text Document , write the above command in it and save it as .bat file. Replace...
by taruncreation
Sun Dec 29, 2019 6:20 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 108
Views: 9543

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

where can i get the latest version?
Haven't you checked the first post??
by taruncreation
Wed Dec 25, 2019 5:16 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 108
Views: 9543

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

i am new to all of these but where do I find the sqn.db? i have all the other requirements and thats the only thing missing now
Here on this post viewtopic.php?p=151959#p151959
by taruncreation
Mon Dec 09, 2019 4:10 pm
Forum: 3D/2D models
Topic: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Replies: 47
Views: 5584

Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32

and how to extract texture from it?
For the models just Drag&Drop the .pig files in A8Tool and for textures use the AndroidTexturesDecompressor.bms to convert the tga files to pvr if you're ripping from Android version of game else use the TextureDecompressor.bms from Win32 folder.
by taruncreation
Mon Dec 09, 2019 4:07 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 108
Views: 9543

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

And now you can differentiate which are the models and textures?
Yep. As said above , the car meshes have a prefix "car_" so you can separate them from rest of the files and the textures have .jtex format.
by taruncreation
Sun Oct 20, 2019 7:16 pm
Forum: 3D/2D models
Topic: Re-Volt 3 .dat file.
Replies: 4
Views: 796

Re: Re-Volt 3 .dat file.

Hi, It's been a long time since i last tried to rip from this game. I got the car and map models but still can't seem to figure out the textures.There are sort of shader files in the materials folder but can seem to convert it to other format either or maybe I'm talking about the wrong files. Using ...
by taruncreation
Fri Jul 19, 2019 1:31 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 108
Views: 9543

Re: Asfalto 9: leyendas Jtex | Jmox Convertor(A9Tool)

nougat2018 wrote:
Mon Jul 15, 2019 2:22 pm
Did you find a way to access the files and see textures?
Yes , we will have to manually check all the files after extraction but it will be a bit easier to find the ones we need if we arrange the files by Size...main car textures are of 1.33mbs.
by taruncreation
Fri Jun 21, 2019 4:24 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 108
Views: 9543

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

My bad. Sorry for that I misunderstood the post. Thanks for this :)
by taruncreation
Fri Jun 21, 2019 12:20 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 108
Views: 9543

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it. I was thinking about a way to convert all .pvr files together to some other format like .png but it's fine I got the te...
by taruncreation
Thu Jun 20, 2019 7:51 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 108
Views: 9543

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Untitled.jpg Alright , I got the model files for cars easily since some files had "car_" as prefix. Finding the ones I need from among 70+files is not hard but finding the required textures from around 3.7k+ files is a big deal. But since it's the only way possible then I'll have to check them all....
by taruncreation
Wed Jun 19, 2019 6:24 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 108
Views: 9543

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Where do I need to place SQN.db? With the obb?

Edit: I've got the car models after placing the SQN.db with the obb...Still have to find the model of the car I need and also the Textures.
by taruncreation
Wed Jun 19, 2019 5:38 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 108
Views: 9543

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Okay now I got the .jmodel & .jtex files but too hard to locate files of a particular car(11k+ files). Any tool to read those Hexadecimal values quickly?
by taruncreation
Wed Jun 19, 2019 5:36 pm
Forum: 3D/2D models
Topic: Can someone help me with Spintires/Madrunner?
Replies: 12
Views: 547

Re: Can someone help me with Spintires/Madrunner?

Sorry , I meant Ninja Ripper :D for Spintires.
by taruncreation
Wed Jun 19, 2019 4:00 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 108
Views: 9543

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

I used the BMS script you provided but there are same files after extraction.
by taruncreation
Wed Jun 19, 2019 3:52 pm
Forum: 3D/2D models
Topic: Can someone help me with Spintires/Madrunner?
Replies: 12
Views: 547

Re: Can someone help me with Spintires/Madrunner?

Thanks to google translator.
btw NR will do the job.