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Search found 29 matches

by thethiny
Sat May 25, 2019 1:35 pm
Forum: Game Archive
Topic: MK11 Config Archive
Replies: 0
Views: 171

MK11 Config Archive

Can someone help me try to figure out how to unpack this archive? I'm sure that it is XORed and Compressed. They all end with the string mcnxyxcmvmcxyxcmskdldkjshagsdhfj. I believe the XOR key might be 0x01 0x03 0x05 0x07 0x09 0x0B ...etc

Here are the files
https://ufile.io/dz0qx9k4

Thanks.
by thethiny
Fri Jul 28, 2017 2:14 am
Forum: 3D/2D models
Topic: Kof XIV Steam Edition
Replies: 16
Views: 4793

Re: Kof XIV Steam Edition

what the script does is check that the first 4 characters are alpha numeric characters only. that is how the decryption works that is why it fails on some file types and some other files because the decryption happens to have 4 alpha numeric characters in the first 4. Without looking at the source ...
by thethiny
Fri Jul 28, 2017 1:31 am
Forum: 3D/2D models
Topic: Kof XIV Steam Edition
Replies: 16
Views: 4793

Re: Kof XIV Steam Edition

I understand, but how does it work? I mean the algorithm to encrypt is completely different than the decryption algorithm. It requires 2 different ones. So how does QuickBMS find the correct key on the way back?
by thethiny
Fri Jul 28, 2017 12:30 am
Forum: 3D/2D models
Topic: Kof XIV Steam Edition
Replies: 16
Views: 4793

Re: Kof XIV Steam Edition

I have a question regarding the script. For the "Guessing" part, it runs the blowfish algorithm 16 times on the PNG until it matches the header. But how does injecting work? I mean you have to encrypt now. You can't "guess" the encryption key, because each output of the 16 is considered working. Som...
by thethiny
Sat Jan 28, 2017 12:39 pm
Forum: Game Archive
Topic: [Mobile] Kingdom Hearts Unchained file archives
Replies: 50
Views: 11544

Re: [Mobile] Kingdom Hearts Unchained file archives

Give me time and I'll try. I upgraded to Android 7.1.1 so I can't play anymore.
by thethiny
Thu Jan 26, 2017 5:40 pm
Forum: Audio file formats
Topic: Pit People music archive (.pak)
Replies: 10
Views: 2077

Re: Pit People music archive (.pak)

WRS wrote:the names are in their own table at the bottom as version 0 were. they are also xor'd.
Using the same XOR technique is producing non English Letters. Are you sure about that?
by thethiny
Wed Jan 25, 2017 12:33 pm
Forum: Audio file formats
Topic: Pit People music archive (.pak)
Replies: 10
Views: 2077

Re: Pit People music archive (.pak)

Okay so according to your findings, I tried offzip on them again and it did work, but not on "Fonts" and "Design" .pak files. However, I didn't get what you did exactly using the XOR key, okay so you figured it out by comparing both files, but what did you use the Key for? I mean if offzip was able ...
by thethiny
Mon Jan 23, 2017 10:45 pm
Forum: Audio file formats
Topic: Pit People music archive (.pak)
Replies: 10
Views: 2077

Re: Pit People music archive (.pak)

Hi,
the game (early released) might have changed the way pak files work because it no longer works. Can someone please look into it?

I've attached a small .pak file I found.
by thethiny
Thu Jan 19, 2017 5:19 am
Forum: Game Archive
Topic: [Mobile] Kingdom Hearts Unchained file archives
Replies: 50
Views: 11544

Re: [Mobile] Kingdom Hearts Unchained file archives

The new toolsets are now available to download at my github.
https://github.com/thethiny/Modding-Dat ... /DecryptV2 - January 19 2017
by thethiny
Fri Oct 14, 2016 11:21 am
Forum: Game Archive
Topic: [Mobile] Kingdom Hearts Unchained file archives
Replies: 50
Views: 11544

Re: [Mobile] Kingdom Hearts Unchained file archives

It's seems the file format was changed, at least for the JP version. http://sabercathost.com/H57/2016101305.mp4 The game can load both the previous files and the new files, which means that there's something somewhere that tells the game which method to use to read the names. It has to be in the fi...
by thethiny
Fri Sep 16, 2016 9:48 pm
Forum: Game Archive
Topic: [Mobile] Kingdom Hearts Unchained file archives
Replies: 50
Views: 11544

Re: [Mobile] Kingdom Hearts Unchained file archives

Sorry, I've been busy and I forgot to work on Unchained. I haven't got time at the moment to continue but here's the decryption algorithm if anyone wants to try: #define BGADMagic 0x44414742 Hi again all :D Based on MayBeePah's code for Decrypting the files, I reverse engineered it and now I made a...
by thethiny
Sun Sep 11, 2016 3:13 pm
Forum: Savegames
Topic: [Mobile]KHUx Save Extractor
Replies: 20
Views: 4161

Re: [Mobile]KHUx Save Extractor

They can open them, but because I wanted the tool to be very fast I removed part of the header. You can fix it easily by fixing the header. Go to Wikipedia, it's windows BMP header.

Edit: open it in windows ms paint and save it again and it will fix the header.
by thethiny
Sun Sep 11, 2016 12:37 pm
Forum: Savegames
Topic: [Mobile]KHUx Save Extractor
Replies: 20
Views: 4161

Re: [Mobile]KHUx Save Extractor

Well, I personally use an Action script for photoshop. It is indeed not transparent but there's an alpha channel. I tried studying the PNG files but unfortunately they are completely different. An alpha channel is a channel where Black means Hidden, White means visible, and the variations of graysca...
by thethiny
Sat Sep 10, 2016 9:16 pm
Forum: Savegames
Topic: [Mobile]KHUx Save Extractor
Replies: 20
Views: 4161

Re: [Mobile]KHUx Save Extractor

Rhaes wrote:
thethiny wrote:
What do you mean by corrections?
Oh, I meant the whole "replacing 20**" thing. :)
Windows will be able to display the images.